bludski 4421 Posted February 4, 2017 5 hours ago, 1212PDMCDMPPM said: Really nice map !!! If I can give you two small advices: - rename Plantation Saint Clementine to Plantation Sainte Clementine (Clementine is a girl name) - remove the map location of the VC HQ. It should be more secret ;) As i said earlier in the post. the temporary marked vc locations are there so testers can find them and so i can find the spots myself. Most of them don't even have anything placed yet. As for the sainte, Thanks i'll fix it. I'm clueless in French :) 1 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted February 4, 2017 Thx for your answer. Sorry for the VC HQ, I missed your explanation post. As for your french (^^), feel free to ask here if you want more french location names, many will help you ! 1 Share this post Link to post Share on other sites
bludski 4421 Posted February 4, 2017 1 minute ago, 1212PDMCDMPPM said: As for your french (^^), feel free to ask here if you want more french location names, many will help you ! I may add some more colonist stuff but I've no idea what that would be. Sugestions? Been playing with the idea of making the plantation a bit larger too. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted February 4, 2017 You could add a catholic church or school in one of the village. In terms of infrastructure, Arma is lacking some proper tea, coffer or pepper plantation. May be a sawmill would fit. 1 Share this post Link to post Share on other sites
bludski 4421 Posted February 4, 2017 2 hours ago, 1212PDMCDMPPM said: You could add a catholic church or school in one of the village. In terms of infrastructure, Arma is lacking some proper tea, coffer or pepper plantation. May be a sawmill would fit. It is enough with the church ruins on the plantation. (as far as churches go:)) I've decided to build a small village at the plantation though and add some more workable fields. Next update has jungle sounds proper and LOTS of other config changes. Should be updated within a few hours of this post! I've kind of wanted to make a sort of main village that has more facilities. Lacking accurate time period reference images though. Share this post Link to post Share on other sites
eggbeast 3684 Posted February 4, 2017 a rural village would look much the same from 2-300 years before. they rarely changed before the war. fishing villages would have had motors added to boats, but still woven baskets and some new boxes/crates about. maybe the odd plastic coloured net instead of traditional rope ones. a village near a road may have stalls or kiosks added once the war traffic developed. houses would be similar to always, with some new tin roofs showing up in the 60s. we have a range of those building types from old world to newer world in the unsung pack. larger towns would be similar to the takistani houses - made of brick and lime with slate or tin roofs, but with mostly wooden buildings and straw or tin roofs. 3 Share this post Link to post Share on other sites
orcinus 121 Posted February 5, 2017 16 hours ago, eggbeast said: a rural village would look much the same from 2-300 years before. they rarely changed before the war. fishing villages would have had motors added to boats, but still woven baskets and some new boxes/crates about. maybe the odd plastic coloured net instead of traditional rope ones. a village near a road may have stalls or kiosks added once the war traffic developed. houses would be similar to always, with some new tin roofs showing up in the 60s. we have a range of those building types from old world to newer world in the unsung pack. larger towns would be similar to the takistani houses - made of brick and lime with slate or tin roofs, but with mostly wooden buildings and straw or tin roofs. Rural houses still haven't changed much still, at least in the area round Siem Reap and Tonle Sap. A tin roof instead of thatch is fairly common, I guess it depends on the families income / tolerance for the noise during the rainy season especially. You're in luck, Bludski, because there is an excellent set of rural house photos on Wikipedia - complete with some great interior shots in one of the galleries. And Vietnamese rural houses don't look much different from outside at least - I never went inside one. There are lots of photos on the Internet of the famous floating village Kompong Khleang, they show one of the common characteristics of Cambodian rural houses - stilts. Much of Cambodia is flood plain; Tonle Sap water level changes by 8 or 9 metres! 3 Share this post Link to post Share on other sites
bludski 4421 Posted February 5, 2017 2 minutes ago, orcinus said: stuff That's a cool resource! Thanks! As you may be gathering from recent version of the map, it is set in the rain season. .77 is up on steam. 9 Share this post Link to post Share on other sites
orcinus 121 Posted February 5, 2017 10 minutes ago, bludski said: That's a cool resource! Thanks! As you may be gathering from recent version of the map, it is set in the rain season. .77 is up on steam. You're very welcome. I intend to use (attempt to, at least :) those as rough templates for houses round the temple I want to make. Which reminds me, I haven't uploaded any photos yet.... Great screenshot :) The rivers generally & Tonle Sap especially are anything but crystal clear. In fact I would never swim in Tonle Sap (apart from anything else, the floating villagers have, erm, 'outdoor' plumbing... Thanks for the update. Had a wander round the map shortly before seeing this (Steam updating as I type) and it is really outstanding. Tramping through the jungle I had a big fat grin on my face. Gonna put a simple AISSP mission on it to see how the AI cope. One issue I did notice is that some of the smaller bunkers have a floor that is too low - you can't fire out properly. One thing that will AIUI missing in A3 SEA maps are crocs - I think I read that Charon won't be updating the mod he made for A2/CO which is a real shame. Cheers! 3 Share this post Link to post Share on other sites
bludski 4421 Posted February 6, 2017 Villages in progress and stuff. 15 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted February 6, 2017 Absolutely amazing !! The last picture is just gorgeous !!! 5 Share this post Link to post Share on other sites
stephsen 79 Posted February 6, 2017 better and better ,your speed is incredible 5 Share this post Link to post Share on other sites
orcinus 121 Posted February 6, 2017 Excellent work, mate. Just had a stroll round the latest update, had me thinking about holidays ;) Found another source of photos; the University of North Carolina has a teacher-support project called "Learn NC". Illustrated articles on Vietnam, Cambodia past & present. Lots of images, downloadable in different resolutions for the most part. Here's a ruined tower built by the Chams. Modern era buildings as well. Some great pics of rural thatched houses in Vietnam & Cambodia. Search the main site for country names, or for Margery H Freeman (photographer, results will get you her homepage with links to may photos) & Lorraine Aragon (text). 4 Share this post Link to post Share on other sites
bludski 4421 Posted February 6, 2017 Thanks guys. 0.77.5 is up on steam. Ambient sounds finalised. No more ocean sounds. Thanks to @haleks for the help with cfg! Other changes include: Plantation connected by road. Jungle road added along main river north. Misc vegetation. More buildings. 5 Share this post Link to post Share on other sites
Andyj1 22 Posted February 6, 2017 Stunning, thank you for this .. 1 Share this post Link to post Share on other sites
orcinus 121 Posted February 7, 2017 Thanks, Bludski. One oddness, however. In this version, a short burst of M240 7.62 non-tracer sets light to the thatched huts pretty reliably. Bit unlikely, especially in the rainy season :) Share this post Link to post Share on other sites
bludski 4421 Posted February 7, 2017 1 minute ago, orcinus said: Thanks, Bludski. One oddness, however. In this version, a short burst of M240 7.62 non-tracer sets light to the thatched huts pretty reliably. Bit unlikely, especially in the rainy season :) Blame unsung :) Share this post Link to post Share on other sites
orcinus 121 Posted February 7, 2017 Hah! Doesn't happen on the Usung maps that I've ever seen, nor did it happen on Trung Si before today's update. Ofc because it's a Steam d/l I can't go back & check. Share this post Link to post Share on other sites
bludski 4421 Posted February 7, 2017 I don't have anything to do with those objects. They are shipped with unsung and i have no authority over them. Share this post Link to post Share on other sites
bludski 4421 Posted February 7, 2017 Part of the village of Trung Si. Has a recently abandoned French School that needs a name. Is probably the largest village in the province that shares the name. The village has the only dry river crossing and the main road to the north western half of the region. 7 Share this post Link to post Share on other sites
domokun 515 Posted February 7, 2017 Awesome! You could call the village Pieds Secs (Dry Feet) and the school Saint Joseph de Bon Espoir (St Joseph's of Good Hope). BTW I love the brown colour of your rivers (alluvium-laden). I only wish that more rivers in Arma were this colour for, other than mountain streams, I've rarely seen a blue river. 3 Share this post Link to post Share on other sites
Ogrinho 143 Posted February 7, 2017 1 hour ago, bludski said: Part of the village of Trung Si. Has a recently abandoned French School that needs a name. Is probably the largest village in the province that shares the name. The village has the only dry river crossing and the main road to the north western half of the region. Dude, your work is amazing! 2 Share this post Link to post Share on other sites
dr@gon 118 Posted February 8, 2017 2 hours ago, domokun said: Awesome! BTW I love the brown colour of your rivers (alluvium-laden). I only wish that more rivers in Arma were this colour for, other than moutains streams, I've rarely seen a blue river. Lots of blue rivers in Canada :) of course the closer you are to the rivers source the bluer / whiter the water is. I agree the brown water of the rivers adds great atmosphere to the map. Blud, outstanding work, it keeps getting better. Share this post Link to post Share on other sites
eggbeast 3684 Posted February 8, 2017 re the huts catching fire, its based on damage to the hut roof. we can't be checking every bullet for tracer value, that would be silly. 1 Share this post Link to post Share on other sites
Ogrinho 143 Posted February 8, 2017 44 minutes ago, eggbeast said: re the huts catching fire, its based on damage to the hut roof. we can't be checking every bullet for tracer value, that would be silly. Makes sense! Share this post Link to post Share on other sites