cyprus 16 Posted June 8, 2015 I posted about it earlier, but I never got a reply so I'm gonna post about it again because I'm still getting the issue. If I try to load a mission that uses anything from RHS, the mission won't load on a dedicated server. If I enable community base addons on the server, the mission loads fine. What happens exactly is that I select the mission, and I can choose the class just fine. I'll start the mission, and the mission will fail to load, and the server console shows an error saying I'm missing "rhsusf_c_troops". However, when I look at the rpt file, I can clearly see that rhsusf_c_troops is being loaded, so I don't know how this could be happening. The mission loads fine without cba on a listen server. I am running both my client and server on the same computer, and my server and client share the same folder, so the addons are being loaded from the same place. I tried moving all server files to a different hard drive, but that did not fix my issue. Here's the mission.sqm for the test mission I made; all it has is a single NATO rifleman, and a single M1A1: http://pastebin.com/bdT0MEX3 Here's an rpt of me trying to load that mission WITHOUT community base addons: http://pastebin.com/u6gg6dZW Here's an rpt of me trying to load that mission WITH community base addons: http://pastebin.com/ZZpbwsVn Share this post Link to post Share on other sites
reyhard 2082 Posted June 8, 2015 I posted about it earlier, but I never got a reply so I'm gonna post about it again because I'm still getting the issue. If I try to load a mission that uses anything from RHS, the mission won't load on a dedicated server. If I enable community base addons on the server, the mission loads fine. What happens exactly is that I select the mission, and I can choose the class just fine. I'll start the mission, and the mission will fail to load, and the server console shows an error saying I'm missing "rhsusf_c_troops". However, when I look at the rpt file, I can clearly see that rhsusf_c_troops is being loaded, so I don't know how this could be happening. The mission loads fine without cba on a listen server. I am running both my client and server on the same computer, and my server and client share the same folder, so the addons are being loaded from the same place. I tried moving all server files to a different hard drive, but that did not fix my issue. Here's the mission.sqm for the test mission I made; all it has is a single NATO rifleman, and a single M1A1: http://pastebin.com/bdT0MEX3 Here's an rpt of me trying to load that mission WITHOUT community base addons: http://pastebin.com/u6gg6dZW Here's an rpt of me trying to load that mission WITH community base addons: http://pastebin.com/ZZpbwsVn addOns[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "rhsusf_c_m1a1", "a3_map_altis" }; rhsusf_c_troops is missing in addons list which prevents dedicated server from loading stuff correctly. putting single rhs us crewman on map should solve the thing till next patch (as adding required addons rhsusf_c_troops to i.e. m1a1 cfg solves problem) Share this post Link to post Share on other sites
cyprus 16 Posted June 8, 2015 Thank you. That makes so much sense now. I've been having this issue for so long. All I did was put the line "rhsusf_c_troops" in the addOns section of the mission and it loaded. Is this issue already known, or should I put it on the feedback tracker? Share this post Link to post Share on other sites
cyprus 16 Posted June 8, 2015 Oh ok, awesome. Looking forward to the next version of RHS. Share this post Link to post Share on other sites
sargken 286 Posted June 8, 2015 Wondering about the faction classnames not working with ALIVE will that be fixed in the next update? Share this post Link to post Share on other sites
JustFacepalm 10 Posted June 9, 2015 Open any theme and u will see post about something doesnt work with ALIVE. Maybe problem in ALIVE. Learn DAC its true masterpiece! Share this post Link to post Share on other sites
mistyronin 1181 Posted June 9, 2015 Wondering about the faction classnames not working with ALIVE will that be fixed in the next update? From our official website's FAQ :) Are you going to fix incompatibilities with the mod XXX?Our mod provides mainly new content, and a few features that only affect our content. So there's nothing in our end that creates incompatibilities with other mods. So unfortunately there's nothing we can do in our end, it's up to other mod teams to add extend their features to RHS' content. Share this post Link to post Share on other sites
Mickyleitor 183 Posted June 9, 2015 (edited) Hi MistyRonin, Are your algorithm copyrighted on that FAQ?, I think I will use it more often... :j: "foreach(var question in questions) { if(question is Stupid) { return "We will consult the spirits"; } }" Edited June 9, 2015 by Mickyleitor Share this post Link to post Share on other sites
nerdwing 13 Posted June 9, 2015 In the future, are there plans to improve the systems for rotary-aviation assets like the Apache? Proper optical systems with accurate levels of zoom, LOAL/LOBL Hellfires etc? or are they outside the scope of the mod's goals at the moment? Share this post Link to post Share on other sites
PuFu 4600 Posted June 9, 2015 Hi MistyRonin, Are your algorithm copyrighted on that FAQ?, I think I will use it more often... :j: "foreach(var question in questions) { if(question is Stupid) { return "We will consult the spirits"; } }" Everything is copyrighted ;) Just kidding, use it with credits :p In the future, are there plans to improve the systems for rotary-aviation assets like the Apache? Proper optical systems with accurate levels of zoom, LOAL/LOBL Hellfires etc? or are they outside the scope of the mod's goals at the moment? In the future... Share this post Link to post Share on other sites
[ha]boris 49 Posted June 10, 2015 RHS Hello! BTR-70/80, M113, BMP almost ceased to respond to the cumulative hit anti-tank weapons (RPG-7/26). Share this post Link to post Share on other sites
mistyronin 1181 Posted June 10, 2015 boris;2949621']RHS Hello!BTR-70/80' date=' M113, BMP almost ceased to respond to the cumulative hit anti-tank weapons (RPG-7/26).[/quote'] Please try with only A3 vanilla and RHS. If you are still unable, report it to our Feedback tracker. Share this post Link to post Share on other sites
irfanahmed1979 10 Posted June 10, 2015 Congrats to RHS for winning MANW. Awesome mod. Is there a tutorial somewhere on how to use head tracking for aiming the guns on the Viper and Apache? Also I am getting the hang of it but still need to confirm; for the laser guided hellfire I first have to select the laser marker and point it towards the tank and pull the trigger to designate it and then select the hellfire and press the TAB key to lock the target, right? Can I use head tracking for aiming the laser marker? Share this post Link to post Share on other sites
sargken 286 Posted June 11, 2015 You cant, track targets to what i know. It would be a cool feature. Laser then to lock with Hellfire is t or r or Tab what ever one works for you. Share this post Link to post Share on other sites
StronkGoat 10 Posted June 11, 2015 I was watching some of your older livestreams. When you guys were playing a mission in Arma 3, you mentioned new Insurgent units. Is that something still in the works or finished? Share this post Link to post Share on other sites
sonsalt6 105 Posted June 11, 2015 Updated mod v0.3.8 available at withSIX. Download now by clicking: Hey Red Hammer Studios , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
soul_assassin 1750 Posted June 11, 2015 We're live! Another month, another update. Ok a bit more than a month but we think you will see that the wait was worth it! Many bug fixes, many new things around. Just turn on your updaters or head over to http://www.rhsmods.org/ to grab the torrents. Enjoy! Share this post Link to post Share on other sites
kecharles28 197 Posted June 11, 2015 Updated mod v0.3.8 available at withSIX. Download now by clicking: Hey Red hammer Studios , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted June 11, 2015 New versions frontpaged on the Armaholic homepage. RHS: Armed Forces Of The Russian Federation v0.3.8RHS: United States Armed Forces v0.3.8 ================================================ You are not registered on Armaholic, or at least not that we are aware of. Soon we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
semiconductor 309 Posted June 11, 2015 Oh, that's great news! :cool: As always, thank you guys for your outstanding work! :) Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted June 11, 2015 Thnks guys. This mod is how Arma should be. Keep up the great job! :cool: Share this post Link to post Share on other sites
Damian90 697 Posted June 11, 2015 Please remember however that there is still a lot of stuff to fix and do ahead of us. Share this post Link to post Share on other sites
i3r4ndon 16 Posted June 11, 2015 Can't seem to find the 240B anywhere in the Arsenal. Trying to place a ammo box with zeus doesn't allow me to place one inside of it either. :confused: Share this post Link to post Share on other sites