Alex150201 894 Posted June 1, 2017 2 minutes ago, tpM said: Heya, I would like to highlight something from our upcoming update. I'm sure that everyone who often plays single player or coop noticed that the AI's rate of fire can be kinda sloppy / slow. This phenomenon is most apparent on higher RoF weapons, such as our beloved MG-42. By default, the farther you (the listener) are from an AI unit, the slower their rate of fire becomes. We (our beloved Giallustio) managed to overcome this issue with a neat little scripted system. Here is the result: Very nice! I am myself an SP player and I love this idea, great work :) Share this post Link to post Share on other sites
vintorez 250 Posted June 1, 2017 Nothing pisses me off more than low ROF of Mg42 in the Arma . This issue spoils the whole atmosphere of the game Giallustio, If you'll fix it, I'll set you up a monument 3 Share this post Link to post Share on other sites
Digger James 133 Posted June 2, 2017 OH MY GOD!!! when I watched that video I was jumpscared of the sorts! to be on the receiving end of that is terrifying!!! I LOVE IT!!!! (cackles like Dr.Richtofen) BA-HAHAHAHAHAHA!!! 2 Share this post Link to post Share on other sites
duderide 120 Posted June 3, 2017 Are you ready for June 6th? 5 Share this post Link to post Share on other sites
froggyluv 2136 Posted June 3, 2017 On 6/1/2017 at 1:49 PM, tpM said: Heya, I would like to highlight something from our upcoming update. I'm sure that everyone who often plays single player or coop noticed that the AI's rate of fire can be kinda sloppy / slow. This phenomenon is most apparent on higher RoF weapons, such as our beloved MG-42. By default, the farther you (the listener) are from an AI unit, the slower their rate of fire becomes. We (our beloved Giallustio) managed to overcome this issue with a neat little scripted system. Here is the result: Now the only limitation is your frame rate. :D Dat audio?! Best Ive heard 1 Share this post Link to post Share on other sites
tpM 478 Posted June 3, 2017 ^ Haha thanks, well if everything goes as planned, the upcoming patch will have these new bullet/sonic crack effects and also some tweaks (both cfg and sample) for gunfire and maybe grenades too. There will be a difference between the sound of pistol and rifle rounds, so a 9mm fired by an MP40 will have a milder "snap" effect, also I made a specific set of impact sounds for these weaker rounds for stone/concrete materials. Last minute sound design FTW! 3 Share this post Link to post Share on other sites
vintorez 250 Posted June 3, 2017 Sounds interesting Share this post Link to post Share on other sites
tpM 478 Posted June 3, 2017 don't mind the graphical bug / glowing front sight 9 Share this post Link to post Share on other sites
bars91 956 Posted June 3, 2017 LoL pretty much the only thing left IMHO is to replace the fugly "M16A2 birdcage" muzzle flash with realistic ones, akin to RHS and VTN Share this post Link to post Share on other sites
tpM 478 Posted June 3, 2017 Made some adjustments to the MG-42 samples over 250 meters: I believe it's better now. It's rate of fire comes off more accurately. It was using the BAR's sample for distances over 200 meters before, and that didn't work very well for such a great volume of fire. Combined with the new sonic crack effects it's really close to the "cloth ripping" feel. :) 9 1 Share this post Link to post Share on other sites
Alex150201 894 Posted June 4, 2017 7 hours ago, tpM said: Made some adjustments to the MG-42 samples over 250 meters: I believe it's better now. It's rate of fire comes off more accurately. It was using the BAR's sample for distances over 200 meters before, and that didn't work very well for such a great volume of fire. Combined with the new sonic crack effects it's really close to the "cloth ripping" feel. :) Yeah I fairly certain if I ever heard this I would shit myself... :) 1 Share this post Link to post Share on other sites
vintorez 250 Posted June 4, 2017 11 hours ago, tpM said: Made some adjustments to the MG-42 samples over 250 meters: I believe it's better now. It's rate of fire comes off more accurately. It was using the BAR's sample for distances over 200 meters before, and that didn't work very well for such a great volume of fire. Combined with the new sonic crack effects it's really close to the "cloth ripping" feel. :) Sounds really fantastic! I like an echo of the gunshots. Sonic crack effects just blow up ears and make gooseflesh. In your mod is something that deserves special praise: it is the attention to detail. Great job! I have a question. How high is the rate of fire at last test? Share this post Link to post Share on other sites
vintorez 250 Posted June 4, 2017 5 minutes ago, tpM said: ^It's 1200 RPM. Cool Enough to stop dozens... Share this post Link to post Share on other sites
tpM 478 Posted June 4, 2017 Some more videos: Updated M1919 sounds: And a crude "showcase" video for 3 new British weapons 16 1 Share this post Link to post Share on other sites
Alex150201 894 Posted June 4, 2017 I would have never thought we would see a PIAT so early! Amazing stuff guys keep up the good work! 1 Share this post Link to post Share on other sites
vintorez 250 Posted June 4, 2017 4 hours ago, tpM said: And a crude "showcase" video for 3 new British weapons Wow! Revolver Webley, Blacker Bombard's cousin and MG Vickers. Webley sounds great, not like a toy. Share this post Link to post Share on other sites
tpM 478 Posted June 4, 2017 And what do you think about the PIAT's sound? In most games it is portrayed (sounds) like a cannon or rocket launcher... I tried to catch it's character with the large spring snapping and rattling, and the primer/ignition being just a muffled "pop". It's audible for ~50 meters. 5 1 Share this post Link to post Share on other sites
ActionIdiot 65 Posted June 4, 2017 ah the good old Webley, providing officers the chance to blow their brains out in the mess after a faux pas. The PIAT i envisage many hours of fun with, same with the Vickers. The Webley i see many hours of me charging machine guns shouting Hurrah! as is only appropriate. All round sterling work guys, guess i'm gonna have to dig out the tin hat for the next update tpM, your piat sounds like a giant spring lobbing a shaped warhead...which it is, so i'd say good job! 5 Share this post Link to post Share on other sites
Alex150201 894 Posted June 4, 2017 1 hour ago, tpM said: And what do you think about the PIAT's sound? In most games it is portrayed (sounds) like a cannon or rocket launcher... I tried to catch it's character with the large spring snapping and rattling, and the primer/ignition being just a muffled "pop". It's audible for ~50 meters. The PIAT sounds wonderful before you shot it I said to myself "I will be dissapointed if it sounds like a rocket launcher" but when I heard it.... 6 Share this post Link to post Share on other sites
tpM 478 Posted June 4, 2017 I know this feeling. I have the same reaction every time I look into the mirror. 8-) Good then. 2 Share this post Link to post Share on other sites
Alex150201 894 Posted June 4, 2017 1 minute ago, tpM said: I know this feeling. I have the same reaction every time a look into the mirror. 8-) Good then. hahaha :D 2 Share this post Link to post Share on other sites
duderide 120 Posted June 4, 2017 2 more days till we hit the beach. Are you ready men? 6 Share this post Link to post Share on other sites
Singh Aram 137 Posted June 4, 2017 Mod used :- Face of War IFA3 AIO Immersion Cigs Direone's Relax and No combat poses 10 Share this post Link to post Share on other sites
duderide 120 Posted June 5, 2017 Weather's looking pretty bad, will have to postpone the invasion to the 6th. But, in the mean time, we can watch this trailer. Remember to be on the lookout on the Steam Workshop! 8 Share this post Link to post Share on other sites