Coren 12 Posted July 12, 2016 Is it posible to use ACE in Apex Co-op(4 players) campaign? 1 Share this post Link to post Share on other sites
Guest Posted July 12, 2016 New version frontpaged on the Armaholic homepage. Advanced Combat Environment 3 (ACE 3) v3.6.1 Community Base addons A3 Share this post Link to post Share on other sites
frostie12345 48 Posted July 12, 2016 Is it planned that the RHS Fuel HEMMT get the same options like the Vanilla ones ? Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 12, 2016 Workshop version hasn't updated yet? Share this post Link to post Share on other sites
Singh Aram 137 Posted July 12, 2016 No entry 'bin\config.bin/CfgWeapons.ItemInfo' (Ace3 + RHS ) (Ace3 + other mods )or is also causing that error. Share this post Link to post Share on other sites
reaper lok 82 Posted July 12, 2016 No entry 'bin\config.bin/CfgWeapons.ItemInfo' (Ace3 + RHS ) (Ace3 + other mods )or is also causing that error. Not sure if this helps but here is a link to a similar issue a few days ago: https://forums.bistudio.com/topic/192259-config-errors-displaying/ 1 Share this post Link to post Share on other sites
Incontinentia 339 Posted July 12, 2016 I'd also like to report a small issue, I just want to know if I'm the only one; Any custom keybindings that involve keys like R or G, do the default function. Because of that, by default I can't check my ammo or change grenade throws, as it'll just reload and throw a grenade respectively. I'm guessing it's a mod conflict or a goofed installation on my part, but I just want to be sure. I have the same issue! Glad to know it's not just me. Share this post Link to post Share on other sites
soulis6 24 Posted July 13, 2016 I'm having a pretty big issue, where trying to clear a jam isn't working at all, which means the gun is unusable after jamming.I haven't changed anything since it was working except for updating ace and cba and arma apex. Has anyone else been seeing this? Not nearly as big, but one bug i've seen that's been around for a long while, is that the 'disable ear ringing' player option and ace module don't really turn it off completely if you set it to off. You won't get the initial ring, but you will still lose your hearing completely after sustained fire. 1 Share this post Link to post Share on other sites
germanaagun 13 Posted July 13, 2016 i just ran into the jamming issue as well - the keyboard shortcut quit working but the self interaction menu (equipment > clear jam) works fine Share this post Link to post Share on other sites
Vasily.B 529 Posted July 13, 2016 Do you have original game? If yes, verify game files via steam. Share this post Link to post Share on other sites
sammael 366 Posted July 13, 2016 Do you have original game? If yes, verify game files via steam. Yes >original. But I play on notebook. Now I`m in business trip and don`t have a good internet / Thats why I`m on dev 1.62 apex. Share this post Link to post Share on other sites
Vasily.B 529 Posted July 13, 2016 Yes >original. But I play on notebook. Now I`m in business trip and don`t have a good internet / Thats why I`m on dev 1.62 apex. Wait, what branch? Dev is dev, 1.62 is stable, apex (sneak) was RC. Share this post Link to post Share on other sites
sammael 366 Posted July 13, 2016 Wait, what branch? Dev is dev, 1.62 is stable, apex (sneak) was RC. I`m find good e-net conection and update game via steam. 1.62 stable.Before it was apex sneak prewiev dev (something like this).Thanks Share this post Link to post Share on other sites
Vasily.B 529 Posted July 13, 2016 I`m find good e-net conection and update game via steam. 1.62 stable.Before it was apex sneak prewiev dev (something like this).Thanks So you tried veryfiing game files? If everything will be alright, steam will not download anything, but i guess it will get your missing file. I just was looking at arma/addons directiory, and i havent that file as well In arma addons folder i got "anims_f_exp_a.pbo" in extension addons folder (apex) i got "anims_f_exp.pbo". Do you own apex expansion? Share this post Link to post Share on other sites
IAmABlueJay 1 Posted July 13, 2016 My unit is having 2 huge problems that im pretty sure is from apex 1. We sometimes have no pulse and there is literally no way to get the person awake than using the zeus module 2. When in combat i noticed my screen turning black & white. Shortly after i would die (im guessing from a bleeding out mechanic added in apex?) The 2nd one could be the mission we are using (Hearts and Minds) Thanks for reading c: Share this post Link to post Share on other sites
subs17 9 Posted July 13, 2016 ACE3 quite an amazing mod lol I was laughing at the video showing the guy reload the Merkavas ammo....does ACE3 model people getting exhausted while carrying ammo to the tank lol. Share this post Link to post Share on other sites
quickdagger 170 Posted July 13, 2016 Hey guys, is your Vec-21 measuring distance now? Mine is not. Share this post Link to post Share on other sites
Scotty_Z 46 Posted July 14, 2016 neither are mine Dagger. Share this post Link to post Share on other sites
bux578 65 Posted July 14, 2016 The problem with unjamming, checking ammo (all modifier keys + R (or what key you use for reloading)) has been fixed. https://github.com/acemod/ACE3/issues/4088 There'll be a hotfix soon. Share this post Link to post Share on other sites
packy 10 Posted July 14, 2016 So i use self interaction menu to clear jam. hope it fix next release haha Share this post Link to post Share on other sites
acemod 312 Posted July 15, 2016 ACE3 v3.6.2 released. Requires CBA Version 2.4.1 or later. Download: Github CHANGE LOG SUMMARY ADDED: Add cut ropes keybind (#4115) Add dragging support to Apex crates (#4114) CHANGED: Use a function to do gestures (#4096) Name of Weapon_SMG_05_F to MP5K in the editor (#4110) FIXED: Fix MicroDAGR trailing zero (#4113) Fix main menu ACE Options placement to top left (#4107) Fix Eden attribute layout for 1.62 (#4097) Fix missing vanilla magazines for LMG_Minigun (#4099) Fix Vector 21 reload mutex issue (#4096) Fix check ammo reload mutex issue (#4096) Fix cached call events (#4117) DOCUMENTATION: Add description and example to blur screen function (#4095) 6 Share this post Link to post Share on other sites
Guest Posted July 15, 2016 New version frontpaged on the Armaholic homepage. Advanced Combat Environment 3 (ACE 3) v3.6.2 Community Base addons A3 Share this post Link to post Share on other sites
soulis6 24 Posted July 15, 2016 I didn't see this is the issues list on github, i mentioned this briefly before in this thread, but the 'disable ear ringing' setting doesn't really stop you from losing all sound after a few seconds of sustained firing, as if you had the option on and no earplugs in. It's not a game breaking issue, but it does mean that you can't ever really get rid of the earplugs, and disable ear ringing isn't useful. Any chance this is something easy to fix or is already known? Share this post Link to post Share on other sites