anthariel 165 Posted March 22, 2016 Thanks you guys for your support and also thanks to BI for mentionning Tilos in the today SITREP (https://dev.arma3.com/post/sitrep-00148) More pictures and news comming soon! :) 4 Share this post Link to post Share on other sites
CyclonicTuna 87 Posted March 22, 2016 Looks really nice. Could be a cool map for some desert type operations. 1 Share this post Link to post Share on other sites
williamequalsd 12 Posted March 23, 2016 So glad your back Antharial! Was actually worried something happened! Fell in love with your first Tilos map and the province so i know this will be an extremely detailed terrain! From memory your 2015 map you were talking about adding a bottom island, will this be in on the 2016 version?? Cannot wait mate! Much respect! p.s announced it within our community! 2 Share this post Link to post Share on other sites
anthariel 165 Posted March 26, 2016 Thanks CyclonicTuna and yes, the south of the island is much more arid than the northern part which have more forests and vegetation. @Williamequalsd thanks you too! About the "aditionnal island", for now I have no plans to add new islands in the alpha and beta, however if i have the tilme, I would maybe add a small volcanic island (https://www.google.fr/maps/@36.5888774,27.1736905,7426m/data=!3m1!1e3) later. Update: The project is progressing well, the objects placement for the alpha version is almost finished (it is a question of one or two weeks) and I will only need to do some preparations, testings and corrections before release of the alpha version scheduled for May. Currently the structure of the mod is: ATP_Data.pbo (mod data (logos) & custom base world parameters)) ATP_Environment.pbo (custom ambiant sounds, not currently scheduled for the alpha version) ATP_Languages.pbo (translations) ATP_Missions.pbo (contains benchmark, showcases & multiplayers missions) ATP_Musics.pbo (customs musics) ATP_Tilos.pbo (Island data & parameters) 6 Share this post Link to post Share on other sites
CrazyCorky 463 Posted March 26, 2016 Awesome man. Keep up the great work! 1 Share this post Link to post Share on other sites
anthariel 165 Posted March 27, 2016 Here are a new sondtrack created by Xenon for Tilos https://xenon2.bandcamp.com/track/tilos-theme feel free to give your opinion about the music! :) 3 Share this post Link to post Share on other sites
CrazyCorky 463 Posted March 27, 2016 Here are a new sondtrack created by Xenon for Tilos https://xenon2.bandcamp.com/track/tilos-theme feel free to give your opinion about the music! :) Feels like it suits the island. 1 Share this post Link to post Share on other sites
williamequalsd 12 Posted March 30, 2016 Here are a new sondtrack created by Xenon for Tilos https://xenon2.bandcamp.com/track/tilos-theme feel free to give your opinion about the music! :) Sounds great! At first I thought it was missing a Bass drop, but then stepped back, thought about it, and felt its perfect for the sunny Tilos! #DidntBuyOffSteamSales #HaveCashToThrowAtYou! Share this post Link to post Share on other sites
inlesco 233 Posted April 2, 2016 Here are a new sondtrack created by Xenon for Tilos https://xenon2.bandcamp.com/track/tilos-theme feel free to give your opinion about the music! :) You've made a custom cutscene for Tilos' main menu? Because I hate the default A3 drone "noise", there's so much potential for something much more alive, yet we get a drone circling the skies. :) Aaaand I've just launched the first Tilos version... It's amazing for real, very detailed, of course, some optimization for AIs pathfinding would be great. Are you considering this for '16 ver.? Share this post Link to post Share on other sites
Nichols 243 Posted April 4, 2016 Nice work so far. Any chance of using ArmA Electric Grids with this one or making it compatible? For what its worth I haven't explored the option of it working in A3 yet. Share this post Link to post Share on other sites
anthariel 165 Posted April 8, 2016 Sorry for my short absence, I had a lot of work IRL. As some of you have already seen, the arma 3 developers just released the new visual upgrade on the dev branch, so here are some new screenshots of Tilos with this upgrade (sorry for the quality of the pictures). http://imgur.com/a/fxk1G @Williamequalsd: Thanks mate! @Inlesco: Thanks too and, yes a custom cutscene will be here to replace the default A3 Cutscene on Stratis ;) @reschke: I need to take a look at that, I will be back to you in few days. 3 Share this post Link to post Share on other sites
cosmic10r 2331 Posted April 8, 2016 That water looks amazing.. great looking map as usual! 2 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted April 8, 2016 Nice it looks beautiful i love it! really. Great work. Keep it up! Thanks Greets DonbassCZ 1 Share this post Link to post Share on other sites
nikiforos 450 Posted April 8, 2016 Excellent work mate!! :) 1 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted April 8, 2016 Yeah, it looks special! BTW: how you get this water? Some special effect? 2 Share this post Link to post Share on other sites
cosmic10r 2331 Posted April 8, 2016 Yeah, it looks special! BTW: how you get this water? Some special effect? They apex visual update has been pushed to dev branch! 3 Share this post Link to post Share on other sites
CrazyCorky 463 Posted April 8, 2016 Looks amazing. 1 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted April 9, 2016 They apex visual update has been pushed to dev branch! So this will be the default new water in ArmA 3 given by apex expansion? If yes, I seriously scared about FPS. Bohemia should upgrade graphic engine. That one is too old to be optimized. My GTX980 suffer with ArmA. No way :( Share this post Link to post Share on other sites
CrazyCorky 463 Posted April 9, 2016 So this will be the default new water in ArmA 3 given by apex expansion? If yes, I seriously scared about FPS. Bohemia should upgrade graphic engine. That one is too old to be optimized. My GTX980 suffer with ArmA. No way :( As much as I wish they would upgrade the engine I doubt it's likely to happen. About the fps, I don't think it will kill it as much as you might think. Though it surely will depend on the internals of your rig. 2 Share this post Link to post Share on other sites
anthariel 165 Posted April 9, 2016 So this will be the default new water in ArmA 3 given by apex expansion? If yes, I seriously scared about FPS. Bohemia should upgrade graphic engine. That one is too old to be optimized. My GTX980 suffer with ArmA. No way :( Just give it a try, but in case, you are allowed to set the quality to disable (like before), low, medium, high, ultra. And you are also able to modify the saturation color from the settings menu. Personally with my current config, I see only a difference of 1 to 2 fps when I enable this water reflection. The only issue that I have with the Apex Visual Upgrade for the moment is that some vegetation LODs are very ugly sometimes. (see the last screenshots on the harbor that I've done and look at the bushes for example) but It's maybe due to my old graphic card too so I'm not sure. 1 Share this post Link to post Share on other sites
anthariel 165 Posted April 27, 2016 New screens (again :P). I am slightly late on my roadmap for the moment so the release of the alpha version will maybe delayed to June due that my GPU is doing crap, sorry for that! https://imgur.com/a/Vw0tU New screenshots for new locations (Megalo Chorio (75+ inhabitants little located village on a mountain), Eristos Beach, Eristos Plain, Military camps, Skafi Bay and Limenari Bay) are coming for may ;) 6 Share this post Link to post Share on other sites
anthariel 165 Posted May 6, 2016 Hey! If you want to listen to the Tilos official soundtracks, you can now hear them on Youtube: Enjoy ^_^ 7 Share this post Link to post Share on other sites
anthariel 165 Posted May 7, 2016 New and maybe last soundtrack for the moment is available on Youtube: 4 Share this post Link to post Share on other sites
anthariel 165 Posted May 9, 2016 http://anthariel.be/Projects/Tilos/Data/EN_Tilos_Alpha_Release.png :lol: 8 Share this post Link to post Share on other sites