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DSabre

Secret Weapons (old version - discontinued)

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v 2.41

 

E8F7705FD8C6579D64E287D74250A5CC63E79856

some changes to the P-51

had to remove some paint schemes, too much work to keep them all up to date

 

 

 

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new default version, better bare metal effect

 

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new yellowish livery

 

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added Ain't Misbehavin' paint scheme

 

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added Missouri Armada paint scheme

 

 

 

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v 2.45
-modified B-17 (liveries, interior, turrets)
-modified P-51 (liveries, rvmats)
-modified P-38 (rvmats)
-modified La-5 and updated interior shadow lod
-added script to make things fall off the planes when damaged
-tweaked armaments slightly

 

not quite like this but something similar

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G'day DSabre,

 

Have you made any progress on the P-40 Warhawk you were working on?

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11 hours ago, wansec_6 said:

G'day DSabre,

 

Have you made any progress on the P-40 Warhawk you were working on?

 

That was my friend hnchmc. Currently he is having a break from Arma, maybe he picks it up again - or I may finish it someday. no plans yet

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0D0295ECDD2CF2DE8C03B63D5B9349F53483A165

 

v 2.6

-carriers are now funtional, thanks TeTeTe3!
-i400 can drive around but not much more
-various tweaks to the eventhandler scripts (buffeting, camshake, etc)
-tweaks to handling, mainly B-25, A6M
-tweaks to top speed: P-38 greater, A6M reduced

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smoke on the water

(effect is coupled with engine eventhandler. If you don't want smoke, make sure the AI does not move)

 

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Bachem Natter making a pass

 

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Evasive action + Flak script

(Flak is triggered by placing a Flak Generator Item on the map. Doesn't matter if they fall to the ocean floor. still works

They can also be placed on the named Carriers, as those are stationary solid objects)

 

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SBD Devastator (Interior not included)

 

v 2.7

added Bachem Natter,
added SBD Dauntless,
added Gloster Meteor,
added various navy assets,

(various Ships, Flak Script Spawners)

 

 

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you're welcome

 

 

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v 2.75

-added turrets to the navy
-minor tweaks to various items
-added green side flak generators, for the weird ww2 mod faction systems

 

-broke the engine shadow of the W-34 and the wheels of the IL-2 : (

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Hello I understood that to go to you to work later on planes German of the end of the war(45/46) as"TA 152"  Are you going to do the Arado 234?  it's juste a question of course :-)

And congratulation  for the work on boats it is brilliant!

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yes. on the list. but without an interior - like the Gloster Meteor.

To me interiors are a waste of time. I don't use them.

It's either 3rd person or aiming down the crosshair. I might make a mock 'one size fits all' cockpit with a gunsight.

And copy/paste it into every plane lacking an interior. Could improve the workflow quite a bit.

 

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49 minutes ago, callofmarty said:

Hi,

The cruiser isn't displayed in Zeus.

Thank you.

yea and the destroyer does not selfcast it's shadow. Absolutely no idea why.

They both use same config and all (All copy pasted). I know how to setup for zeus and checked the typing several times.

So they should show. But they chose not to -- does not make any sense and as such there is little chance of it getting fixed : (

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F3E5B6F1000D69CCAEF036ABC700C507EDEED82A

 

5D519C96DBF8F6793C8648D69C375B3FBDF43843

 

 

v 2.8

added Battleship,
added submarine,
added some static turrets,
updated F4U,
updated Texan interior shadow,
updated radial engine,
fixed P-61 aileron shadow,
fixed Dauntless get in point,
modified engine startup script,
burning planes will be ok if throttle is reduced,
Flak Generator now features a switch to set to high altitude,

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v 2.81

-recalibrated battle ship firing effects (toned down)
-recalibrated some of the scripts
-facelift of Ki-61, G.55, F6F and some others (shadow lod, rvmat)
-burning planes will be ok if engine is switched off 
(had to remove throttle dependency, as it did not work for all)
-turrets can now be placed on Navy carriers
-fixed various issues

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Could you add A-26 Invader to this,please? Thank you.If we can set a "Formations" we could set the type of ,it would make the mod much cool.

 

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I have an A-26 - without interior. With all the whining about missing interiors it will take a very long time till it is ready for release.

 

 

 

 

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Hi, could you move the "request landing" on carrier maybe to the bottom of the menu? Because its dangerously close to the Eject button.

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v. 2.90

 

- changed factions to IFA/FoW standard (blue=axis, green=allies)
- tweaks to the navy, cannons now even fire when player is aboard (thx Kju!)
- minor changes to some aircraft
- artillery pieces were repainted and now have wreck models
- added vanilla repaint pilot/sailor

 

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On 13.11.2016 at 12:54 PM, DSabre said:

if you know of any missions let me know and I can add links here

 

 

Small preview of what is coming next:

 

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Horten Ho IX

 

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Me 262

 

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BV 141

Hey, could you make an Hawker Hurricane Mk 2 and a Spitfire?

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9712263C160E4162D600603707E100F2872110CB

Staszow field proven physX gear

 

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Triple M10 triple rack for M8

 

v 2.95

-added preview of Fw 190 (A3)
-made P-51 texture mapping 2 sided (optional, camo1 and camo2 selection). 
Just slap on your custom one sided texture twice to make it work again.
-tweaks to flight model. Fighters handle a little more realistic (not implemented for all yet).

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?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true  

new normal maps for He 111, SBD, La-5, A6m,

 

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New gunner turret for SBD

 

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F4u now has extra texture for the right wing.

(as with the P-51 - in case of custom textures put the texture on the plane twice for camo1 and camo2)

 

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New Liveries

 

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new interior (Fw 190)

 

v 2.97

 

small tweak update:
-added new M2 model for B17,24,25, - decreased gunner turret range and made them less likely to hit
-Fw 190: added paint schemes, added better interior
-F4u: changed fuselage and cabin, made r wing a separate camo. for custom textures: slap texture on twice and it will work again
-He 111: added normal map
-La 5: work in progress to exterior
-A6m: changed normal map
-Dauntless: added normal maps and better turret
-thanks to Kju for allowing me to use the IFA gunsight reticle,
-further changes to flight model

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