lumnuon 295 Posted January 6, 2017 46 minutes ago, haleks said: The worst thing is that authors of every single popular addon have to deal with such bull poop - I'd be curious to see how many DMCA have been filled since Arma3 Workshop is online... As a modder those guys are really getting on my nerves - it is to the point that I'm considering holding on my updates as long as nothing changes in that regard... For me the SW adds more stress than anything really. As long as "mod-jackers" aren't banned from Steam (or at least, banned from uploading items - how hard can it be?), this simply won't stop. Exactly this, people that get more than 2-3 strikes should be banned from uploading anything to the workshop permanently. 2 Share this post Link to post Share on other sites
dscha 147 Posted January 6, 2017 I don't think this will ever happen =/ Share this post Link to post Share on other sites
phschrecke 10 Posted January 6, 2017 1 hour ago, silola said: Hi, Taunus version 1.1 is now available !!! See first posting (lower section) Have fun :) Silola thx for the Update :) greetings from Taunus Share this post Link to post Share on other sites
haleks 8211 Posted January 6, 2017 38 minutes ago, dscha said: I don't think this will ever happen =/ [off-topic] I'm a bit pessimist too, I'll admit... When you think on it, people can be banned for cheating in games; but there's no form of punishment for violating intellectual properties. Something's seriously wrong in the game industry. [/off-topic] 2 Share this post Link to post Share on other sites
ski2060 167 Posted January 6, 2017 I'll try to test under more load later, but running a Zeus template of the map on my server I was getting much better frame rates and performance. After spawning in and letting things load for just a minute or so, I placed down a couple squads and a BTR to fight with a LittleBird. I was getting in the 40+ FPS range now with little to no stuttering, with 3K view distance. Seems to be a great update so far! 2 Share this post Link to post Share on other sites
silola 1086 Posted January 6, 2017 Many thx for that feedback. We are happy if it's now running better than before :-) Silola Share this post Link to post Share on other sites
kickapoo0 88 Posted January 6, 2017 @Taunus Team can you please explain what this point of the update means? added: Apron Lighting RMA Share this post Link to post Share on other sites
viper2511 28 Posted January 6, 2017 I'm not part of the @Taunus team, but I believe it stands for Resource Management Area. Share this post Link to post Share on other sites
lumnuon 295 Posted January 6, 2017 Great update! I didn´t have the "out of memory" error since as opposed to the first version :) Share this post Link to post Share on other sites
silola 1086 Posted January 6, 2017 Hi, Steam version now also available: http://steamcommunity.com/sharedfiles/filedetails/?id=836147398 Silola 7 Share this post Link to post Share on other sites
Johnny Drama 33 Posted January 6, 2017 Let's push this beauty to the Top of the Workshop where it belongs!!! Can't wait for 64bit stable to really enjoy it. 4 Share this post Link to post Share on other sites
silola 1086 Posted January 6, 2017 2 hours ago, viper2511 said: I'm not part of the @Taunus team, but I believe it stands for Resource Management Area. RMA = Rhein-Main-Airport ;-) Silola @Johnny: LOL 1 Share this post Link to post Share on other sites
ski2060 167 Posted January 6, 2017 Unsure if this is related to the map or just Arma. Flying a Littlebird, in game about an hour and I got the following error resulting in a cmoplete lockup of Arma (showing in background processes). ---------------------- Process exit ---------------------- Exit code: 0x00000001 - UNABLE_TO_INIT_DXGI Running time: 00:57:07.6968492 Share this post Link to post Share on other sites
eh chaser 285 Posted January 6, 2017 28 minutes ago, ski2060 said: Unsure if this is related to the map or just Arma. Flying a Littlebird, in game about an hour and I got the following error resulting in a cmoplete lockup of Arma (showing in background processes). ---------------------- Process exit ---------------------- Exit code: 0x00000001 - UNABLE_TO_INIT_DXGI Running time: 00:57:07.6968492 nope..same thing as the famous "3fps bug"..it is related to not enough memory...arma locks up at max 3.2GB of ram. same happens to me on tanoa with big mods loaded...for me it helped to increase the pagefile in windows and make sure there is enough space on the desired harddrive left. best regards Chaser 2 Share this post Link to post Share on other sites
dragon01 902 Posted January 6, 2017 If you have a 64bit OS you can try the dev branch, 64bit version of the engine is already available for testing. It may still have some kinks to iron out, but it seems to work. I didn't encounter the 3fps bug (yet) so I don't follow the topic closely, but lots of work has been going into that on the dev branch. Taunus seems to work fine, at any rate. I recently manged to fly Sabre's Boeing 737 from RMA to the military airbase in the north, this was with CUP loaded in addition to the aircraft pack. No lag, though I was flying high and with a viewdistance of 3km or so. Share this post Link to post Share on other sites
BeeFiRolle 0 Posted January 7, 2017 i have a new problem with the map. all vehicles on the map spawn in the ground by exile mod. the same is by the dms mission system the buildings, cars and static weapons spawn in the ground Share this post Link to post Share on other sites
eh chaser 285 Posted January 7, 2017 2 hours ago, BeeFiRolle said: i have a new problem with the map. all vehicles on the map spawn in the ground by exile mod. Not a map issue...please head over to exile mod forums and try to find a solution there Regards Chaser 1 Share this post Link to post Share on other sites
BeeFiRolle 0 Posted January 7, 2017 5 minutes ago, eh chaser said: Not an map issue...please head over to exile mod forums and try to find a solution there Regards Chaser hallo chaser mit der alten version hat ja alles funktioniert deswegen wundere ich mich ja und ich glaube nicht das es an exile liegt Share this post Link to post Share on other sites
road runner 4344 Posted January 7, 2017 1 hour ago, BeeFiRolle said: hallo chaser mit der alten version hat ja alles funktioniert deswegen wundere ich mich ja und ich glaube nicht das es an exile liegt Please post in ENGLISH, as per the forum rules. Danke Schon Share this post Link to post Share on other sites
eh chaser 285 Posted January 7, 2017 1 hour ago, BeeFiRolle said: hallo chaser mit der alten version hat ja alles funktioniert deswegen wundere ich mich ja und ich glaube nicht das es an exile liegt as roadrunner said..please post in english..i will only answer in english too.. the map hasn´t changed..so it has to be a problem at your end...sorry Share this post Link to post Share on other sites
silola 1086 Posted January 7, 2017 On 25.12.2016 at 0:03 AM, silola said: fixed: Localisation Lat/Long Maybe this fix has something to do with it, but I don't know. Silola Share this post Link to post Share on other sites
viper2511 28 Posted January 7, 2017 19 hours ago, silola said: RMA = Rhein-Main-Airport ;-) Silola Oops... Share this post Link to post Share on other sites
metalcraze 290 Posted January 7, 2017 Here is a simple mod that makes Taunus use new ArmA3 lighting for those who want it - but with some differences versus vanilla BIS configuration: - slightly more pronounced red colors during daytime - deeper shadows - brighter nights with a more natural blue tint https://goo.gl/mLtqkK Granted it still needs more dedicated tweaks to make it look better default Taunus these tweaks 11 Share this post Link to post Share on other sites
Johnny Drama 33 Posted January 7, 2017 Wow, astonishing results metalcraze, hope we see this integrated into the next version :-) Share this post Link to post Share on other sites
silola 1086 Posted January 7, 2017 Yep ... looks reallly good ! Share this post Link to post Share on other sites