duda123 1341 Posted February 7, 2016 Now published on steam! See: https://forums.bistudio.com/topic/188980-advanced-towing/ 9 Share this post Link to post Share on other sites
Belbo 462 Posted February 8, 2016 That looks pretty impressive! How did you go about the problem with the friction of the towed vehicle? Share this post Link to post Share on other sites
duda123 1341 Posted February 8, 2016 When towing on the ground, the ropes don't actually move the vehicle. There's a separate algorithm that calculates the position + direction of the vehicle and moves it as if the ropes were towing it. Once the towing vehicle lifts of the ground though, the ropes are used. 3 Share this post Link to post Share on other sites
Belbo 462 Posted February 8, 2016 Nice. That's a suitable workaround, I hope it doesn't make problems with large amounts of players in MP. Share this post Link to post Share on other sites
duda123 1341 Posted February 8, 2016 Nice. That's a suitable workaround, I hope it doesn't make problems with large amounts of players in MP. Yeah... yet to see how smooth it looks to other players in MP. Share this post Link to post Share on other sites
shomu1 193 Posted February 8, 2016 First slings, now tow ropes? It's like RAV_Raven's back from the dead! 1 Share this post Link to post Share on other sites
six_ten 208 Posted February 8, 2016 Will this work in water -- can a boat tow another boat? Share this post Link to post Share on other sites
ineptaphid 6413 Posted February 8, 2016 Very impressive-I almost didn't believe before I saw you lift two vehicles with one chopper :D Good going mate! I take it works for tracked vehicles as well? Are there weight limits ie: can a quad bike pull an Mrap? Share this post Link to post Share on other sites
duda123 1341 Posted February 8, 2016 I'll have to build some logic into it so that a quad bike can't pull an mrap :) Probably will use the vehicle's mass to determine what can and can't be towed. six_ten, ideally, yes. However, I just tried and it needs some more work. 1 Share this post Link to post Share on other sites
six_ten 208 Posted February 8, 2016 I'll have to build some logic into it so that a quad bike can't pull an mrap :) Probably will use the vehicle's mass to determine what can and can't be towed. six_ten, ideally, yes. However, I just tried and it needs some more work. Cool. Are there any special memory points I need to add to my (custom) models so they'll be compatible? Share this post Link to post Share on other sites
IAmABlueJay 1 Posted February 8, 2016 This script makes me so happy ;-; Share this post Link to post Share on other sites
duda123 1341 Posted February 8, 2016 I should be able to get this to work without custom memory points. Thinking of having an action available on all vehicles (Ropes > Take Tow Ropes) The player would then be able to drag around both ends of the tow rope. Next the player would need to walk up the front/rear of a vehicle and attach the ropes to a tow hitch, and then drag the other end of the rope over to the vehicle to be towed. The player would then attach the ropes to the front/rear of the other vehicle. 1 Share this post Link to post Share on other sites
Foxone 1044 Posted February 8, 2016 Will you add these functions to ACE 3? would be very nice 1 Share this post Link to post Share on other sites
shomu1 193 Posted February 8, 2016 At the risk of being "that guy," if you do fast ropes next I'll love you forever. Share this post Link to post Share on other sites
duda123 1341 Posted February 8, 2016 Would anyone like boat towing? 4 Share this post Link to post Share on other sites
DieselJC 196 Posted February 9, 2016 Great work! Looking forward to this! Edit No clue why there is a black line through my post..odd. Diesel Share this post Link to post Share on other sites
zafjr 50 Posted February 9, 2016 At the risk of being "that guy," if you do fast ropes next I'll love you forever. Theres already https://forums.bistudio.com/topic/187445-shk-fastrope/ Damn, Cant wait for towing. Nice job! Share this post Link to post Share on other sites
Alex150201 894 Posted February 9, 2016 At the risk of being "that guy," if you do fast ropes next I'll love you forever. I was about to say the same thing. If you do fast roping I'm going to love you for all eternity! Share this post Link to post Share on other sites
cgsmike 0 Posted February 18, 2016 Can't wait to add this to our server. It looks amazing, very smooth and flows great. I've never seen realistic towing as good as it shows in your video. Great work. Share this post Link to post Share on other sites
john111 76 Posted February 18, 2016 Will this work in water -- can a boat tow another boat? This will work? Share this post Link to post Share on other sites
duda123 1341 Posted February 18, 2016 Yes, in a few tests I've done, towing works in the water as well. 1 Share this post Link to post Share on other sites
six_ten 208 Posted February 18, 2016 Yes, in a few tests I've done, towing works in the water as well. Is there any way to strengthen the ropes? I've been trying to make an anchor for a boat but the boat is too heavy and stretches then snaps the rope. Share this post Link to post Share on other sites
duda123 1341 Posted February 18, 2016 Is there any way to strengthen the ropes? I've been trying to make an anchor for a boat but the boat is too heavy and stretches then snaps the rope. What are you trying to anchor a boat to? Share this post Link to post Share on other sites
six_ten 208 Posted February 18, 2016 What are you trying to anchor a boat to? An anchor :) https://forums.bistudio.com/topic/187809-wip-black-powder-mod/?p=2977936 Share this post Link to post Share on other sites
duda123 1341 Posted February 18, 2016 An anchor :) https://forums.bistudio.com/topic/187809-wip-black-powder-mod/?p=2977936 Funny. Try making the anchor a vehicle and then attach the ropes in reverse ( anchor -> boat ) Share this post Link to post Share on other sites