jshock 513 Posted September 15, 2016 As I said I was working on it like 2 years ago, forgot about this, formated PC and lost all data rip :P I've posted it because we've used same sounds for detection. I did notice that too :p, there aren't a whole lot of vanilla sounds that make sense for a detector, :). Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 15, 2016 What is this f*cking Lord of Rings now, lol . HAHAHAHAHHA..was trying to move some compassion in riten.... :D :D :D :D Share this post Link to post Share on other sites
jshock 513 Posted September 15, 2016 OP updated with currently implemented features to WIP, future WIP, future features, and things I'll never be able to do :D. 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 15, 2016 DARK OPS HAZEMAT..... 1 Share this post Link to post Share on other sites
jshock 513 Posted September 15, 2016 DARK OPS HAZEMAT..... Yours? Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 15, 2016 I used setobjecttextureglobal, on OPFOR fatigue, with Cunico's gas mask and black shemag..... just for the fun of it. I bet if I learn how to retexture uniform I can come pretty close to Riten units.... :P :P :P Share this post Link to post Share on other sites
jshock 513 Posted September 15, 2016 I used setobjecttextureglobal, on OPFOR fatigue, with Cunico's gas mask and black shemag..... just for the fun of it. I bet if I learn how to retexture uniform I can come pretty close to Riten units.... :P :P :P Yea if I had and/or could afford Photoshop, I would have learned at least some basics a long time ago. But since I also refuse to pirate it like most people do..... Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 15, 2016 Yea if I had and/or could afford Photoshop, I would have learned at least some basics a long time ago. But since I also refuse to pirate it like most people do..... Couldn't afford it either..and hate to pirate it.. but as far as I know..Pshop is not the only image editing software out there..there are other free that you can use, to a certain extent. (GIMP) At list for basic-basic-basic retexture. I'll dig in on this and see what I can come up with.... Those riten unit really inspired me.... ;) ps:..config then...that's another story. That's a NO NO for me... Share this post Link to post Share on other sites
haleks 8212 Posted September 15, 2016 I used setobjecttextureglobal, on OPFOR fatigue, with Cunico's gas mask and black shemag..... just for the fun of it. I bet if I learn how to retexture uniform I can come pretty close to Riten units.... :P :P :P Man, setObjectTexture could be truly powerfull - if it didn't cause issues with LoDs and foggy weather. :/ 1 Share this post Link to post Share on other sites
jshock 513 Posted September 15, 2016 ps:..config then...that's another story. That's a NO NO for me... I can work the configs if necessary, I just need the textures :p. Man, setObjectTexture could be truly powerfull - if it didn't cause issues with LoDs and foggy weather. :/ Yea, it would be nice to have that work fully, completely script in new textures on the fly. 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 15, 2016 I can work the configs if necessary, I just need the textures :P. I'm on it.... B) B) 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted September 15, 2016 Gimp actually works fairly well once you get used to it... 2 Share this post Link to post Share on other sites
Ltf 381 Posted September 16, 2016 I have a little bit knowledge on gimp and have made some retextures before. I can help about it Share this post Link to post Share on other sites
lordfrith 401 Posted September 16, 2016 Both features done. B) Just make sure when you do this that the player is already loaded out (pre mission) with all required gear, or you have them start in a safe zone or else the players will have ~20secs before they die, lol. awesome, ninja like speed! i'll give it a test soon. just now i'm bug testing my textures using your redress script so... general thanks :) Share this post Link to post Share on other sites
Ltf 381 Posted September 16, 2016 I've made these 2 There is a little problem between mask and shemagh, they go through eachother: I can retexture the mask too but we have to ask cunico first, and I used someone's retexture config for uniforms. 3 Share this post Link to post Share on other sites
jshock 513 Posted September 16, 2016 using your redress script so... general thanks :)That fucking thing still works, I haven't even looked at it in over a half-year or more. Glad to see it's still of use to people :D.@Ltf, those uniforms are fucking awesome. I'm thinking for an overall thing, there needs to be white/black/yellow/red/orange/green suits, that covers all the flourecents and your standard white/black. But that's up to you :). 2 Share this post Link to post Share on other sites
Ltf 381 Posted September 16, 2016 @Ltf, those uniforms are fucking awesome. I'm thinking for an overall thing, there needs to be white/black/yellow/red/orange/green suits, that covers all the flourecents and your standard white/black. But that's up to you :). Does anyone have ideas about extra details? Even color tones are appreciated(send them with message, topic shouldn't be filled with them) Share this post Link to post Share on other sites
Ltf 381 Posted September 16, 2016 Should I change black gloves to blue or are they fine? Share this post Link to post Share on other sites
jshock 513 Posted September 16, 2016 I think black is fine, blue would make me think they're some sort of over protected doctor, lol. Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 16, 2016 There is a little problem between mask and shemagh, they go through eachother: I can retexture the mask too but we have to ask cunico first, and I used someone's retexture config for uniforms. Yes, I run into that as well..that's why Riten went with white gas mask..it blend with white shemag, like the black do.... or can it be fixed with config? Share this post Link to post Share on other sites
Ltf 381 Posted September 16, 2016 Yes, I run into that as well..that's why Riten went with white gas mask..it blend with white shemag, like the black do.... or can it be fixed with config? Thats not possible. You must make differences on model for it. I hope someone make a hazmat suit model for this mod Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 16, 2016 Now, what is really missing to put the cherry on top of the cake (sorry, couldn't resist....I'm a chef :P​) is an oxygen tank as backpack... 2 Share this post Link to post Share on other sites
jshock 513 Posted September 19, 2016 Sorry for the lack of updates guys, been busy and been taking a step back away from this for the past couple days. Hopefully will push some new stuff the next week or so.... 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 19, 2016 Take your time man..after all is not a job..even if sometime it take more time than a RL ones..lol. Share this post Link to post Share on other sites
x3kj 1247 Posted September 21, 2016 Just one suggestion (if that wasn't already suggested) - would it be possible to have the falloff of the contamination level be switchable from linear to exponential? That way one could do, for example, a strong radioactive point sources without making the entire area a killzone Share this post Link to post Share on other sites