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ziga.cernic4@hotmail.com

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About ziga.cernic4@hotmail.com

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    Lance Corporal

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  1. ziga.cernic4@hotmail.com

    Need help with a trigger

    Hey, Im having problems with a trigger. Player starts in a trigger1 which has activation as "BLUFOR present" and also condition "triggerActivated Trigger2", so when player leaves Trigger1 and enters trigger2, I was expecting that from now on trigger1 will start working but actually as soon as player enters trigger2, trigger1 activates(I assume because they started in this trigger which automaticly set it to true and was then only waiting for condition to be completed) which is type End which means mission ends instantly, but I dont want that, I want them to go back and enter trigger1. So is there a way to disable the trigger1 until trigger2 is activated? Edit: Figured it out.
  2. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    If I do this then it works yeah. I will use this now instead of LAND waypoint.
  3. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    I am. Still the same. It`s weird because it only happens if I use trigger to activate helicopter to move. It works fine if I dont use a trigger. But then I can`t do properly helicopter extraction so I need to figure this out -_-
  4. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    I don`t want to open a new thread so I will post it here, but surely I found a bug with helicopter transport. I simply put a land waypoint and I copy that code, so the helicopter waits until my group is inside ahelicopter and then helicopter flies away. All working like a charm. However I want helicopter to arrive when player activates a trigger, so I place a trigger with blufor activation and I sync it with helicopter move waypoint that I place on the same place where helicopter is flying at the beginning, so when the player activates the trigger the helicopter should fly to the location, land and then fly away, but he does not land. He goes to land waypoint and just hower there. Is that a bug or am I missing something? How else can I do helicopter extraction if this is not working??
  5. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    Thanks!
  6. Hey, Im trying to activate a waypoint when a whole group(player`s group) is inside a helicopter, but I don`t know how to do this. I know for single unit I would do "UnitName in VehicleName", but how to do for a whole group?
  7. ziga.cernic4@hotmail.com

    FadeSound not working

    Hey, I just tried to use FadeSound in the editor and it is not working, I tried to first remove the sound completely and then to fade in slowly, but nothing is working. For test I typed "0 fadeSound 0" in the trigger and activated the trigger and it didn`t work, there still is sound. Is this bugged?
  8. ziga.cernic4@hotmail.com

    End trigger doesn`t work

    For some unknown reason, End trigger just doesn`t want to work in my mission. I did trigger called "tr5" and END trigger called "tr6". In "tr6" condition I typed "triggeractivated tr5" and 25 second cooldown. Then I test the mission and tr5 trigger gets activated, but mission never ends after 25 seconds. I then created completely new blank mission just for the test, and did exacly the same and it worked, but here for some reason its not working. Why is it not working??
  9. ziga.cernic4@hotmail.com

    Arma 4 a look to the future

    Escape from Tarkov has plenty of cool realistic mechanics that the next Arma should definitely have. Tbh, EFT looks more realistic than Arma, at least in videos that I watched. Arma 4 needs to implement some EFT mechanics.
  10. ziga.cernic4@hotmail.com

    Arma 4 a look to the future

    I`d like more realistic animations. I want a better grenade throw animation where you actually take grenade out of your vest. And I`d want proper animations for entering and leaving vehicles where you actually open the door and you take a sit, not that you just spawn inside.
  11. ziga.cernic4@hotmail.com

    ShowSubtitles - blue name

    I want CROSSROAD to be blue, not the text. Anyway, I tried to do ["<t color='#0000ff'>CROSSROAD</t>","Mission is a go, I repeat, mission is a go! Crossroad, out.",0] spawn BIS_fnc_showSubtitle but its not working. Any other ideas?
  12. ziga.cernic4@hotmail.com

    ShowSubtitles - blue name

    Is it possible to change name`s color to blue in the subtitles just like in Apex campaign? I have copied this code from BIS wiki: ["CROSSROAD", "Mission is a go, I repeat, mission is a go, Crossroad, out."] spawn BIS_fnc_showSubtitle but CROSSROAD is white and I want it to be blue just like in apex campaign.
  13. ziga.cernic4@hotmail.com

    UnitCapture problem

    Hey! So I did a helicopter insertion with UnitCapture and everything works until the moment when my group(me and my AI soldiers) need to disembark. Helicopter for some reason doesn`t put the gears down and because of that AI group when the helicopter lands still think they are in the air and they just doesn`t want to disembark. I found the solution for this, if you order your AI squad to disembark, the helicopter WILL put the landing gear down and your squad will disembark. But what if player who is playing the mission doesn`t know this and will not use the disembark command until the helicopter landed. That`s why I tried to use trigger(activated by blufor present) and I added Groupname leavevehicle vehiclename to the init of trigger, but it doesn`t work, nothing happens. I assume this only works if squad leader is AI. Any solutions? How could I solve this?
  14. Why doesn`t helicopter land?? I set a TRANSPORT UNLOAD waypoint, I also placed invisible helipad but this stupid ai helicopter just doesn`t know how to land. He goes to the landing zone, puts down his gears, and he starts to land, then all of a sudden he puts the gears up, goes 20 meters to the right and he does the same thing and he is just repeating this. What to do??? I never had such a problem, it always worked for me in the past.
  15. ziga.cernic4@hotmail.com

    Set helicopter`s altitude

    Is there any way I could make a helicopter fly at the altitude of 30 meters? I tried _helicopter flyInHeight 30 but it doesn`t work. It always just flies at 55 meters, however if I do _helicopter flyInHeight 500 then it does fly at 500 meters. Does that just mean that you can`t set helicopters altitude lower than 55?
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