ziga.cernic4@hotmail.com 1 Posted June 2, 2016 When the game launches I get this error:http://imgur.com/RcCORW8And when i go to Eden editor I see it like that, and I dont know how to fix it, its really annoying:http://imgur.com/qwHE218Anyone knows how to fix this? Share this post Link to post Share on other sites
tpw 2315 Posted June 2, 2016 Latest dev build, no mods = gigantic Eden interface on 1080 resolution Interestingly the video settings window is correctly scaled for the resolution. Share this post Link to post Share on other sites
R3vo 2654 Posted June 4, 2016 Hiding the interface via backspace does not hide comment titles and certain trigger areas. For example, the area of the cover map module isn't hidden. Share this post Link to post Share on other sites
R3vo 2654 Posted June 6, 2016 After the last update, it happens very often, that if I open an attribute window of a object (trigger,unit, etc) that the previously opened unit is shown. Example: - I open trigger_1, change one of the attributes - Press save - I double click on trigger_2 -> trigger_1 is opened Share this post Link to post Share on other sites
tortuosit 486 Posted June 6, 2016 After super size Eden now Eden is too small. UI size is nice, I like it as small. But fonts too bad for this size. Share this post Link to post Share on other sites
bad benson 1733 Posted June 8, 2016 what happened to the paramsArray? is it a temporary bug that the parameters defined in the descrition.ext fail to load? because this can't be considered intended. major regression if that's the case. Share this post Link to post Share on other sites
R3vo 2654 Posted June 9, 2016 There's another bug which has been existing since release of 3den and I am not sure if your are aware of it. Almost everytime, the buttons in the toolbar for the widgets are not properly toggled according to their state. E.g., if rotation widget is activated, the button is not dented (probably not the correct word, but I hope you get what I mean) This only appears when a new scenario is opened, or 3den is freshly started. Share this post Link to post Share on other sites
tinter 186 Posted June 12, 2016 Just posting some stuff that seems to have gone unnoticed for a long time now. There's no longer a "Show info" equivalent for modules, meaning figuring them out is much harder. Guard waypoint is broken, there's a ticket here. https://feedback.bistudio.com/T86121 Share this post Link to post Share on other sites
R3vo 2654 Posted June 18, 2016 I'd like to highlight this ticket https://feedback.bistudio.com/T116842 Just tried to publish a mission to the Workshop and finding the right picture was a guessing game since I couldn't see the name of it. Share this post Link to post Share on other sites
R3vo 2654 Posted June 19, 2016 Sorry for double post, but I found another issue and inconsistency: Share this post Link to post Share on other sites
kylania 568 Posted June 20, 2016 I saw that stuff the other night looking at someone's issue. If you have Playable units on the map you're locked into Multiplayer tags and can't change it before or after publish. Share this post Link to post Share on other sites
Moocowmike 0 Posted June 25, 2016 Hi,I'm trying to create a scenario in which waves of enemies attack an outpost which the player has to defend. As they are attacking from distance, I want to make it more balanced by having the enemy know your location and start firing in your direction as soon as they come over the horizon (500m away). At present, i've tried doTarget, doWatch, doFire, reveal, knowsAbout, but none of these seem to force the AI to spot my player and engage, they just go prone and wait to be picked off at range without returning fire until they are close (which can take a while).Any ideas? Thanks alot. Share this post Link to post Share on other sites
R3vo 2654 Posted June 26, 2016 Hi, I'm trying to create a scenario in which waves of enemies attack an outpost which the player has to defend. As they are attacking from distance, I want to make it more balanced by having the enemy know your location and start firing in your direction as soon as they come over the horizon (500m away). At present, i've tried doTarget, doWatch, doFire, reveal, knowsAbout, but none of these seem to force the AI to spot my player and engage, they just go prone and wait to be picked off at range without returning fire until they are close (which can take a while). Any ideas? Thanks alot. https://community.bistudio.com/wiki/doSuppressiveFire Share this post Link to post Share on other sites
WolfenswanFA 19 Posted June 26, 2016 Group callsigns are reset when cutting/copying & pasting groups: https://feedback.bistudio.com/T118543 Share this post Link to post Share on other sites
kylania 568 Posted June 27, 2016 Group callsigns are reset when cutting/copying & pasting groups: https://feedback.bistudio.com/T118543 Is that really a bug? Why would you have multiple groups with the same call sign? Share this post Link to post Share on other sites
R3vo 2654 Posted July 12, 2016 Can anyone confirm that shortcut set for actions in the context menu don't work? They appear as expected, but nothing happens. They work fine for the menuStrip though. class GarrisonBuildings { action = "call Enh_fnc_garrisonNearest"; Text = $STR_GarrisonBuilding; conditionShow = "selectedObject"; shortcuts[] = {"512 + 2048 + 0x22"}; }; Share this post Link to post Share on other sites
twistking 204 Posted July 18, 2016 could someone tell me, if maintainance of editor modules is responsibilities of the eden team / if this is the right place to report bugs/probems mit modules? the problem would be, that all the old module are not yet configured for the new factions. for example, the support provider module always spawns a default csat support box, instead of a csat (pacific) box, even when it is called by csat (pacific) and configured accordingly. there are some other minor problems of this sort - lack of maintanance mostly... Share this post Link to post Share on other sites
kylania 568 Posted July 18, 2016 could someone tell me, if maintainance of editor modules is responsibilities of the eden team / if this is the right place to report bugs/probems mit modules? You'd use the Feedback Tracker for that. Work is still proceeding on Eden when the devs aren't busy playing Pokemon Go. :P 1 Share this post Link to post Share on other sites
twistking 204 Posted July 20, 2016 :P **** by the way. the "guarded by" trigger is still not working in eden!!! i guess i will file some tickets, next time i log in to the feedback tracker... Share this post Link to post Share on other sites
webber_ita 0 Posted July 23, 2016 Hi guys... The module hide/show work only in local but don't work on server. Bug? Suggestions? Share this post Link to post Share on other sites
Vasily.B 529 Posted July 23, 2016 I'm still unable to upload any scenario to SW. Pretty bad immersion.....https://feedback.bistudio.com/T119007 Share this post Link to post Share on other sites
webber_ita 0 Posted July 23, 2016 Ok, i want show or spawn some unit IA when one trigger is activated... Solutions? Thanks Share this post Link to post Share on other sites
R3vo 2654 Posted July 23, 2016 Hi guys... The module hide/show work only in local but don't work on server. Bug? Suggestions? Not necessarily a bug, but can certainly be improved Function: private ["_logic","_units","_show"]; _logic = _this param [0,objnull,[objnull]]; _units = _this param [1,[],[[]]]; _activated = _this param [2,true,[true]]; if (_activated) then { _show = parsenumber (_logic getvariable ["state","0"]) > 0; { _veh = vehicle _x; _veh hideobject !_show; //use hideObjectGlobal _veh enablesimulation _show; //use enableSimulationGlobal } foreach _units; }; true Share this post Link to post Share on other sites
webber_ita 0 Posted July 23, 2016 Very nice but i am a novice of editor: where i must put that function? Share this post Link to post Share on other sites
yxman 90 Posted July 24, 2016 hmm, someone else got that bug that the right click menu in assets window doesn't work since 1.62, before i could right click any asset > and got the menu with config viewer etc, now its selecting units like i pressed left click... Share this post Link to post Share on other sites