Jump to content
Αplion

Hellenic Armed Forces Mod (HAFM) - v5.2.4

Recommended Posts

Any plans on this mod being updated so as for its class-names to change? There is a possibility I will be using this add-on to make missions and I would not like them to stop being playable due to an update. 

Share this post


Link to post
Share on other sites
4 minutes ago, JohnKalo said:

Any plans on this mod being updated so as for its class-names to change? There is a possibility I will be using this add-on to make missions and I would not like them to stop being playable due to an update. 

 

Possible updates will not affect this part (classnames) ... at least for the moment there is no such plans.

  • Thanks 1

Share this post


Link to post
Share on other sites

Can somebody tell me how to open the C-130 parachute doors via a trigger?

Pleeeeease 

Share this post


Link to post
Share on other sites

EDIT: THIS IS FOR C-130 HELLAS

 

 

1.-TRIGGER:

 

+++ Open Ramp ++++

 

put a plane, rename plane as "c-130" , height 300, e.g.  Put a trigger with the following information:

 

AXIS A: 50
AXIS B: 50

Activation: BLUFOR
once
I presented
AL ACT:

c130 animate ["doorB_L", 1]; c130 animate ["doorB_R", 1]; c130 animate ["LowerRamp", 0.50]; c130 animate ["UpperRamp", 0.80];


 

++++ Close Ramp ++++

 

put a plane rename plane as "c-130", height 300, e.g.Put a trigger with the following information:

 

AXIS A: 50
AXIS B: 50

Activation: BLUFOR
once
I presented
AL ACT:

 

c130  animate ["doorB_L"", 0]; c130 animate [""doorB_R"", 0]; c130 animate [""LowerRamp"", 0]; c130 animate [""UpperRamp"", 0]";

 

2.WAYPOINT

 

+++ Open Ramp ++++

 

rename plane as "c-130" in a waypoint add:

c130 animate ["doorB_L", 1]; c130 animate ["doorB_R", 1]; c130 animate ["LowerRamp", 0.50]; c130 animate ["UpperRamp", 0.80];

 

 

++++ Close Ramp ++++

rename plane as "c-130" in a waypoint add:

c130  animate ["doorB_L"", 0]; c130 animate [""doorB_R"", 0]; c130 animate [""LowerRamp"", 0]; c130 animate [""UpperRamp"", 0]";
 

 

Un saludo

 

AtomicBoy
 

  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

And as aforementioned we have not only created simple missions but a whole GREEK VOICED Campaign is at the works! Today was the day when Episode 03 was released.

 

 

Defying the Odds

 

DTO_All.jpg

 

 

So thanks Aplion! Without you our country's Armed Forces would not be present in Arma 3. I have placed you in the Campaign's credits and all.

 

Anyways the campaign can be found here:

 

 

 

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Thats something I have to try out :)

 

btw ... series of missions or campaign mate ? I assume that probably a series of missions which are like campaign as they have common story line ... I'll try them :)

  • Like 1

Share this post


Link to post
Share on other sites

You have assumed correctly. It is a campaign that is released in episodes. The story is the same and progresses in each new mission. Have fun guys!

  • Like 1

Share this post


Link to post
Share on other sites

Just noticed that APEX and Marksmen DLCs are required ... I don't own them so probably I can't "test" the campaign ... anyway ... maybe I'll buy these DLCs sometime so I'm saving the links. 

  • Like 1

Share this post


Link to post
Share on other sites

Hello, can you please add a shotgun?

And if you could fix the shadow issue with the weapons. Especially in sniper rifles, the scope seems to be hovering over the gun when it comes to its shadow.

Share this post


Link to post
Share on other sites

The time has come...

 

elikoptero-pic-dyo.jpg?itok=1Nd8-OWq

 

  • Like 2

Share this post


Link to post
Share on other sites
13 minutes ago, sosat said:

The time has come...

 

elikoptero-pic-dyo.jpg?itok=1Nd8-OWq

 

 

I'm aware of that ... will be next addition on this mod for sure 🙂

  • Like 3

Share this post


Link to post
Share on other sites

Can somebody please tell me how to open the ramp of the CH-47F Chinook chopper?

I cannot find the name of the door in the config file.

 

Chinook animate ["        ", 1];

Happy Easter by the way...

Share this post


Link to post
Share on other sites
3 minutes ago, JohnKalo said:

Can somebody please tell me how to open the ramp of the CH-47F Chinook chopper?

I cannot find the name of the door in the config file.

 


Chinook animate ["        ", 1];

Happy Easter by the way...

 

Try ... Chinook animate ["Ramp", 1];

 

Let me know if it worked.

 

Happy Easter.

  • Thanks 1

Share this post


Link to post
Share on other sites

Oh man that was is.. Was even trying the name of the C-130 ramp door to no avail. Did not try the obvious. Anyways, thanks!

  • Like 1

Share this post


Link to post
Share on other sites

Uh, this mod just vanished from Steam. Was that intended? 😪

Share this post


Link to post
Share on other sites

It is back again ... my fault as after a small update yesterday I forgot to accept steam licence agreement ... it is working now.

  • Thanks 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×