x3kj 1247 Posted December 14, 2016 Important reminder: Whenever you do benchmarks, remember that between missions, stuff from the last mission can still remain stored in the memory. So if you want to make usefull benchmarks, restart the game between each. 3 Share this post Link to post Share on other sites
ElPablo 5 Posted December 14, 2016 BI need lots of people to test this one? Problem - not enough people help test a new build. How can this be improved? 2 Share this post Link to post Share on other sites
maquez 141 Posted December 14, 2016 7 minutes ago, ElPablo said: BI need lots of people to test this one? Problem - not enough people help test a new build. How can this be improved? absolute correct..... and sorry to say that but it is a way stupid to test a development branch with a ton of addons loaded 2 Share this post Link to post Share on other sites
ElPablo 5 Posted December 14, 2016 1 minute ago, maquez said: absolute correct..... and sorry to say that but it is a way stupid to test a development branch with a ton of addons loaded A simple web page to inform users of an ideal user test environment (i.e. vanilla, launcher parameters, graphics options ), would be useful Share this post Link to post Share on other sites
hotzenplotz 138 Posted December 14, 2016 Hey game runs very good now. Awesome ! 1 Share this post Link to post Share on other sites
victor20010 0 Posted December 14, 2016 (edited) how to get beta access code? Edited December 14, 2016 by victor20010 Share this post Link to post Share on other sites
JackSmithRU 916 Posted December 14, 2016 BI Devs, thanks for 64-bit, the game became more comfortable. I look forward to on stable version. Share this post Link to post Share on other sites
ionica 12 Posted December 14, 2016 no tracKIR in x64 version. should i tweak something? 2 Share this post Link to post Share on other sites
x3kj 1247 Posted December 14, 2016 3 minutes ago, victor20010 said: how to get beta access code? Share this post Link to post Share on other sites
R3vo 2654 Posted December 14, 2016 Did some more testing: With both view distance and object view distance on 12000 m it's very smooth once all textures are loaded. Arma 3 however uses about 8 Gig of RAM for me. *Tested on Tanoa It also seems that the 2D map textures are loaded almost instantly, could be a coincidence though. 1 Share this post Link to post Share on other sites
ElPablo 5 Posted December 14, 2016 Do we have an [ Official ] test server map? Can we have a long term x64 [ Official ] test server map? Share this post Link to post Share on other sites
victor20010 0 Posted December 14, 2016 2 minutes ago, x3kj said: ty, gona try on my pc .----------------------------------- Share this post Link to post Share on other sites
takehomethecup 13 Posted December 14, 2016 2 hours ago, Greenfist said: As far I know, the difference is about the memory usage and less loading of assets from disk. I made simple test mission where the camera flies all over Altis and multiple random objects spawn every second. I didn't check any actual numbers yet, but the 64-bit definitely stutters a lot less because more stuff is already in the memory. So I guess you'd want to check difference in the amount of below average frame times between the binaries. That's great. However, the 64-bit version seems to access the disk more for me... Sometimes, my CPU usage decreases while ArmA is accessing the disk. Share this post Link to post Share on other sites
St. Jimmy 272 Posted December 14, 2016 59 minutes ago, R3vo said: It also seems that the 2D map textures are loaded almost instantly, could be a coincidence though. If you've somewhat fresh restarted system, so you haven't done a lot, then the textures load almost instantly. Play the game for a while or shut it down, browse internet and go play back again and the textures load slower again. I observed that behavior some years ago when the fred41's malloc came. Some tech guy can likely explain the reason (it's maybe even explained somewhere in the malloc thread). Share this post Link to post Share on other sites
eron 10 Posted December 14, 2016 yesssssss 64 bits ......... Share this post Link to post Share on other sites
bravo93 37 Posted December 14, 2016 Sorry if this is a stupid question.. but how does 64 bit break mods? I've heard a few people say it will break ACE etc? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 14, 2016 Just now, bravo93 said: Sorry if this is a stupid question.. but how does 64 bit break mods? I've heard a few people say it will break ACE etc? Read the OPREP. It's all described there. Share this post Link to post Share on other sites
vafana 110 Posted December 14, 2016 With 64-bit exe, I have strong stuttering in Qilin and Strider in first person view, and in some buildings, sound stuttering (vanilla sound). Share this post Link to post Share on other sites
DancZer 65 Posted December 14, 2016 1 hour ago, R3vo said: Did some more testing: With both view distance and object view distance on 12000 m it's very smooth once all textures are loaded. Arma 3 however uses about 8 Gig of RAM for me. *Tested on Tanoa It also seems that the 2D map textures are loaded almost instantly, could be a coincidence though. Read back. Dwarden mentioned that currently it is limited to 8GB, but this will be changed in the future. Share this post Link to post Share on other sites
DancZer 65 Posted December 14, 2016 Would a an overkill option, if you add a new startup parameter which would load every object and texture (of the given map) into the memory, so it would not load those in real time? I mean, i have 16GB ram. I don't care if 10 is occupied at start, if i can reduce the loading glitches. How you? 1 Share this post Link to post Share on other sites
afevis 26 Posted December 14, 2016 2 hours ago, ionica said: no tracKIR in x64 version. should i tweak something? Iirc with previous games switching from 32 to 64, TIR will have to update their game definitions so that it loads up the 64bit dll's instead of the 32bit ones. 1 Share this post Link to post Share on other sites
nikiforos 450 Posted December 14, 2016 MSI Afterburner shows 10Gb of RAM usage during combat.. That's strange , thought it was limited for now to 8GB. Share this post Link to post Share on other sites
aceace33333 17 Posted December 14, 2016 3 hours ago, dwarden said: about x64, one important detail the -maxram= is now limited to 8191 , this is temporary limitation and shall be lifted sometime in future what is the proper -maxmem= parameter for the x64 binaries... is it still 3071 or is it bumped up as well? 2 Share this post Link to post Share on other sites
R3vo 2654 Posted December 14, 2016 16 minutes ago, aceace33333 said: what is the proper -maxmem= parameter for the x64 binaries... is it still 3071 or is it bumped up as well? Why would you use that? Leave it untouched and give Arma all the RAM it needs. 2 hours ago, St. Jimmy said: If you've somewhat fresh restarted system, so you haven't done a lot, then the textures load almost instantly. Play the game for a while or shut it down, browse internet and go play back again and the textures load slower again. I observed that behavior some years ago when the fred41's malloc came. Some tech guy can likely explain the reason (it's maybe even explained somewhere in the malloc thread). Which should be solved by 64bit since the adress space is basically unlimited. I believe one of the causes for that slow down could be that the adress space becomes fragmented. (That's if I undstood this article right https://www.bistudio.com/blog/breaking-the-32-bit-barrier) I'll see if it slows down during longer sessions. 2 Share this post Link to post Share on other sites