Rich_R 1087 Posted February 16, 2017 I'm not sure where you get your inspirations from, but you sir, are a creative person! BI should pull you into their brain-storming meetings! 1 Share this post Link to post Share on other sites
Nichols 243 Posted February 16, 2017 This is absolutely awesome! Great work there Duda. Share this post Link to post Share on other sites
domokun 515 Posted February 17, 2017 18 hours ago, duda123 said: 65 car train successfully tested on Tanoa! I'll probably put limits on the number of cars, but 65 are running smoothly on the track. Wow that's really impressive. But you still have some way to go before you reach world-record numbers ;) https://en.wikipedia.org/wiki/Longest_trains Such long trains would be ideal for the monster Australia map 1 Share this post Link to post Share on other sites
duda123 1341 Posted February 17, 2017 3 hours ago, domokun said: Wow that's really impressive. But you still have some way to go before you reach world-record numbers ;) https://en.wikipedia.org/wiki/Longest_trains Such long trains would be ideal for the monster Australia map World record is 682 cars :) Share this post Link to post Share on other sites
duda123 1341 Posted February 17, 2017 Here's a demo with some improved track movement and a long CUPS train: 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted February 17, 2017 If i was a good modeller, id like to create a steam loco for those WW2 Scenarios. Also as a question, i assume 'attachto' should work ok with wagons? I only ask as i think mounting a Zsu or Machine-guns on the flat wagons could be fun Share this post Link to post Share on other sites
duda123 1341 Posted February 17, 2017 2 minutes ago, R0adki11 said: If i was a good modeller, id like to create a steam loco for those WW2 Scenarios. Also as a question, i assume 'attachto' should work ok with wagons? I only ask as i think mounting a Zsu or Machine-guns on the flat wagons could be fun I will need to build support for it. In order to make the train move smoothly in MP (and reduce the network traffic), the train objects are actually converted local-only objects that other players can't see. Each player ends up creating their own local-version of the train that predicts and smooths out the train's movement based on periodic updates from the driving player. What would happen right now is that the attached gun would get hidden when the global train object is replaced with a local train object. 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted February 17, 2017 15 minutes ago, duda123 said: I will need to build support for it. In order to make the train move smoothly in MP (and reduce the network traffic), the train objects are actually converted local-only objects that other players can't see. Each player ends up creating their own local-version of the train that predicts and smooths out the train's movement based on periodic updates from the driving player. What would happen right now is that the attached gun would get hidden when the global train object is replaced with a local train object. Understood, thanks for the reply. Share this post Link to post Share on other sites
domokun 515 Posted February 17, 2017 26 minutes ago, R0adki11 said: If i was a good modeller, id like to create a steam loco for those WW2 Scenarios. Also as a question, i assume 'attachto' should work ok with wagons? I only ask as i think mounting a Zsu or Machine-guns on the flat wagons could be fun What you really want is a Flakvierling mounted on a flat-bed car! https://en.wikipedia.org/wiki/2_cm_Flak_30/38/Flakvierling 1 Share this post Link to post Share on other sites
in005 241 Posted February 17, 2017 http://www.blendswap.com/blends/view/54103 http://www.blendswap.com/blends/view/39634 http://www.blendswap.com/blends/view/46886 If you know someone with texturing and importing skills (I really think you know someone ;D ), you could bring this beautys into the game ^^ Share this post Link to post Share on other sites
hnchmc 125 Posted February 17, 2017 Duda, you are a tank Only an hour after having the suggestion to have a gun emplacement on a train, he goes and makes it so. Continue the excellent work, I just don't know how you do it. 1 Share this post Link to post Share on other sites
duda123 1341 Posted February 18, 2017 Here's the latest - 250 car train running smoothly, no noticeable FPS drop. 7 Share this post Link to post Share on other sites
in005 241 Posted February 18, 2017 Does every waggon have its own weight defined or why did you use three engines? Share this post Link to post Share on other sites
duda123 1341 Posted February 18, 2017 4 minutes ago, in005 said: Does every waggon have its own weight defined or why did you use three engines? Not good reason. Could have used just one. Share this post Link to post Share on other sites
alan w 1 Posted February 18, 2017 (edited) I done modelling some time back on Microsoft Trainsim the basic game was programed by Kuju but there seemed to be no restriction on altering and using the software for your own modeling it also had steam, diesel, rolling stock and electric train sound files that you could use on new modeled locomotives and rolling stock. Perhaps this may be of help. still have trainsim DVDs. I used Amabilis 3D Crafter it is a cheap 3D modeling program but works O.K. Edited February 18, 2017 by alan w add more content 1 Share this post Link to post Share on other sites
ZFDigitalVagrant 4 Posted February 19, 2017 The gun emplacement is a fantastic idea, but as you can see, if you hop off it while the train is moving, say bon voyage. Would the "Attachtowithmovement" mod work to alleviate this? I haven't heard much about it in a long while or if it even works, but it might help in making the gun emplacement idea more useful in practice. Share this post Link to post Share on other sites
duda123 1341 Posted February 19, 2017 Looking for someone to try out the trains in MP right now - sever is running. Anyone want to try it out? 1 Share this post Link to post Share on other sites
1LT Creech 57 Posted February 19, 2017 26 minutes ago, duda123 said: Looking for someone to try out the trains in MP right now - sever is running. Anyone want to try it out? If only I were back home with my rig and not on the road.... oh man... Share this post Link to post Share on other sites
duda123 1341 Posted February 19, 2017 42 minutes ago, 1LT Creech said: If only I were back home with my rig and not on the road.... oh man... Sorry you missed it. Here are two videos of myself and Soolie pulling large trains into the station: 4 Share this post Link to post Share on other sites
1LT Creech 57 Posted February 19, 2017 Incredible! I have said this before, but I will say it again. You, sir, are an arma god! 1 Share this post Link to post Share on other sites
duda123 1341 Posted February 19, 2017 What should the addon be called? Arma Trains Arma Train Simulator Advanced Trains ? 1 Share this post Link to post Share on other sites
duda123 1341 Posted February 19, 2017 Also, if anyone wants to help add support for the CUPS tracks, let me know. Requires a bit of work in game to find specific points on the track models. I have a mission to help. Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted February 19, 2017 13 minutes ago, duda123 said: What should the addon be called? Arma Trains Arma Train Simulator Advanced Trains ? ATS is way too cool :D Advanced Trains good, too! Share this post Link to post Share on other sites
soolie 189 Posted February 19, 2017 Good to keep with the "Advanced" theme I think. Advanced Transit maybe? Share this post Link to post Share on other sites