mobile_medic 43 Posted December 22, 2015 I am not sure either. All I have done is change factions within a mil placement module (civ obj). The others I have tried seem to work fine, so far. Hopefully someone else can confirm that it is working for them, or broken for them as well. That's strange since NATO Covert Ops are configged exactly like other combat units Regards massi Share this post Link to post Share on other sites
pokemon77 18 Posted December 25, 2015 I can confirm, I also have exactly the same problem with Middle East Warfare and ALIVE as mobile medic has. Struggling with it whole day and cba_enable_auto_xeh doesn't seem to work. :( Also I've noticed that in MCC ALL these HD factions are listed as EAST, while standard ones (not HD) are listed properly as WEST, GUER, EAST. I believe they were probably also duplicated on the list in MCC before enabling this cba thing ;P. But beside this your mod is AWESOME as your whole work, massi, pls marry me. ;) Share this post Link to post Share on other sites
opendome 91 Posted December 29, 2015 I get the ALIVE "missing faction" error while using mas_med_opfm Share this post Link to post Share on other sites
massi 772 Posted December 29, 2015 I get the ALIVE "missing faction" error while using mas_med_opfm don't know why since the classname is correct, remember it has only infantry, statics and light vehicles by the way. Share this post Link to post Share on other sites
opendome 91 Posted December 29, 2015 yea it's weird, I get the missing opcom ALIVE error but it still spawns units (foot mobiles at least, haven't seen any motorized yet but I added the option vehicle config and got your vehicle pack) Share this post Link to post Share on other sites
opendome 91 Posted December 29, 2015 Hmmm I switched ALIVE to mechanized/motorized and it's still not spawning any vehicles? Share this post Link to post Share on other sites
opendome 91 Posted December 30, 2015 After digging around under groups in the editor it only displays infantry groups which makes me think that there's something going on with the optional vehicle pbos? They are placed in the addons folder and I have the vehicle pack running Share this post Link to post Share on other sites
kecharles28 197 Posted December 31, 2015 New mod v1.0 available at withSIX. Download now by clicking: Hey massi , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
GrizzlyDK 20 Posted January 29, 2016 After digging around under groups in the editor it only displays infantry groups which makes me think that there's something going on with the optional vehicle pbos? They are placed in the addons folder and I have the vehicle pack running Can confirm. In ALIVE I get gocarts and standart Arma 3 vehicles for civillian/takistan insurgents :D 1 Share this post Link to post Share on other sites
supergruntsb78 67 Posted February 13, 2016 little request .. can the MIDDLE EAST ARMY + HD have a MI-24 HIND please ? it would make them more an complete army then they are now ..... Share this post Link to post Share on other sites
ski2060 167 Posted February 13, 2016 I have a question. What is the difference between the Middle East Warfare and the Middle East Warfare_Vehicles pack on STEAM? Are they the same pack with different names? Or Is the _Vehicles pack for use with your separate vehicles mod? Thanks Share this post Link to post Share on other sites
autigergrad 2034 Posted February 13, 2016 I have a question. What is the difference between the Middle East Warfare and the Middle East Warfare_Vehicles pack on STEAM? Are they the same pack with different names? Or Is the _Vehicles pack for use with your separate vehicles mod? Thanks The ones with Vehicles means that he already has the Vehicle PBOs in the main addon i.e. you don't have to manually add the optional PBOs to get vehicles. Which is nice since Steam automatically "resets" all optional pbos everytime you restart the launcher (which is annoying). Share this post Link to post Share on other sites
kecharles28 197 Posted February 22, 2016 New mod v1.0 available at withSIX. Download now by clicking: Hey massi , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
massi 772 Posted May 4, 2016 by massi MIDDLE EAST WARFARE for ARMA3 Hi all, I’m releasing a new update that improve uniform, vest, and backpack models , adds doctor and functionary units and other some fixes that you’ll find in the changelog. Changelog. v 1.2 date 04/MAY/2016 - Improved uniforms, backpack and vest models - Improved units loadout - Added functionary and doctor units Download Links: https://drive.google.com/file/d/0B_6GnxXzbNVubWtRVkFNcXZZQ2M/view?usp=sharing STEAM Workshop standard: http://steamcommunity.com/sharedfiles/filedetails/?id=577425764 STEAM Workshop vehicles version: http://steamcommunity.com/sharedfiles/filedetails/?id=578680126 Best Regards Massi Share this post Link to post Share on other sites
miller 49 Posted May 4, 2016 Thanks massi :) ArmA3.de Mirror added: Middle East Warfare by massi (v1.2) Kind regards Miller Share this post Link to post Share on other sites
Guest Posted May 4, 2016 Thanks for sending us your newest creation massi :) Release frontpaged on the Armaholic homepage. Middle East Warfare v1.2 NATO SF and Russian Spetsnaz Weapons NATO SF and Russian Spetsnaz Vehicles Share this post Link to post Share on other sites
kecharles28 197 Posted May 4, 2016 Updated mod v1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
massi 772 Posted May 4, 2016 I'd like to thanks a lot Foxhound , Kecharles28 , and Miller for updating the mirrors for all my released addons , really appreciate all your hard work :) ! Thanks also to every one enjoying the addons, and to BI for the great game ;) ! Regards massi 2 Share this post Link to post Share on other sites
igu@na 53 Posted May 5, 2016 Full pack update: done massi, Thx man thx!!! :wub: your work is a classic in arma 3! Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 11, 2016 Is anyone using this mod pack with ALiVE? I'm reading here that it initially had issues with go-carts spawning, vehicles not showing up and script errors preventing certain functions from working? Would anyone mind giving me a little breakdown for how this pack is currently holding up in ALiVE missions? I'm looking to specificity try the Middle East Insurgents and civilians. Share this post Link to post Share on other sites
autigergrad 2034 Posted May 13, 2016 As much as I love these packs Massi, is there anyway you could separate the Functionary suit guy and his bodyguards to their own faction? Using these packs with ALiVE for Insurgencies or Conventional battles, it's kind of odd to randomly see a guy in a suit and 2 body guards running across the battlefield mixed in with standard infantry, etc. By that same rationale...the Takistani Civilians are all dressed appropriately in Afghan type clothing...followed by one random guy in a suit. Like I said..it's just a bit odd having them mixed into those factions. Keeping them as BLUFOR, OPFOR, and IND faction unto themselves would be a big help. Just a suggestion. 1 Share this post Link to post Share on other sites
massi 772 Posted May 14, 2016 As much as I love these packs Massi, is there anyway you could separate the Functionary suit guy and his bodyguards to their own faction? Using these packs with ALiVE for Insurgencies or Conventional battles, it's kind of odd to randomly see a guy in a suit and 2 body guards running across the battlefield mixed in with standard infantry, etc. By that same rationale...the Takistani Civilians are all dressed appropriately in Afghan type clothing...followed by one random guy in a suit. Like I said..it's just a bit odd having them mixed into those factions. Keeping them as BLUFOR, OPFOR, and IND faction unto themselves would be a big help. Just a suggestion. I think there're some ways to select units for Alive, not sure about it by the way Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 14, 2016 I think there're some ways to select units for Alive, not sure about it by the wayMassi I actually don't think you can do this. AuTigerGrad makes a really good point. Not only for the aesthetics of it just being weird seeing suit guy running around, but having unarmed units spawn in the battlefield especially is really not ideal (again I'll have to look. I just switched over to this mod but I do think I saw some unarmed guys mixed into some of the factions). Would you consider making them their own faction?I'll put a post up in ALiVE forums and report back here if there's a way to block out specific classnames or groups. Share this post Link to post Share on other sites
sargken 286 Posted May 14, 2016 Make a UNIT blacklist for the ALiVE mod http://alivemod.com/wiki/index.php/Custom_Blacklists Just needs the class names of the units. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 14, 2016 EDIT: My question was probably more suitable for ALiVE's thread or forums. I really appreciate the link! Share this post Link to post Share on other sites