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Gates of ARMAgeddon Part 1: Shadow Fall
Version 2.0
 
 
A remake of the 2017 campaign. Ver 2.0 is a refinement of the story and contains new features and improvements. If you played the original, this version offers a 95% different experience.
 
Some called him a loner. Some called him a friend. Others called him a hero.
And some would call him .... a madman.
 
Features of Shadow Fall include:
  • Radiation simulation from separate mod that I also wrote https://forums.bohemia.net/forums/topic/235823-azcoder-radiation-zones/
  • Friendly and rabid dogs with new dog module (rewrite of JBOY dogs, not separately released at this time)
  • Police that will respond to murders in first mission
  • Custom-scripted ambient vehicles and civilians
  • Fully voice acted
  • Detailed cut scenes
  • Stalker-inspired missions in Chernobyl Zone
  • missions in all 3 seasons of Chernarus, Porto, Chernobyl Zone, and Miroslavl'
  • some animations ported from Arma 2
 
Major Changes with v2:
  • most of the campaign was remade
  • Natalia of the GRU was added
  • more STALKER themed Chernobyl missions than before
  • completely different ending
  • tons of new features like outdoor freezing simulation, poltergeists, apparitions, new characters, and much more!

 

AZC Function Library
 
Required DLCs
OR
Compat Pack (should work, maps not used in campaign) https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269
 

Required Addons

CBA 3 Steam http://steamcommunity.com/workshop/filedetails/?id=450814997

CUP Terrains Core Steam http://steamcommunity.com/workshop/filedetails/?id=583496184 and CUP Terrain Maps Steam http://steamcommunity.com/workshop/filedetails/?id=583544987 and CUP CWA Steam https://steamcommunity.com/sharedfiles/filedetails/?id=853743366  OR download from the official site CUP Terrains (Core, Maps, CWA) http://cup-arma3.org/download 

RHS: AFRF http://steamcommunity.com/workshop/filedetails/?id=843425103

RHS: USAF http://steamcommunity.com/workshop/filedetails/?id=843577117

RHS: GREF http://steamcommunity.com/workshop/filedetails/?id=843593391

PLP All In One https://steamcommunity.com/sharedfiles/filedetails/?id=1960024802

Zephik Females v2 https://steamcommunity.com/sharedfiles/filedetails/?id=2359977960

ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941

JSHK Contamination Gear https://steamcommunity.com/sharedfiles/filedetails/?id=1738216191

Chernobyl Zone https://steamcommunity.com/sharedfiles/filedetails/?id=692082939

VSM All-In-One https://steamcommunity.com/sharedfiles/filedetails/?id=823636749

GM Extra Chedaki https://steamcommunity.com/sharedfiles/filedetails/?id=2443033998

SpR Special Units of Russia https://steamcommunity.com/sharedfiles/filedetails/?id=2106062054

 

Russian Dialog:

I did my best with the Russian translations, but despite studying Cyrillic and Russian for a number of years, my knowledge of Russian is limited. If you speak Russian and want to fix translations, please let me know. Also, I recorded some of the dialog in Russian. My apologizes ahead of time for any accent or pronunciation mistakes.

 

Known Issues (please READ before posting bugs):

I highly recommend using only the addons listed above. Other addons WILL BREAK the campaign.  Minor addons like sound and effects should be fine, and yet I found problems there too.

- Bloodlust - in some places the FPS will drop to 2 or 3

- JSRS broke RPK magazines. There was a patch but it seems to be gone now, so maybe these things are fixed.

- Telephone Poles on the ground. They fall down when AI cars drive near them on the road. No collision necessary. Weird map glitch.

- Not really a bug, but hospital doors do not open automatically. I could not figure out how to tie into the new hospital building and make the doors open via script, so they are manual and a bit difficult to open.

 

 

Images

 

 


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Hi guys

 

 finally maybe a reason for me to play ArmA 3. LOL I have accumulated some 90 hours of playtime so far. First time it happens with an BI title. I just can't get used to it. Since the campiagn uses quite some addons I will give it a try  as soon as I can.

Cheers

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AZcoder is BACK in town! 

Looking forward to the camp!

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Thanks everyone for your kind words, it's very encouraging.

I'm waiting to get some of the voiced lines back, and I am testing the campaign as a whole and need to finish up one little part.

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I am trying to get a beta release out by the end of the week. Through my own playtesting it became clear that both of the Chernobyl missions needed more attention, so I have put in a lot more interesting content into them. That's the main reason it's not out yet. Maybe on the 4th or 5th of Nov, depends on time for me to test it all again and fix anything else that comes up. I will try to update here by the end of the week either yay or nay on that. Thanks!

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Dude, you going to be doing all the Beta testing yourself?

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Shadow Fall has been in beta testing for about a week. It's had a rough start with it not working for my testers. I made some changes and await feedback on whether it works now. I will update you when I have more information.

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Shadow Fall has been in beta testing for about a week. It's had a rough start with it not working for my testers. I made some changes and await feedback on whether it works now. I will update you when I have more information.

Looks very cool AZCoder.   You might consider using JBOY dog for your feral dogs.  Or just grab any pieces of it you want, like dog damage eventhandlers, dog blood textures, and growl, bark, and yelp-in-pain sound fx.  Note that AI will fire on enemy JBOY dogs as well (vanilla AI never fires on dogs).  The blood around the mouth textures make feral dogs look mean.  Plus your lone wolf character might appreciate having a 4 legged friend with him.  :)

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Looks very cool AZCoder.   You might consider using JBOY dog for your feral dogs.  Or just grab any pieces of it you want, like dog damage eventhandlers, dog blood textures, and growl, bark, and yelp-in-pain sound fx.  Note that AI will fire on enemy JBOY dogs as well (vanilla AI never fires on dogs).  The blood around the mouth textures make feral dogs look mean.  Plus your lone wolf character might appreciate having a 4 legged friend with him.  :)

Coolness, I will check it out! Thanks.

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I have updated the first post with the promotional video. I apologize if the music isn't professional, I did it myself because last time I did a promo video with real music, it got muted by YT.

 

JBOY dogs was integrated. I made some modifications so it's not quite as brutal .... still you want to avoid the dog packs. I had one encounter with a pack, pretty much got rid of them while on the run, then another pack came after me, had to hide in a building. Good times, LOL.

 

Mordacai has been providing immense help with beta testing and doing some scenery enhancements with great detail. I am very grateful for his additions to the campaign. While that process is still on-going, I am planning to put out the first release this Friday the 18th. Please note the required addons in the first post ... all are required. The campaign is roughly 150MB, most of that being voice acting ogg files. I know from experience there will be another release or two to fix unforseen bugs, and because we are still working on some scene enhancements.

 

Additionally, I may put out a "director's cut" later on. The campaign originally had the CUP mods and got pulled out to reduce addon requirements, and thus removing one of the original side-missions, but I bet almost everyone has the CUP mods so that may return a bit later on.

So Friday the 18th ... and if something comes up to prevent that, I will let you all know. Thanks!

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I have updated the first post with the promotional video. I apologize if the music isn't professional, I did it myself because last time I did a promo video with real music, it got muted by YT.

 

JBOY dogs was integrated. I made some modifications so it's not quite as brutal .... still you want to avoid the dog packs. I had one encounter with a pack, pretty much got rid of them while on the run, then another pack came after me, had to hide in a building. Good times, LOL.

That's one of the better promo vids I've seen man.  You know how to cut to the bone.  Music is cool.  I gotta have that stogie addon--which addon is that?  My favorite screenshot is the lower left.  That port looks alive and authentic.  Looking forward to the release!

 

@Players:  I wouldn't sweat the dogs.  Just say sweet things like "good doggies" or "nice poochies", and you should be fine.

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@johnnyboy - that's EWK CIGS, and thanks!

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Congrat on the release!

 

The music in the promo is cool beatnik rock circa 1962!

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@Mordacai - thanks!

 

Here's a teaser from the 6th mission featuring my run-in with JBOY dogs. I started recording because it's the first time I saw enemy units fighting a pack of dogs, and I thought it was a good chance for me to evade them. Then I realized the dogs were pursuing me. There's one cut in the video because I paused to think about my situation.

 

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Version 1.0 is released, link at the top. I submitted it to Armaholic as well. I might put it on Steam once I figure out where to put my pdf, they didn't like my folder structure.

 

I want to give special thanks to Mordacai for beta testing it, and for building up some of the scenery on a few of the maps.

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Version 1.0 is released, link at the top. I submitted it to Armaholic as well. I might put it on Steam once I figure out where to put my pdf, they didn't like my folder structure.

 

I want to give special thanks to Mordacai for beta testing it, and for building up some of the scenery on a few of the maps.

It smells more of a "collaboration" than beta-testing per ce... Mordacai has earned his name on the credits at the end of the campaign ;)

 

About the pdf, AZCoder, you could host it on your github or dropbox and link it on the steam description of the campaign... I know, a separate download, but a shortcoming for the SW limitations =)

 

Finally enjoying your first A3 endeavour... maybe a port of the classic campaigns on a near future?

 

Cheers!

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It smells more of a "collaboration" than beta-testing per ce... Mordacai has earned his name on the credits at the end of the campaign ;)

 

About the pdf, AZCoder, you could host it on your github or dropbox and link it on the steam description of the campaign... I know, a separate download, but a shortcoming for the SW limitations =)

 

Finally enjoying your first A3 endeavour... maybe a port of the classic campaigns on a near future?

 

Cheers!

 

He is in the credits if watch you carefully in the special thanks area :)

Mordacai enhanced some areas in missions 1 & 3, which is to say he added miscellaneous items, tools, beds, plants, etc. I think he's doing 4 as well, which would be for a future update of course. I had 2 beta testers, although Mordacai was the only one that provided feedback, and I made a few changes off that.

 

The next is a port (or partial port) of Gambit Royale since it literally starts where this one leaves off.

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@corporal_lib[br]

I posted it to Steam now. The PDF is there, but you have to know to find it. Would be nice if they included that in their links options. It's a nice pdf with walkthrough advice.  :ph34r:

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@corporal_lib[br]

I posted it to Steam now. The PDF is there, but you have to know to find it. Would be nice if they included that in their links options. It's a nice pdf with walkthrough advice.  :ph34r:

I know! I´ve used the PDF for guidance already lol

 

Steam has issues with optional folders and "external files" like PDFs and such... SW support is still crawling, in terms of learning curves,  I guess

 

Loved the reference to Ferris Bueller's Day Off 

 

Great to know Gambit Royale will be remade, anxious for the sequences...

 

But I still need to finish off this one lol... lemme get back to the campaign (chapter 3 still)

 

Cheers!

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Just finished the camp.

Liked the ending. A real teaser for what is coming up.
Looking forward to the next release!

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Loved the reference to Ferris Bueller's Day Off 

 

 

LOL, maybe I should have used Star Wars music there......

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