hcpookie 3770 Posted January 28, 2019 Well the tank configs and models are "complete" IAW BIKI documentation. There's nothing else I can tweak or convert on them because I can't really say what the other mods are doing. Haven't looked at other mods' ERA configs so I cannot presume to know whether they are using BIS-style configs or some completely custom solution. I understand that RHS had a custom armor solution before Tanks DLC; no idea what they use now. SW mod - isn't that the one using all the ripped content? Share this post Link to post Share on other sites
vafana 110 Posted January 30, 2019 Hi @hcpookie I've encountered a bug, QLU-11 (anti material grenade launcher) can't be used in any of the weapons slots and has no "weight" can be stored even in a T-shirt. Share this post Link to post Share on other sites
hcpookie 3770 Posted January 31, 2019 Noted - uploaded update: IMPROVED: PLA_Men inheritance changes to improve load times FIX: Reversion in uniform randomization function FIX: Some MEC Camo soldiers had woodland uniforms FIX: QLU-11 inventory slot errors FIX: Typo in ADK-10 name 1 Share this post Link to post Share on other sites
Dallas Medina 50 Posted January 31, 2019 Some Chinese heads aren't spawning on the bodies. Share this post Link to post Share on other sites
hcpookie 3770 Posted January 31, 2019 I cannot reproduce this so I am not sure why that is happening. Someone posted that this happened and found a conflicting mod, but didn't say which mod it was. Is there a specific soldier that does this every time? Share this post Link to post Share on other sites
TheCr8rMaker 183 Posted January 31, 2019 You can't headshot the enemy, if they hide their head by their crotch... 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 1, 2019 20 hours ago, hcpookie said: I cannot reproduce this so I am not sure why that is happening. Someone posted that this happened and found a conflicting mod, but didn't say which mod it was. Is there a specific soldier that does this every time? Case in point - this is every one of the Woodland soldiers... mods loaded: CUP, FAP units, and all of my POOK_ mods: Share this post Link to post Share on other sites
Greensnack 20 Posted February 1, 2019 23 hours ago, Dallas Medina said: Some Chinese heads aren't spawning on the bodies. What is your load order? I had the issue, but I forgot which mod caused this. If you say I might remember, I think it might have been yuemod or unlocked uniforms. Share this post Link to post Share on other sites
hcpookie 3770 Posted February 1, 2019 I had to look those up. "Yuemod" is basically dead - author apparently wants $$$ to publish an update? not sure really... unlocked uniforms gives me an error on load. Quite possible unlocked uniforms is bugged. However, with unlocked uniforms running, I just successfully loaded up all Woodland soldiers w/o any problems. So it would seem that broken "yuemod" may be the culprit, assuming your info is correct 😉 Share this post Link to post Share on other sites
Greensnack 20 Posted February 1, 2019 Yuemod isn't broken is it? What. If anything the issue should be solved bt disabling mods up thr load order until the issue stops and launching after each disabled mod. Share this post Link to post Share on other sites
Dallas Medina 50 Posted February 1, 2019 To be fair, it's not really accurate to blame the head glitch on another mod that hasn't been updated since 2017. The PLA dudes worked fine until after the January 30th update....so..... Share this post Link to post Share on other sites
hcpookie 3770 Posted February 1, 2019 It isn't a blame game and it isn't an attempt to deflect. Troubleshooting 101. The baseline mod BY ITSELF does not exhibit this behavior. CANNOT REPRODUCE ERROR. Neither does it break with a specific set of relatively popular widely used mods. You add layers to that onion and something breaks in some kind of unique collection of mods. Is my testing flawed? Perhaps... I have not downloaded and tested every Arma3 mod combination. It is not a mod maker's responsibility to police every mod out there. If someone has updated a root class in a particular way, it can affect pretty much anything in the game including vanilla assets. If there is something FUBAR in the mod then of course it needs to be fixed, no questions asked. But what? I notice you haven't provided a list of mods that was asked - what other mods are you running when this happens? Do you see this with only this mod running? In which specific soldier units are you seeing this behavior? Does it happen to one more than another? 2 Share this post Link to post Share on other sites
Spiral0ut 0 Posted February 1, 2019 For what it's worth, I just loaded this up with my unit's entire mod list for testing (103 mods total) and could not reproduce the head placement issue. Here's the list: Spoiler VCOM AI v3.1 CBA_A3 3CB BAF Equipment 3CB BAF Weapons 3CB BAF Vehicles RHSUSAF JSRS SOUNDMOD RHSAFRF ACE 3CB BAF Units JSRS SOUNDMOD - RHS USAF Mod Pack Sound Support RHSSAF NIArms All in One RHSGREF CUP Terrains - Core Task Force Arrowhead Radio (BETA!!!) JSRS SOUNDMOD - RHS AFRF Mod Pack Sound Support MGB Buildings 3 (Arma2 Legacy) CUP Terrains - Maps GRAD SlingHelmet 3CB BAF Weapons (ACE compatibility) 3CB BAF Units (ACE compatibility) 3CB BAF Units (RHS compatibility) 3CB BAF Vehicles (Servicing extension) 3CB BAF Weapons (RHS ammo compatibility) 3CB BAF Vehicles (RHS reskins) Pack Press ACE Extension - Attachment Switching Tembelan Island ACE 3 Extension (Animations and Actions) CBRN Defense Units (Modding Resource) Immersion Cigs JSRS SOUNDMOD - RHS SAF Mod Pack Support L3-GPNVG18 Panoramic Night Vision Bozcada NIArms All in One - ACE Compatibility NIArms All in One - RHS Compatibility VSM All-in-One Collection Military Gear Pack Callsign Patch Pack 1 Diwako's ACE Ragdolling Pulau HEBONTES MILITARY TRAINING GROUND Goko ballistic Impact ACE Interaction Menu Expansion Client's FPS, Displayed for Zeus RDS Civilian Pack Wake Island ZEI - Zeus and Eden Interiors Extra RHS Uniform Re-textures Jbad LYTHIUM ACE Compat - RHS: GREF JSRS - RHS - Vehicles Sound Patch BackpackOnChest ACE Compat - RHS Armed Forces of the Russian Federation ACE Compat - RHS United States Armed Forces Blastcore Edited (standalone version) Project OPFOR Advanced Urban Rappelling ACEX ZEC - Zeus and Eden Templates / Building Compositions Advanced Towing Advanced Sling Loading Enhanced Movement Camel M21 SWS Camel K1A RIS FIR AWS (AirWeaponSystem) JSRS SOUNDMOD - NIA ARSEnAL Mod Pack Sound Support JSRS SOUNDMOD - Reloading Sounds Echelon International | Equipment JSRS SOUNDMOD - RHS GREF Mod Pack Sound Support 3den Enhanced JK Beards A-10 Warthog F-22 Raptor Su-25SM3 Grach F-16 Fighting Falcon F-15SE Silent Eagle FIR Pilot & Crew Pack AV-8B Harrier 2 Beketov Anizay Rosche, Germany Ihantala Ruha Kidal Hellanmaa Aliabad Region Fallujah Hazar-Kot Valley ZECCUP - Zeus and Eden Templates for CUP Terrains Southeast Angola 1974 Summa Ihantala Winter CUP ACE3 Compatibility Addon - Terrains Achilles GRAD Trenches Echelon International | Additions Immerse Diwako's Punish unknown weapon ShackTac User Interface Specialist Miltiary Arms (SMA) Version 2.7.1 VME PLA Mod Unrelated question for you @hcpookie: Are you looking for any assistance with this project? I LOVE what I'm seeing so far and would love to help troubleshoot some of the issues and update some of the old Arma2 assets to the best of my abilities. I don't have a huge wealth of experience, but I'm comfortable navigating config files and I know my way around Photoshop Share this post Link to post Share on other sites
Dallas Medina 50 Posted February 2, 2019 11 hours ago, hcpookie said: It isn't a blame game and it isn't an attempt to deflect. Troubleshooting 101. The baseline mod BY ITSELF does not exhibit this behavior. CANNOT REPRODUCE ERROR. Neither does it break with a specific set of relatively popular widely used mods. You add layers to that onion and something breaks in some kind of unique collection of mods. Is my testing flawed? Perhaps... I have not downloaded and tested every Arma3 mod combination. It is not a mod maker's responsibility to police every mod out there. If someone has updated a root class in a particular way, it can affect pretty much anything in the game including vanilla assets. If there is something FUBAR in the mod then of course it needs to be fixed, no questions asked. But what? I notice you haven't provided a list of mods that was asked - what other mods are you running when this happens? Do you see this with only this mod running? In which specific soldier units are you seeing this behavior? Does it happen to one more than another? CBA A3 CUP weapons CUP units CUP vehicles CUP terrains core CUP terrains maps RHSAFRF RHSUSAF RHSSAF RHSGREF JSRS sound mod JSRS Mod pack supports (all RHS mods) JSRS NIA arsenal support JSRS Cup supports ACE ACE Compat (RHS mods) ACE Interaction Menu Extension ACE Extension (animations) Advanced Weapon Mounting Titus GSTAVOs M16A2 GTAVOS M16A2 ACE compat NIArms Core NIArms all in one NIArms RHS compat KA Weapons Pack VME PLA 2035 Russian Armed Forces Blastcore edited Incon Effects mod Enhanced movement Goko ballistic impact advanced rappelling advanced towing advanced urban rappelling immersion cigs cartridge cases hermes airlift services module 3den enhanced Mr Sanchez head gore Arma 3 hidden faces Darth Potatoes building compositions Eden objects extra RHS uniform retextures Hebontes training ground Community Factions Project dzn vehicle on fire dzn extended jamming C2 command and control DUI Squad radar rested weapon movment Anizay Wake Island ZEC Zues Eden building templates DHI Battle dress uniforms VSM all in one TAC vests military gear pack multi play uniforms no 40mm smoke bounce no 40mm smoke bounch RHS compat PLP containers Pook boat pack Pook camo nets Pook SAM pack ASR AI VCOM AI Share this post Link to post Share on other sites
Greensnack 20 Posted February 2, 2019 I'd try head gore first. Also why are you using both asr and vcom? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted February 2, 2019 I´d try also A3 hidden faces... mods that adds new heads usually causes the "crotch headed ppl error" Share this post Link to post Share on other sites
Greensnack 20 Posted February 2, 2019 Hidden just opens up ones that don't exist within the virtual arsenal, afaik it doesn't add anything, if all this fails just do what I said; Deactivate up the load order and launch after each deactivation until the issue no longer presents itself. Share this post Link to post Share on other sites
vafana 110 Posted February 13, 2019 On 1/31/2019 at 2:26 AM, hcpookie said: Noted - uploaded update: FIX: QLU-11 inventory slot errors @hcpookie QLU-11 35x32mm inventory and slot error it is not fixed ... Share this post Link to post Share on other sites
Nichols 243 Posted February 14, 2019 @hcpookie For the future we need this one in the mod. SR-5 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 14, 2019 Thanks for the feedback. Into which inventory slot are you looking? Because I tested in game w/ the soldiers and it was present... Share this post Link to post Share on other sites
vafana 110 Posted February 14, 2019 8 hours ago, hcpookie said: Thanks for the feedback. Into which inventory slot are you looking? Because I tested in game w/ the soldiers and it was present... I tested it in the editor and it works, slot and weight, but when I want to use it on the "Pilgrimage" mission, it does not work anymore. Share this post Link to post Share on other sites
hcpookie 3770 Posted February 14, 2019 I see. Then it could be an error in that mission as it does appear to work w/o errors. Share this post Link to post Share on other sites
Nichols 243 Posted February 16, 2019 (edited) @hcpookie when using the VME EQ2050 MG vehicles the driver still can not be killed when I. The vehicle by shooting from any direction. I have a video from today that shows me as a player shooting from close range and then having to shoot out the tires to have the driver exit the vehicle before he can be killed. The Gunner was killed earlier when I shot him from a distance. I referenced this back in 2017 in this post as well. Edited February 16, 2019 by Nichols Added to reference from previously reported. Share this post Link to post Share on other sites
vafana 110 Posted February 17, 2019 13 hours ago, Nichols said: @hcpookie when using the VME EQ2050 MG vehicles the driver still can not be killed when In The same thing with FB-6A vehicle. Share this post Link to post Share on other sites
Nichols 243 Posted February 18, 2019 Anyone having issues using RHS or CUP AT weapons killing VME infantry fighting vehicles or armor? Share this post Link to post Share on other sites