himmu 10 Posted December 15, 2015 If found out that also the American soldiers are glitched with ACE3. Their armor value is on maximum on all US clothes, so it´s basically their clothes which cause this error. And no it has nothing to do with the weapons, those are fine. Like is said i tested those on vanilla units as well as RHS ones, no problem or crash with that. Also the NVA units are working as well (like steel42 reportet), it just seems to be that the US clothes are glitched (your almost invincible) and the VC units seem to cause crashes. And like is said, this is only happening when using ACE. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 15, 2015 Even better if it's 'only' ACE (still, would be nice if both mods worked together). Have you tried disabling certain components of ACE? Like e.g. medical sys...? Would be nice to be able to narrow it down to something. Cheers, D. Share this post Link to post Share on other sites
jone_kone 158 Posted December 15, 2015 The mod looks so good at night :D Any chances to get a day video also? So that we would have a chance to see at what point the models are...before downloading... :) Share this post Link to post Share on other sites
mach1muscle351 30 Posted December 15, 2015 Who wants to play this with @TacBF? www.tacbf.com 35v35 pvp Vietnam style? ;) Great work guys! Share this post Link to post Share on other sites
dr@gon 118 Posted December 15, 2015 Nice to hear, which Versions of ACE are and CBA are you using? And did you shoot them with a rifle? (because it does not crash with pistols) I´m using 3.4.1 and CBA 2.2. @Steel42: thx already thought it´s my fault somehow. That is an excellent question; ACE is at 3.2.1 and I'm not using the medical system, recoil or over heating. I like to stay a version behind until it has been out for a while. I downloaded 3.4.1 but have not tried it yet. I will do that today and see if it makes a difference. CBA 2.2 also Yes I shot with a rifle, American officer using M16. Share this post Link to post Share on other sites
EricJ 749 Posted December 15, 2015 Rather sounds like a problem with a ported weapon to me. I had the same crash when I ported a weapon to ArmA3 that was missing a specific LOD in the model that was not needed before. This would always result in a crash if the guy carrying it was killed. Anyway, nice alpha in any case, enjoying it a lot. Nah it's usually because the "legacy" named selections are still there and need to be completely removed and redone and it should fix that issue. As for the scopes appearing on the list in Arsenal it's pure config issues and nothing to do with porting. Share this post Link to post Share on other sites
hcpookie 3770 Posted December 15, 2015 Any chances to get a day video also? So that we would have a chance to see at what point the models are...before downloading... :) Why don't you just download it and see for yourself? ;) 1 Share this post Link to post Share on other sites
himmu 10 Posted December 15, 2015 ACE is at 3.2.1 Nope, have a look: https://github.com/acemod/ACE3/releases/tag/v3.4.1 Share this post Link to post Share on other sites
domokun 515 Posted December 15, 2015 https://www.youtube.com/watch?v=ixjQ2PjFVww0 The mod looks so good at night :D Awesome visuals but it seems odd that the jungle was completely quiet. No wind in the tree tops? No insects? No mosquitoes? Share this post Link to post Share on other sites
dr@gon 118 Posted December 16, 2015 The map is amazing. Has the Unsung team made plans on the direction of future maps or see what you want to build when the time comes? I do like maps that represent real world locations (within the limitations of Arma). A portion Quang Tri for your first map release has inspired some mission ideas for me, does the team plan to stay in Quang Tri, other locals in I Corp or a more generic jungle theme for future releases? Share this post Link to post Share on other sites
NakedSquirrel 24 Posted December 16, 2015 USMC patrol running into an NVA ambush. Mod looks great during the day too ;) 1 Share this post Link to post Share on other sites
A3M Fr33d0m 23 Posted December 16, 2015 You uh...wouldn't happen to need config help...would ya? Even though this is alpha, since the models are gorgeous and sufficient work has been done, I'd love to have these characters / factions be ALiVE compatible. I'm an experienced modder / programmer / config guy, so I'd love to have a whack at rigging up the faction / unit configs for ya, I could have it running on ALiVE in a few hours. PM me if you're interested. Edit: I wanted it too bad, so I did it by / for myself, and the work is all done :-). I now have a private version working with ALiVE. The catch is the map isn't indexed for Alive (Obviously) so if you want alive Vietnam action you gotta roll with another map, like nziawogo (sp) or something :-( config fixes also seemed to fix ctd issue. Again, gimme a holler if you are interested, i'll gladly share my cfg work with you guys :D P.S. - No, I wont share my private ALiVE compatible version with any of you non-unsung team ppl. Sorry. :-) Share this post Link to post Share on other sites
eggbeast 3673 Posted December 16, 2015 send me a PM with a link to your configs and we'll adopt the required parts. please detail it step by step. Thanks for not sharing as the license forbids what you did. 1 Share this post Link to post Share on other sites
A3M Fr33d0m 23 Posted December 16, 2015 send me a PM with a link to your configs and we'll adopt the required parts. please detail it step by step. Thanks for not sharing as the license forbids what you did. Oops! I admittedly did not more than briefly skim over the license, as I assumed it would be similar to most mod related licenses. I will immediately destroy my config files. Apologies, Thanks and keep up the good work, no harm intended! Share this post Link to post Share on other sites
sgt_savage 586 Posted December 16, 2015 The map is amazing. Has the Unsung team made plans on the direction of future maps or see what you want to build when the time comes? I do like maps that represent real world locations (within the limitations of Arma). A portion Quang Tri for your first map release has inspired some mission ideas for me, does the team plan to stay in Quang Tri, other locals in I Corp or a more generic jungle theme for future releases? Unknown at this stage.Me personally I opted for urban combat centered around the battle of hue and get away from all the jungle fighting ;) . But it appears the teams primary focus right now is expanding the mod and properly porting our arsenal over so it works as intended in the Arma 3 environment.I am unaware of any further islands in the pipeline. Just have to wait n see i guess :) Sav Share this post Link to post Share on other sites
sgt_savage 586 Posted December 16, 2015 USMC patrol running into an NVA ambush. Mod looks great during the day too ;) Were did that walking animation come from ? with the hand on the front grip not hanging down swaying ? :O Share this post Link to post Share on other sites
wildcatbridge 377 Posted December 16, 2015 Were did that walking animation come from ? with the hand on the front grip not hanging down swaying ? :o I'm open to being corrected but the only place I've seen that is as a feature on the authentic game play modification. Share this post Link to post Share on other sites
sgt_savage 586 Posted December 16, 2015 I was just informed its from ace 3.. :) Share this post Link to post Share on other sites
wildcatbridge 377 Posted December 16, 2015 fair enough :) Share this post Link to post Share on other sites
mach1muscle351 30 Posted December 16, 2015 Does Unsung have a discord or skype channel? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 16, 2015 So I'm wondering how people are playing this? Are you guys just making your own missions in the editor or is there a template mission included in the files? What's here looks breathtaking but I have no mission making skills. :( Share this post Link to post Share on other sites
haleks 8211 Posted December 16, 2015 So I'm wondering how people are playing this? Are you guys just making your own missions in the editor or is there a template mission included in the files? What's here looks breathtaking but I have no mission making skills. :( There's no official mission that I'm aware of; the only one I saw so far is a heli transport mission. Have a look at Jester814 video tutorials mate, you don't need much to have fun in editor : some squads, a few waypoints for the aggressors, set a bit of fog or rain, and go kick some ass! EDIT : or you can give this a go - basic mission I made to toy around before going to bed : mission.sqm version=12; class Mission { addOns[]= { "uns_army", "uns_east", "A3_Structures_F_Civ_Camping", "dakrong" }; addOnsAuto[]= { "uns_army", "uns_east", "A3_Structures_F_Civ_Camping", "dakrong" }; randomSeed=11011941; class Intel { resistanceWest=0; startWeather=0.39999998; startWind=0.099999994; startWaves=0.099999994; forecastWeather=0.84999996; forecastWind=0.099999994; forecastWaves=0.099999994; rainForced=1; lightningsForced=1; year=1982; month=7; day=6; hour=4; minute=20; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; class Groups { items=4; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={1721.6107,3.9581306,2228.3179}; azimut=71.410378; id=0; side="WEST"; vehicle="uns_army_2a"; leader=1; rank="LIEUTENANT"; skill=0.55000001; }; class Item1 { position[]={1717.8282,3.2996423,2223.8811}; azimut=71.410378; id=1; side="WEST"; vehicle="uns_army_8a"; skill=0.40000001; }; class Item2 { position[]={1718.4663,3.2456627,2221.9851}; azimut=71.410378; id=2; side="WEST"; vehicle="uns_army_3amg"; skill=0.40000001; }; class Item3 { position[]={1719.1039,3.2103968,2220.0894}; azimut=71.410378; id=3; side="WEST"; vehicle="uns_army_8b"; rank="SERGEANT"; skill=0.5; }; class Item4 { position[]={1719.7418,3.1732998,2218.1936}; azimut=71.4104; id=4; side="WEST"; vehicle="uns_army_2bmed"; player="PLAYER COMMANDER"; rank="CORPORAL"; skill=0.44999999; }; class Item5 { position[]={1720.379,3.1479731,2216.2974}; azimut=71.410378; id=5; side="WEST"; vehicle="uns_army_7brto"; skill=0.40000001; }; class Item6 { position[]={1721.0166,3.1254685,2214.4021}; azimut=71.410378; id=6; side="WEST"; vehicle="uns_army_6agren"; skill=0.40000001; }; class Item7 { position[]={1721.6545,3.1146374,2212.5068}; azimut=71.410378; id=7; side="WEST"; vehicle="uns_army_8c"; skill=0.40000001; }; class Item8 { position[]={1722.2915,3.1157739,2210.6106}; azimut=71.410378; id=8; side="WEST"; vehicle="uns_army_8ab"; skill=0.40000001; }; class Item9 { position[]={1722.9296,3.1117148,2208.7156}; azimut=71.410378; id=9; side="WEST"; vehicle="uns_army_8d"; skill=0.40000001; }; }; class Waypoints { items=1; class Item0 { position[]={2525.0559,101.28188,2362.8884}; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=12; class Item0 { position[]={2521.7417,101.28188,2363.0742}; azimut=145; id=10; side="EAST"; vehicle="uns_local_vc2e"; leader=1; rank="CORPORAL"; skill=0.44999999; }; class Item1 { position[]={2516.4163,101.28188,2365.4492}; azimut=145; id=11; side="EAST"; vehicle="uns_local_vc1d"; skill=0.40000001; }; class Item2 { position[]={2514.7781,101.28188,2364.302}; azimut=145; id=12; side="EAST"; vehicle="uns_local_vc2b"; skill=0.40000001; }; class Item3 { position[]={2513.1396,101.28188,2363.1548}; azimut=145; id=13; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item4 { position[]={2511.5015,101.28188,2362.0078}; azimut=145; id=14; side="EAST"; vehicle="uns_local_vc1a"; skill=0.40000001; }; class Item5 { position[]={2509.863,101.28188,2360.8606}; azimut=145; id=15; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item6 { position[]={2508.2249,101.28188,2359.7134}; azimut=145; id=16; side="EAST"; vehicle="uns_local_vc1b"; skill=0.40000001; }; class Item7 { position[]={2506.5864,101.28188,2358.5662}; azimut=145; id=17; side="EAST"; vehicle="uns_local_vc1c"; skill=0.40000001; }; class Item8 { position[]={2504.9482,101.28188,2357.4192}; azimut=145; id=18; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item9 { position[]={2503.3098,101.28188,2356.272}; azimut=145; id=19; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; class Item10 { position[]={2501.6716,101.28188,2355.1248}; azimut=145; id=20; side="EAST"; vehicle="uns_local_vc1e"; skill=0.40000001; }; class Item11 { position[]={2500.0332,101.28188,2353.9778}; azimut=145; id=21; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; }; class Waypoints { items=1; class Item0 { position[]={2524.6431,101.28188,2360.2139}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=12; class Item0 { position[]={2540.1777,101.28188,2361.2622}; azimut=40; id=22; side="EAST"; vehicle="uns_local_vc2e"; leader=1; rank="CORPORAL"; skill=0.44999999; init="0 = [group this, this, 100] call bis_fnc_taskPatrol"; }; class Item1 { position[]={2539.262,101.28188,2355.5034}; azimut=39.999996; id=23; side="EAST"; vehicle="uns_local_vc1d"; skill=0.40000001; }; class Item2 { position[]={2540.7942,101.28188,2354.218}; azimut=39.999996; id=24; side="EAST"; vehicle="uns_local_vc2b"; skill=0.40000001; }; class Item3 { position[]={2542.3262,101.28188,2352.9324}; azimut=39.999996; id=25; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item4 { position[]={2543.8582,101.28188,2351.6467}; azimut=39.999996; id=26; side="EAST"; vehicle="uns_local_vc1a"; skill=0.40000001; }; class Item5 { position[]={2545.3904,101.28188,2350.3613}; azimut=39.999996; id=27; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item6 { position[]={2546.9224,101.28188,2349.0757}; azimut=39.999996; id=28; side="EAST"; vehicle="uns_local_vc1b"; skill=0.40000001; }; class Item7 { position[]={2548.4546,101.28188,2347.79}; azimut=39.999996; id=29; side="EAST"; vehicle="uns_local_vc1c"; skill=0.40000001; }; class Item8 { position[]={2549.9866,101.28188,2346.5044}; azimut=39.999996; id=30; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item9 { position[]={2551.5188,101.28188,2345.219}; azimut=39.999996; id=31; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; class Item10 { position[]={2553.0508,101.28188,2343.9333}; azimut=39.999996; id=32; side="EAST"; vehicle="uns_local_vc1e"; skill=0.40000001; }; class Item11 { position[]={2554.583,101.28188,2342.6477}; azimut=39.999996; id=33; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; }; }; class Item3 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2175.4221,101.75782,2336.4758}; azimut=240; id=34; side="EAST"; vehicle="uns_local_vc1d"; rank="CORPORAL"; skill=0.44999999; }; class Item1 { position[]={2174.4221,100.47179,2338.2078}; azimut=240; id=35; side="EAST"; vehicle="uns_local_vc2b"; skill=0.40000001; }; class Item2 { position[]={2173.4221,99.153343,2339.9399}; azimut=240; id=36; side="EAST"; vehicle="uns_local_vc2a"; rank="CORPORAL"; skill=0.44999999; }; class Item3 { position[]={2172.4221,97.622543,2341.6719}; azimut=240; id=37; side="EAST"; vehicle="uns_local_vc1b"; rank="CORPORAL"; skill=0.44999999; }; class Item4 { position[]={2171.4221,96.083847,2343.4041}; azimut=240; id=38; side="EAST"; vehicle="uns_local_vc1e"; skill=0.40000001; }; class Item5 { position[]={2172.592,104.47913,2331.3777}; azimut=240; id=39; side="EAST"; vehicle="uns_local_vc1f"; leader=1; rank="SERGEANT"; skill=0.5; init="0 = [group this, this, 100] call bis_fnc_taskPatrol"; }; }; }; }; class Vehicles { items=2; class Item0 { position[]={2528.3545,101.28188,2368.5557}; azimut=40; id=40; side="EMPTY"; vehicle="Campfire_burning_F"; leader=1; skill=0.44999999; }; class Item1 { position[]={2526.186,101.28188,2358.5308}; azimut=40; id=41; side="EMPTY"; vehicle="Campfire_burning_F"; leader=1; skill=0.44999999; }; }; class Markers { items=1; class Item0 { position[]={2530.697,101.28188,2354.585}; name="mark1"; text="Capture the camp"; type="mil_objective"; colorName="ColorGreen"; }; }; class Sensors { items=1; class Item0 { position[]={2530.7036,101.28188,2348.5908}; a=500; b=500; activationBy="EAST"; activationType="NOT PRESENT"; repeating=1; interruptable=1; type="END1"; age="UNKNOWN"; class Effects { }; }; }; }; class Intro { addOns[]= { "dakrong" }; addOnsAuto[]= { "dakrong" }; randomSeed=1740218; class Intel { timeOfChanges=1800.0002; startWind=0.1; startWaves=0.1; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=1969; month=7; day=6; hour=13; minute=0; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; }; class OutroWin { addOns[]= { "dakrong" }; addOnsAuto[]= { "dakrong" }; randomSeed=9238679; class Intel { timeOfChanges=1800.0002; startWind=0.1; startWaves=0.1; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=1969; month=7; day=6; hour=13; minute=0; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; }; class OutroLoose { addOns[]= { "dakrong" }; addOnsAuto[]= { "dakrong" }; randomSeed=6435862; class Intel { timeOfChanges=1800.0002; startWind=0.1; startWaves=0.1; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=1969; month=7; day=6; hour=13; minute=0; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; }; It's bare bones though, it was made in 5 minutes! ^^ 1 Share this post Link to post Share on other sites
NakedSquirrel 24 Posted December 16, 2015 I was just informed its from ace 3.. :) Yessir, I'm using ACE3, JSRS3, and Blastcore Visuals ontop of the UNSUNG mod. I try my best not to stack mods, but these really add to the visual/sound/physics of ARMA3, and they are hard not to add (if they are compatible). Just be careful throwing a grenade in ACE, because shrapnel flies back at you. I nearly took my own head off in that play test lol. I was wondering, are the old radio sounds packed in the UNSUNG Alpha? I'm using a very basic/old script I did for ARMA 2 for the radio operator's chatter, but it's a bulky 6mb on any mission I add it to because of all of the .ogg files. I avoided putting it in any published missions because it dramatically increases the file size. If you guys would like the snippets of .ogg sound bites I've gathered, I wouldn't mind sending them to you. I mostly picked out snippets of static, vague radio chatter, or people talking over each other. I gave up on the project because you guys eventually implemented a sound script to the RTOs in ARMA2. So I'm wondering how people are playing this? Are you guys just making your own missions in the editor or is there a template mission included in the files? What's here looks breathtaking but I have no mission making skills. :( I'll publish some once I can finish a decent string of them and work out the kinks. I haven't touched the editor in a while, and sometimes it feels like I'm reinventing the wheel every time I do. 3 Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 16, 2015 Yessir, I'm using ACE3, JSRS3, and Blastcore Visuals ontop of the UNSUNG mod. I try my best not to stack mods, but these really add to the visual/sound/physics of ARMA3, and they are hard not to add (if they are compatible). Just be careful throwing a grenade in ACE, because shrapnel flies back at you. I nearly took my own head off in that play test lol. I was wondering, are the old radio sounds packed in the UNSUNG Alpha? I'm using a very basic/old script I did for ARMA 2 for the radio operator's chatter, but it's a bulky 6mb on any mission I add it to because of all of the .ogg files. I avoided putting it in any published missions because it dramatically increases the file size. If you guys would like the snippets of .ogg sound bites I've gathered, I wouldn't mind sending them to you. I mostly picked out snippets of static, vague radio chatter, or people talking over each other. I gave up on the project because you guys eventually implemented a sound script to the RTOs in ARMA2. I'll publish some once I can finish a decent string of them and work out the kinks. I haven't touched the editor in a while, and sometimes it feels like I'm reinventing the wheel every time I do. Unfortunately, due to some changes with arma 3 that many of us are still getting used to we weren't able to port everything. However, we do have ambient radio chatter as a point of discussion thanks to you. We will update everyone on this in due time, although it may not be included anytime soon. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 16, 2015 There's no official mission that I'm aware of; the only one I saw so far is a heli transport mission. Have a look at Jester814 video tutorials mate, you don't need much to have fun in editor : some squads, a few waypoints for the aggressors, set a bit of fog or rain, and go kick some ass! EDIT : or you can give this a go - basic mission I made to toy around before going to bed : mission.sqm version=12; class Mission { addOns[]= { "uns_army", "uns_east", "A3_Structures_F_Civ_Camping", "dakrong" }; addOnsAuto[]= { "uns_army", "uns_east", "A3_Structures_F_Civ_Camping", "dakrong" }; randomSeed=11011941; class Intel { resistanceWest=0; startWeather=0.39999998; startWind=0.099999994; startWaves=0.099999994; forecastWeather=0.84999996; forecastWind=0.099999994; forecastWaves=0.099999994; rainForced=1; lightningsForced=1; year=1982; month=7; day=6; hour=4; minute=20; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; class Groups { items=4; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={1721.6107,3.9581306,2228.3179}; azimut=71.410378; id=0; side="WEST"; vehicle="uns_army_2a"; leader=1; rank="LIEUTENANT"; skill=0.55000001; }; class Item1 { position[]={1717.8282,3.2996423,2223.8811}; azimut=71.410378; id=1; side="WEST"; vehicle="uns_army_8a"; skill=0.40000001; }; class Item2 { position[]={1718.4663,3.2456627,2221.9851}; azimut=71.410378; id=2; side="WEST"; vehicle="uns_army_3amg"; skill=0.40000001; }; class Item3 { position[]={1719.1039,3.2103968,2220.0894}; azimut=71.410378; id=3; side="WEST"; vehicle="uns_army_8b"; rank="SERGEANT"; skill=0.5; }; class Item4 { position[]={1719.7418,3.1732998,2218.1936}; azimut=71.4104; id=4; side="WEST"; vehicle="uns_army_2bmed"; player="PLAYER COMMANDER"; rank="CORPORAL"; skill=0.44999999; }; class Item5 { position[]={1720.379,3.1479731,2216.2974}; azimut=71.410378; id=5; side="WEST"; vehicle="uns_army_7brto"; skill=0.40000001; }; class Item6 { position[]={1721.0166,3.1254685,2214.4021}; azimut=71.410378; id=6; side="WEST"; vehicle="uns_army_6agren"; skill=0.40000001; }; class Item7 { position[]={1721.6545,3.1146374,2212.5068}; azimut=71.410378; id=7; side="WEST"; vehicle="uns_army_8c"; skill=0.40000001; }; class Item8 { position[]={1722.2915,3.1157739,2210.6106}; azimut=71.410378; id=8; side="WEST"; vehicle="uns_army_8ab"; skill=0.40000001; }; class Item9 { position[]={1722.9296,3.1117148,2208.7156}; azimut=71.410378; id=9; side="WEST"; vehicle="uns_army_8d"; skill=0.40000001; }; }; class Waypoints { items=1; class Item0 { position[]={2525.0559,101.28188,2362.8884}; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=12; class Item0 { position[]={2521.7417,101.28188,2363.0742}; azimut=145; id=10; side="EAST"; vehicle="uns_local_vc2e"; leader=1; rank="CORPORAL"; skill=0.44999999; }; class Item1 { position[]={2516.4163,101.28188,2365.4492}; azimut=145; id=11; side="EAST"; vehicle="uns_local_vc1d"; skill=0.40000001; }; class Item2 { position[]={2514.7781,101.28188,2364.302}; azimut=145; id=12; side="EAST"; vehicle="uns_local_vc2b"; skill=0.40000001; }; class Item3 { position[]={2513.1396,101.28188,2363.1548}; azimut=145; id=13; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item4 { position[]={2511.5015,101.28188,2362.0078}; azimut=145; id=14; side="EAST"; vehicle="uns_local_vc1a"; skill=0.40000001; }; class Item5 { position[]={2509.863,101.28188,2360.8606}; azimut=145; id=15; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item6 { position[]={2508.2249,101.28188,2359.7134}; azimut=145; id=16; side="EAST"; vehicle="uns_local_vc1b"; skill=0.40000001; }; class Item7 { position[]={2506.5864,101.28188,2358.5662}; azimut=145; id=17; side="EAST"; vehicle="uns_local_vc1c"; skill=0.40000001; }; class Item8 { position[]={2504.9482,101.28188,2357.4192}; azimut=145; id=18; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item9 { position[]={2503.3098,101.28188,2356.272}; azimut=145; id=19; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; class Item10 { position[]={2501.6716,101.28188,2355.1248}; azimut=145; id=20; side="EAST"; vehicle="uns_local_vc1e"; skill=0.40000001; }; class Item11 { position[]={2500.0332,101.28188,2353.9778}; azimut=145; id=21; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; }; class Waypoints { items=1; class Item0 { position[]={2524.6431,101.28188,2360.2139}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=12; class Item0 { position[]={2540.1777,101.28188,2361.2622}; azimut=40; id=22; side="EAST"; vehicle="uns_local_vc2e"; leader=1; rank="CORPORAL"; skill=0.44999999; init="0 = [group this, this, 100] call bis_fnc_taskPatrol"; }; class Item1 { position[]={2539.262,101.28188,2355.5034}; azimut=39.999996; id=23; side="EAST"; vehicle="uns_local_vc1d"; skill=0.40000001; }; class Item2 { position[]={2540.7942,101.28188,2354.218}; azimut=39.999996; id=24; side="EAST"; vehicle="uns_local_vc2b"; skill=0.40000001; }; class Item3 { position[]={2542.3262,101.28188,2352.9324}; azimut=39.999996; id=25; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item4 { position[]={2543.8582,101.28188,2351.6467}; azimut=39.999996; id=26; side="EAST"; vehicle="uns_local_vc1a"; skill=0.40000001; }; class Item5 { position[]={2545.3904,101.28188,2350.3613}; azimut=39.999996; id=27; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item6 { position[]={2546.9224,101.28188,2349.0757}; azimut=39.999996; id=28; side="EAST"; vehicle="uns_local_vc1b"; skill=0.40000001; }; class Item7 { position[]={2548.4546,101.28188,2347.79}; azimut=39.999996; id=29; side="EAST"; vehicle="uns_local_vc1c"; skill=0.40000001; }; class Item8 { position[]={2549.9866,101.28188,2346.5044}; azimut=39.999996; id=30; side="EAST"; vehicle="uns_local_vc2d"; skill=0.40000001; }; class Item9 { position[]={2551.5188,101.28188,2345.219}; azimut=39.999996; id=31; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; class Item10 { position[]={2553.0508,101.28188,2343.9333}; azimut=39.999996; id=32; side="EAST"; vehicle="uns_local_vc1e"; skill=0.40000001; }; class Item11 { position[]={2554.583,101.28188,2342.6477}; azimut=39.999996; id=33; side="EAST"; vehicle="uns_local_vc2a"; skill=0.40000001; }; }; }; class Item3 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2175.4221,101.75782,2336.4758}; azimut=240; id=34; side="EAST"; vehicle="uns_local_vc1d"; rank="CORPORAL"; skill=0.44999999; }; class Item1 { position[]={2174.4221,100.47179,2338.2078}; azimut=240; id=35; side="EAST"; vehicle="uns_local_vc2b"; skill=0.40000001; }; class Item2 { position[]={2173.4221,99.153343,2339.9399}; azimut=240; id=36; side="EAST"; vehicle="uns_local_vc2a"; rank="CORPORAL"; skill=0.44999999; }; class Item3 { position[]={2172.4221,97.622543,2341.6719}; azimut=240; id=37; side="EAST"; vehicle="uns_local_vc1b"; rank="CORPORAL"; skill=0.44999999; }; class Item4 { position[]={2171.4221,96.083847,2343.4041}; azimut=240; id=38; side="EAST"; vehicle="uns_local_vc1e"; skill=0.40000001; }; class Item5 { position[]={2172.592,104.47913,2331.3777}; azimut=240; id=39; side="EAST"; vehicle="uns_local_vc1f"; leader=1; rank="SERGEANT"; skill=0.5; init="0 = [group this, this, 100] call bis_fnc_taskPatrol"; }; }; }; }; class Vehicles { items=2; class Item0 { position[]={2528.3545,101.28188,2368.5557}; azimut=40; id=40; side="EMPTY"; vehicle="Campfire_burning_F"; leader=1; skill=0.44999999; }; class Item1 { position[]={2526.186,101.28188,2358.5308}; azimut=40; id=41; side="EMPTY"; vehicle="Campfire_burning_F"; leader=1; skill=0.44999999; }; }; class Markers { items=1; class Item0 { position[]={2530.697,101.28188,2354.585}; name="mark1"; text="Capture the camp"; type="mil_objective"; colorName="ColorGreen"; }; }; class Sensors { items=1; class Item0 { position[]={2530.7036,101.28188,2348.5908}; a=500; b=500; activationBy="EAST"; activationType="NOT PRESENT"; repeating=1; interruptable=1; type="END1"; age="UNKNOWN"; class Effects { }; }; }; }; class Intro { addOns[]= { "dakrong" }; addOnsAuto[]= { "dakrong" }; randomSeed=1740218; class Intel { timeOfChanges=1800.0002; startWind=0.1; startWaves=0.1; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=1969; month=7; day=6; hour=13; minute=0; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; }; class OutroWin { addOns[]= { "dakrong" }; addOnsAuto[]= { "dakrong" }; randomSeed=9238679; class Intel { timeOfChanges=1800.0002; startWind=0.1; startWaves=0.1; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=1969; month=7; day=6; hour=13; minute=0; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; }; class OutroLoose { addOns[]= { "dakrong" }; addOnsAuto[]= { "dakrong" }; randomSeed=6435862; class Intel { timeOfChanges=1800.0002; startWind=0.1; startWaves=0.1; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=1969; month=7; day=6; hour=13; minute=0; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; }; }; It's bare bones though, it was made in 5 minutes! ^^ Thanks, Haleks. *plunks in folder* *presses play* *splash-screen: "Ravage-nam" You bastard. ;) Looking forward to whatever this is you cooked up. I have no idea what to expect from Unsung actually which is quite exciting. I love surprises. Share this post Link to post Share on other sites