cosmic10r 2331 Posted September 29, 2015 I really want to try it out, but i can't find the mod anywhere. Maybe he's still working on it, that or i have no idea. Would be great to do a series of tests with it. That was uploaded 7 mths ago... i just commented on the thread but I doubt he is still active which is a shame as this has a toooon of potential. based on what he has done... and where I am at... it is entirely possible... altho it may take someone talented like BB to finish it off The throw should be fairly easy to config... The hook should be fairly easy for a 3d modeler... and the rest the community could no doubt complete .... as it took a short time for me to create a rope and attach myself to it... would be nice to see... if a few people wanted to collaborate on it as I doubt Levrik is still active Share this post Link to post Share on other sites
bad benson 1733 Posted September 30, 2015 i'm thinking about putting a prototype in my next release. i already have something where you throw it. and then you can go up it slow or down it fast (if the old code still works). can't see myself doing anims for it because i just don't think it's worth it tbh. but can't hurt to have the current state in there to fool around in coop with friends. we'll see. no guarantees. Share this post Link to post Share on other sites
cosmic10r 2331 Posted September 30, 2015 i'm thinking about putting a prototype in my next release. i already have something where you throw it. and then you can go up it slow or down it fast (if the old code still works). can't see myself doing anims for it because i just don't think it's worth it tbh. but can't hurt to have the current state in there to fool around in coop with friends. we'll see. no guarantees.I will likely keep working on it just for kicks but would love to see your working version if u release it.I was thinking about having the mouse wheel control the ascent/descent but started screwing around with attaching ropes to stuff... lol Anim wise I would agree altho I did a bunch of testing with existing anims and there would be something passable in there. Coop is exactly what I was thinking as it would be handy for rooftop over watch when mikey74 is running in guns a blazing ;) Share this post Link to post Share on other sites
grooovy 20 Posted October 1, 2015 I just saw the video that's amazing I really hope they add something like this in the near future. Share this post Link to post Share on other sites
fabio_chavez 103 Posted October 1, 2015 Is it possible meanwhile to pull vehicles? I was told thats it is neccesarry to get to work articulated vehicles Share this post Link to post Share on other sites
schadler17 36 Posted October 1, 2015 Much want, need have. Not much of a scripter myself, but what I do know could help if needed. Always looking to try making/editing new things to better my shooper dooper shcripting shkills. Share this post Link to post Share on other sites
msy 22 Posted October 2, 2015 No. Well, IMO it depends whether regular infantry broadly uses those in real life or not. Arma 3 is about conventional infantry, not a zombie survival game S.W.A.T. operations. There are many cool features around (FW AFM, Steel Beasts-level tank simulation, mud from Spin Tires and so on) but most of them are out of game's scope. You should think further. ARMA3 is not all about arma3's original campaigns and scienaries. ARMA3 is about ALL mod that can be made and can be fun than original settings. Because if there is no RPG like game mode or survival game mode, ARMA3 won't have so famos in STEAM. So, BIS should think how to let player have in-build jump, climb and more animations to meet the need for MOD world. Share this post Link to post Share on other sites
fabio_chavez 103 Posted October 2, 2015 BIS should think how to let player have in-build jump, climb and more animations...they would have to rewrite the complete engine from ground up, the first line of code is the one disabling jumping and all the rest of the code is build upon that line and everything is interrelated and intertwined in endless feedback loops that all revolve around not beeing able to jump, e.g. if you look in the direction of a town center, whether or not you have direct vision on it, you will notice a significant frame drop. the reason is that the engine simulation is checking every edge and every corner of every building to make sure it will not be possible to jump, thats also the reason for the huge performance impact of increased object distance, the simulation just has to keep so many more objects in check to make sure the will be no jump.It is also important not to put this into question because to change it would amount to a Sacrilege and result in an amount of "go play CoD Kid" flames that would not be processable by recent hardware and break the internet. Im not overdramatizing. [edit:] btw. even if jumping was enabled (god forbid), you would fall from the map due to clipping, the way clipping works in arma is merely a backup system to obstruct jumping and therefore perfectly functional. Share this post Link to post Share on other sites
semiconductor 309 Posted October 2, 2015 So, BIS should think how to let player have in-build jump, climb and more animations to meet the need for MOD world. Yeah, there's no disagreeing with that. The thing is, pretty much every feature would be cool or would be greatly anticipated by some modder. And "cool" or "greatly anticipated" is not exactly a valid justification for spending time and money to a commercial company. People quite ofthen on those forums demand everything imaginable from professional flight model and realistic air combat to terrain deformation and fully functional aircraft carriers stating that "It would be so cool BI do it asap!". They don't seem to care about obvious engine limitations or about BI's ability to implement certain feature or even actual demand from community (here's another problem - AL/WL players are already happy an don't really need all this stuff; they will leave Arma once they get bored anyway), they just ask for something without thinking about whether their requests are reasonable for BI or not all things considered. Well, of course it's never hurts to ask but what's the point of constant asking for something that's impossible or unreasonable? It won't get us anywhere. I'm just using Arma's focus as a relatively solid point of reference in order to attempt to predict whether BI would be interested in some feature or not. Of course I could be wrong, I don't know about BI's inner workings more than average Arma player after all. Maybe they indeed don't care about Arma's setting as a military game and consistency of its features with that setting and instead aiming to implement as many different engine features as possible but I frankly find it somewhat doubtful. Share this post Link to post Share on other sites
fabio_chavez 103 Posted October 2, 2015 Either that, or you are rationalizing the absence of something minor that nonetheless would make very much sense to be implemented officially or at least, to be opened up for modders to implement them self with reasonable effort and the prospect of decent realization (aka not some glitchy compromise). Share this post Link to post Share on other sites
semiconductor 309 Posted October 3, 2015 you are rationalizing the absence of something minor Interesting. And why, in your opinion, somebody would object and rationalize the absence something from which he has nothing to lose and everything to gain? I'm not an undercover BI employee who was tasked with changing community's mind against requesting new features, if that's what you're thinking. :D But I'm certainly open for all job offers coming from Bohemia Interactive. (: Share this post Link to post Share on other sites
semiconductor 309 Posted October 3, 2015 you have to answer that to youself :) Frankly, I already have some guesses concerning your obvious preference towards misplaced sarcasm and unfounded accusations over calm discussion. Just wanted to hear your side of a story and see whether some of your very emotional statements might be actually valid or at least based on something. Oh well, it seems that I "have to answer that to myself". Alright then. Share this post Link to post Share on other sites
en3x 209 Posted October 3, 2015 Frankly, I already have some guesses concerning your obvious preference towards misplaced sarcasm and unfounded accusations over calm discussion. Just wanted to hear your side of a story and see whether some of your very emotional statements might be actually valid or at least based on something. Oh well, it seems that I "have to answer that to myself". Alright then. Agreed. Share this post Link to post Share on other sites
cosmic10r 2331 Posted October 5, 2015 I have continued to look at this... in conjunction with BB this may be possible although I would consider current version 0.0000000000001 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 5, 2015 I have continued to look at this... in conjunction with BB this may be possible although I would consider current version 0.0000000000001 Every house needs a foundation. =D Though, i would love to hear BI's stance on the working version of the rappel feature, from their point of view without any time/resource constraints, would be interesting. Would mean we'd get more of a response than, "not priority, sorry, Expansion, lack of manpower, other response here". Share this post Link to post Share on other sites
cosmic10r 2331 Posted October 6, 2015 Every house needs a foundation. =D Though, i would love to hear BI's stance on the working version of the rappel feature, from their point of view without any time/resource constraints, would be interesting. Would mean we'd get more of a response than, "not priority, sorry, Expansion, lack of manpower, other response here". There are a number of technical challenges with this idea so in the end... it may not even be possible to get it functional and looking realistic. With that being said I'm pretty determined to find a working version... Share this post Link to post Share on other sites
pvt. partz 248 Posted October 12, 2015 I'd love to be able to hop up on a tank to have a looksee when on flat terrain! :P Share this post Link to post Share on other sites
danidr 5 Posted April 23, 2017 Any news about this? It would make for very interesting SF missions, as I suppose it could be even used on walkable ships... Thus using SEALs or similar SF procedures would be feasible and honestly, extremely cool :D Share this post Link to post Share on other sites
BroBeans. 279 Posted April 24, 2017 10 hours ago, danidr said: Any news about this? It would make for very interesting SF missions, as I suppose it could be even used on walkable ships... Thus using SEALs or similar SF procedures would be feasible and honestly, extremely cool :D You just necroed a thread that hasn't seen action since late 2015. And a simple search would probably come up with something like advanced urban rappeling 1 Share this post Link to post Share on other sites
psrkallez06 7 Posted October 25, 2017 Any news about this? Or does anyone know a mod that does something similar like a "grappling hook"? Cheers. Share this post Link to post Share on other sites
R0adki11 3949 Posted October 26, 2017 19 hours ago, psrkallez06 said: Any news about this? Or does anyone know a mod that does something similar like a "grappling hook"? Cheers. If you had searched, you should have found: https://forums.bistudio.com/forums/topic/192925-advanced-urban-rappelling/ Closing - no need to dig up an old thread. 1 Share this post Link to post Share on other sites