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40 minutes ago, delta99 said:

 

Dumb question. Why does it have to wait for the next update?

I am using some commands which will only be available then.

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4 minutes ago, R3vo said:

I am using some commands which will only be available then.

 

Doh, I guess I should have thought of that. Makes total sense now!! 🙂 

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5 hours ago, delta99 said:

 

Dumb question. Why does it have to wait for the next update?

Maybe incase it breaks something or he's used something in dev branch to make the new bits (guessing lol)

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Thank you for your ongoing efforts, these features are awesome!

Are there pre-release builds for units (its probably just one :D) that already have access to the new commands?

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2 hours ago, Dedmen said:

Thank you for your ongoing efforts, these features are awesome!

Are there pre-release builds for units (its probably just one :D) that already have access to the new commands?

No pre-release builds, but I can make one tomorrow. 😉

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2 hours ago, Crack Jack said:

Question regarding the animations section, will there be more added?

I added all animations which work out of the box and can be looped IIRC. If you find one which could also work, let me know.

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Maybe an animation for kneeling and standing up while peering through Binoculars?

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On 9/5/2020 at 9:55 AM, R3vo said:

And another preview

 

 

 

So would this allow for deleting lights/lamps?  I've found there are some lights that can't be deleted in Lythium using the object editor module.  I'm guessing this may have the same issue where you can only delete the whole building and not the attached lights due to how the model was made originally (for Lythium, anyway).

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Update 5.6 has been released:

First post was updated

 

Changelog:

v5.6

*added*

- Vehicle Inventory Manager

- Added support for 3den Enhanced - Optionals. It will allow users to hide attributes and menu strip entries. Thanks to Freddo3000 (https://github.com/Freddo3000) for the idea and the help

- It's now possible to search a function in the Functions Viewer for a specific keyword

- Added CfgSentences Browser

 

*changed*

- Texture Finder will no longer list some textures multiple times

- Debug path attributes now uses is3DENPreview command to make sure it only runs in the editor

- Debug Options use is3DENPreview now

- Remove 3rdPartyTools folder from menu strip. Instead there is now a link to a Steam collection in the Help folder

- Removed obsolete stuff from configs

- Fixed missing string in 3den Radio

- 3DEN Cam Positions will now also show the time and date when the position was saved

- Fixed an issue in 3DEN Cam Positions which would show an error message when selecting a position

- German translation has recieved some fixes thanks to Mr-Melker

- Fixed a wrong condition in context menu causing some .rpt entries

- Fixed an issue which caused CTRL + X shortcut in the Functions Viewer to cause a script error

- Custom GUIs will no longer hide Eden Interface.

- Fixed a bug which would cause Grid Pattern to not work

- Increased max number of columns in Grid Pattern from 20 to 50

- Polish translation was updated by Krzyciu

- 3DEN Cam Positions will now properly display the tooltip for each entry

- Debug path attribute will only show for AI and player units now

- SPR Tickets attribute will only show for objectBrain

- Menu Strip was tidied up a bit

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Thanks for the great mod R3vo!

Just one question: on the "holdAction" tab, there's a way to set the distance from which the action is triggered?

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8 hours ago, zagor64bz said:

Thanks for the great mod R3vo!

Just one question: on the "holdAction" tab, there's a way to set the distance from which the action is triggered?

Yes through the condition. Something like

 

_caller distance _target > X

Check the tooltip

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3 hours ago, R3vo said:

Yes through the condition. Something like

 


_caller distance _target > X

Check the tooltip

I feel dumb right now...I knew it was something simple.😜 Obviously, it works like a charm!

Thanks, R3vo.

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