hcpookie 3770 Posted February 16, 2016 Just need to correct the plane from sinking into the ground :) Consider this: driveOnComponent[] = {"wheel_1","wheel_2","wheel_3"}; That's what made my EF2000 sink into the gound. 1 Share this post Link to post Share on other sites
srbknight 925 Posted February 16, 2016 On 16/02/2016 at 12:49 AM, R0adki11 said: Further update, Mig21 is now working largely. Just need to correct the plane from sinking into the ground :) jeezzz 21's i have forgot that plane great work ! 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted February 16, 2016 A small important update, Mig21 is now flying and landing correctly. Moving on to setting up the weapon systems now :) 3 Share this post Link to post Share on other sites
R0adki11 3949 Posted March 26, 2016 A small update is due shortly, currently tweaking my infantry units to make sure that they are setup to use the new editorSubcategories that came with Eden. Makes the Eden editor a lot tidier :) 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted April 22, 2016 Small update, hope to push out the Eden update in the next couple of days, its been tested enough now. Also looking to make the Nogovan's in the future an expansion of CUP, as this will allow me to use Arma2 content. Which will allow me to add in the following vehicles: T72, T72CZ4, BMP1, BMP2, UH1, Mi8/Mi17, Mi24, C130, Landrovers, Urals etc :) Share this post Link to post Share on other sites
R0adki11 3949 Posted April 23, 2016 Nogovan Armed Forces - NAF - Update 1.1 - The Eden Update REQUIREMENTS: NAF requires the latest version of Community Base Addons: http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3NAF requires the latest version of HLC Weapons Core: https://forums.bistudio.com/topic/163106-toadies-smallarms-and-animations-for-arma3/NAF requires the latest version of HLC G3 Pack: https://forums.bistudio.com/topic/163106-toadies-smallarms-and-animations-for-arma3/ INSTALLATION:1. Extract the @NAFfolder from the .zip archive to your root arma 3 directory.2. Create a new shortcut or edit an existing one, and add @NAF-mod parameter, for a longer explanation see this tutorial: http://www.armaholic.com/forums.php?m=posts&q=208663. Launch Arma 3 from the shortcut you created. CHANGELOG: Initial release (v1.0). No known Issues. Updated release (v1.1): Added Nogovan Urban based Units for the RangersAdded Eden Groups so that the Eden editor is much more tider and simpler to find unitsAdded some new insignia to the editor/virtual arsenalAdded some additional pre-equipped weapon load outs for specialist troops.Lots of Configuration and config tiding. CREDITS & THANKS: R0adki11 - Config Work / Unit textures.LykosMactire for creating a Nogovan Oak Camo based on Pantera camo.vanschmoozin for creating Nogovan Oak camo and an updated version of the Pantera Camo - see his great work here: https://forums.bistudio.com/topic/185842-vsm-gear-pack/Meaty for his reskins and permission to use his Arid Camo - https://forums.bistudio.com/topic/164304-meatys-reskins-sourcesBohemia Interactive - ArmA 3 for the great game we all love. WEBSITE: http://naf.8bit-online.co.uk DOWNLOAD - RELEASE 1.1 http://naf.8bit-online.co.uk/wp-content/plugins/download-monitor/download.php?id=38 EULA: http://naf.8bit-online.co.uk/standard-eula/ 4 Share this post Link to post Share on other sites
Guest Posted April 23, 2016 New version frontpaged on the Armaholic homepage. Nogovan Armed Forces v1.0 NIArms G3 Rifle Pack NIArms Core Community Base Addons Share this post Link to post Share on other sites
sonsalt6 105 Posted April 23, 2016 Updated mod v1.1 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 26, 2016 The guys over on the Armaholic YouTube channel have put together a great video featuring my units in action: I best get on and add some vehicles to the mod :) 3 Share this post Link to post Share on other sites
R0adki11 3949 Posted July 5, 2016 Just a quick image of some Cold War Era inspired Nogovan Units ive started working on: 5 Share this post Link to post Share on other sites
R0adki11 3949 Posted August 2, 2016 Small Update, here's another 85 Era Screenshot: Also hope to release an update shortly, this update will release vehicles which will require CUP. I am also thinking of adding CUP assets into my infantry packs, any thoughts on this let me know. 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted August 2, 2016 In My Opinion: I feel that the Arma-2 era factions was the "sweet spot" for assets, so CUP is essential to Arma 3. :) 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted August 3, 2016 In My Opinion: I feel that the Arma-2 era factions was the "sweet spot" for assets, so CUP is essential to Arma 3. :) I have to agree, it means i can give some my infantry units some more diverse load-outs :) 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted August 14, 2016 Currently working on some unique weapons for my units, adding in the HK32 for my special forces: 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted January 19, 2017 Just a small update to those that maybe still interested in this mod, if there are any? Due to lack of free time, and changes in work commitments this mod is on hiatus until further notice. 2 Share this post Link to post Share on other sites
souldrinker 74 Posted January 19, 2017 1 hour ago, R0adki11 said: Just a small update to those that maybe still interested in this mod, if there are any? Due to lack of free time, and changes in work commitments this mod is on hiatus until further notice. Sad to hear mate, i'll be keen to see what you come up with if you ever pick back up working on it. All the best 2 Share this post Link to post Share on other sites
jeza 5417 Posted January 19, 2017 Hopefully you'll be able to get back to it down the line mate, great little addition and still looking forward to those weaps, that HK looks promising :) 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted January 19, 2017 3 hours ago, jeza said: Hopefully you'll be able to get back to it down the line mate, great little addition and still looking forward to those weaps, that HK looks promising :) 3 hours ago, souldrinker said: Sad to hear mate, i'll be keen to see what you come up with if you ever pick back up working on it. All the best Thanks both, hope to come back to the Nogovan Units, after making the faction for OFP, Arma1 (though unreleased), Arma2 and Arma3 i will be back in the future. 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted March 3, 2017 So after a few months off, ive got some new work in progress. These units are using retextured CSAT uniforms, textures are by the talented vanschmoozin. 4 Share this post Link to post Share on other sites
warlord554 2065 Posted March 3, 2017 wow takes me back to the Nogova days! awesome stuff man 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted May 29, 2017 A small update, will be adding proper groups shortly so that they work with ALIVE. 4 Share this post Link to post Share on other sites
R0adki11 3949 Posted December 16, 2017 On 29/05/2017 at 5:46 PM, R0adki11 said: A small update, will be adding proper groups shortly so that they work with ALIVE. Well this update was delayed alot. Over the Christmas break i hope to finish this, plus add some units and more variation into the mod. I am also working on porting an tank to Arma3: T55 T55AMV T55AM 10 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted December 18, 2017 T55A Model is now working in game, some of the things that need to be done are: Resolve commander optics, can't turn the commander turret Resolve the commander been unable able to fire the DSHKM when turned out. Sound issues Exhaust issues Texture issues Gunner optics not tracking with the turret. 7 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 18, 2017 Looking good! Consider looking at the model.cfg animation names. For example I was importing a tank model recently and the model.cfg's turret/gun animation names were the Czech names "otocvez" and "otochlaven", whereas in the config.cpp the "animationsourcegun/animationsourceturret" was "MainGun" and "mainTurret". Renamed model.cfg to those and presto it worked. Some of the imports seem to have these annoying little problems! 1 Share this post Link to post Share on other sites
yevgeni89 163 Posted December 19, 2017 Glad to see those t=55's will once again roar across Nogova ! 1 Share this post Link to post Share on other sites