DSabre 2332 Posted September 11, 2018 v 2.41 some changes to the P-51 had to remove some paint schemes, too much work to keep them all up to date new default version, better bare metal effect new yellowish livery added Ain't Misbehavin' paint scheme added Missouri Armada paint scheme 10 Share this post Link to post Share on other sites
DSabre 2332 Posted September 16, 2018 v 2.45 -modified B-17 (liveries, interior, turrets) -modified P-51 (liveries, rvmats) -modified P-38 (rvmats) -modified La-5 and updated interior shadow lod -added script to make things fall off the planes when damaged -tweaked armaments slightly not quite like this but something similar 4 1 Share this post Link to post Share on other sites
wansec_6 200 Posted September 17, 2018 G'day DSabre, Have you made any progress on the P-40 Warhawk you were working on? Share this post Link to post Share on other sites
DSabre 2332 Posted September 17, 2018 11 hours ago, wansec_6 said: G'day DSabre, Have you made any progress on the P-40 Warhawk you were working on? That was my friend hnchmc. Currently he is having a break from Arma, maybe he picks it up again - or I may finish it someday. no plans yet 1 Share this post Link to post Share on other sites
DSabre 2332 Posted September 30, 2018 v 2.6 -carriers are now funtional, thanks TeTeTe3! -i400 can drive around but not much more -various tweaks to the eventhandler scripts (buffeting, camshake, etc) -tweaks to handling, mainly B-25, A6M -tweaks to top speed: P-38 greater, A6M reduced 2 2 Share this post Link to post Share on other sites
DSabre 2332 Posted October 6, 2018 smoke on the water (effect is coupled with engine eventhandler. If you don't want smoke, make sure the AI does not move) Bachem Natter making a pass Evasive action + Flak script (Flak is triggered by placing a Flak Generator Item on the map. Doesn't matter if they fall to the ocean floor. still works They can also be placed on the named Carriers, as those are stationary solid objects) SBD Devastator (Interior not included) v 2.7 added Bachem Natter, added SBD Dauntless, added Gloster Meteor, added various navy assets, (various Ships, Flak Script Spawners) 4 3 Share this post Link to post Share on other sites
TheCr8rMaker 183 Posted October 6, 2018 you naughty man, thankyou for keeping up the good work :) Share this post Link to post Share on other sites
DSabre 2332 Posted October 7, 2018 you're welcome v 2.75 -added turrets to the navy -minor tweaks to various items -added green side flak generators, for the weird ww2 mod faction systems -broke the engine shadow of the W-34 and the wheels of the IL-2 : ( 3 Share this post Link to post Share on other sites
Aymerich Montoya 0 Posted October 7, 2018 Hello I understood that to go to you to work later on planes German of the end of the war(45/46) as"TA 152" Are you going to do the Arado 234? it's juste a question of course :-) And congratulation for the work on boats it is brilliant! Share this post Link to post Share on other sites
DSabre 2332 Posted October 7, 2018 yes. on the list. but without an interior - like the Gloster Meteor. To me interiors are a waste of time. I don't use them. It's either 3rd person or aiming down the crosshair. I might make a mock 'one size fits all' cockpit with a gunsight. And copy/paste it into every plane lacking an interior. Could improve the workflow quite a bit. Share this post Link to post Share on other sites
Aymerich Montoya 0 Posted October 7, 2018 Great! I look forward to play with Share this post Link to post Share on other sites
callofmarty 13 Posted October 7, 2018 Hi, The cruiser isn't displayed in Zeus. Thank you. Share this post Link to post Share on other sites
DSabre 2332 Posted October 7, 2018 49 minutes ago, callofmarty said: Hi, The cruiser isn't displayed in Zeus. Thank you. yea and the destroyer does not selfcast it's shadow. Absolutely no idea why. They both use same config and all (All copy pasted). I know how to setup for zeus and checked the typing several times. So they should show. But they chose not to -- does not make any sense and as such there is little chance of it getting fixed : ( Share this post Link to post Share on other sites
DSabre 2332 Posted October 10, 2018 v 2.8 added Battleship, added submarine, added some static turrets, updated F4U, updated Texan interior shadow, updated radial engine, fixed P-61 aileron shadow, fixed Dauntless get in point, modified engine startup script, burning planes will be ok if throttle is reduced, Flak Generator now features a switch to set to high altitude, 3 3 Share this post Link to post Share on other sites
DSabre 2332 Posted October 28, 2018 v 2.81 -recalibrated battle ship firing effects (toned down) -recalibrated some of the scripts -facelift of Ki-61, G.55, F6F and some others (shadow lod, rvmat) -burning planes will be ok if engine is switched off (had to remove throttle dependency, as it did not work for all) -turrets can now be placed on Navy carriers -fixed various issues 2 2 Share this post Link to post Share on other sites
john111 76 Posted October 29, 2018 Could you add A-26 Invader to this,please? Thank you.If we can set a "Formations" we could set the type of ,it would make the mod much cool. Share this post Link to post Share on other sites
beno_83au 1369 Posted October 29, 2018 How the hell did this evade my attention? Share this post Link to post Share on other sites
DSabre 2332 Posted October 29, 2018 I have an A-26 - without interior. With all the whining about missing interiors it will take a very long time till it is ready for release. Share this post Link to post Share on other sites
callofmarty 13 Posted October 30, 2018 Hi, could you move the "request landing" on carrier maybe to the bottom of the menu? Because its dangerously close to the Eject button. Share this post Link to post Share on other sites
DSabre 2332 Posted November 11, 2018 v. 2.90 - changed factions to IFA/FoW standard (blue=axis, green=allies) - tweaks to the navy, cannons now even fire when player is aboard (thx Kju!) - minor changes to some aircraft - artillery pieces were repainted and now have wreck models - added vanilla repaint pilot/sailor 5 2 Share this post Link to post Share on other sites
ayjay 117 Posted November 12, 2018 Thanks for all your hard work DSabre. Great stuff!!! Share this post Link to post Share on other sites
Dave Roblox 7 Posted December 23, 2018 On 13.11.2016 at 12:54 PM, DSabre said: if you know of any missions let me know and I can add links here Small preview of what is coming next: Horten Ho IX Me 262 BV 141 Hey, could you make an Hawker Hurricane Mk 2 and a Spitfire? Share this post Link to post Share on other sites
DSabre 2332 Posted February 24, 2019 Staszow field proven physX gear Triple M10 triple rack for M8 v 2.95 -added preview of Fw 190 (A3) -made P-51 texture mapping 2 sided (optional, camo1 and camo2 selection). Just slap on your custom one sided texture twice to make it work again. -tweaks to flight model. Fighters handle a little more realistic (not implemented for all yet). 4 1 Share this post Link to post Share on other sites
DSabre 2332 Posted March 2, 2019 new normal maps for He 111, SBD, La-5, A6m, New gunner turret for SBD F4u now has extra texture for the right wing. (as with the P-51 - in case of custom textures put the texture on the plane twice for camo1 and camo2) New Liveries new interior (Fw 190) v 2.97 small tweak update: -added new M2 model for B17,24,25, - decreased gunner turret range and made them less likely to hit -Fw 190: added paint schemes, added better interior -F4u: changed fuselage and cabin, made r wing a separate camo. for custom textures: slap texture on twice and it will work again -He 111: added normal map -La 5: work in progress to exterior -A6m: changed normal map -Dauntless: added normal maps and better turret -thanks to Kju for allowing me to use the IFA gunsight reticle, -further changes to flight model 4 3 Share this post Link to post Share on other sites