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silola

[WIP] Terrain "X-Cam-Taunus"

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Thank you for your answer,

 

would it be possible more details on how to do this mask? Magic wand ? Color ranges? the original image is how many pixels? is what it is modified with Clone stamp tool?

 

for roads, it's not photoshop, illustrator looks like (vector)

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:o  :o  :o  :o  :o  :o  :o  :o  :o  :o

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Looks real good!

Is this another showcase map, or is it really meant to be played on?

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Looks real good!

Is this another showcase map, or is it really meant to be played on?

 

 Of course it is meant to be played  :D

 

We try to find the best compromise in terms of details vs. playability.

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This looks so amazing... will there be the infamous Kreisel in Königstein? ;P

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I noticed that the terrain texture in the towns have orange blots on them, which are roofs of buildings from the satellite image. Are you going to photoshop them out?

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Yes, that's the last working step.

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Oops ... to late ;)

 

OZJKVIr.jpg

 

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Silola

  • Like 17

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Good work Iam so much forward to it!! BUT This terrain is not too demanding and HW slow computers ? :)

 

Greets DonbassCZ​

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Hello, we can take no consideration for elderly or slow PC.  Is a everybody self problem , how he copes with the map.

We can not build a beautiful island, with the standard for low budget PC. For everyone it will be a matter of settings.
I cant and i dont need 12000 meters visibility and many Object Count in a Map with Forrest Terrain.
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We build Taunus for Arma 4, that means, as soon as Arma 4 is released you are able to play Arma3@taunus ... maybe :lol:

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Haha, great work guys. I took a little break (RL stuff) and continuing my work now...

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Road network finished ... round about 1000 paths :)

 

rFH1rWm.jpg

 

Silola

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And now we define Road Sign names for Towns. Who volunteered to build this??????? :couch: 

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