FFAAMOD 177 Posted December 21, 2016 New version is available: - Trucks IVECO M-250. - Trucks IVECO PEGASO 7226. - MQ-9 ReaperComplete changelogSubcribe from Steam Workshop More information of this is on our WIP channel. 5 Share this post Link to post Share on other sites
Guest Posted December 21, 2016 Release frontpaged on the Armaholic homepage. Spanish Army Mod FFAA v6.0.5 Share this post Link to post Share on other sites
mistyronin 1181 Posted December 22, 2016 Great work guys! I'm really fan of the new trucks. 3 Share this post Link to post Share on other sites
jeza 5416 Posted December 22, 2016 Glorious work team :) Had fun with NASAMS. 5 Share this post Link to post Share on other sites
p_siddy 58 Posted December 22, 2016 Literally some of the best work I've seen coming out recently. I keep joking that our unit should re role as Spanish Marines just to use this mod! The Reaper looks nice! Wish there was a RAF one! 2 Share this post Link to post Share on other sites
jeza 5416 Posted December 23, 2016 Quick question re the guns on the BAM. Previously managed to fire okay, but I get into the commander seat and right click to go to gun view and no luck in taking control, I can switch weapons but not use them. I read through your documentation to see if I was missing something but must of missed it? Could you give me a quick how to? Thanks. 1 Share this post Link to post Share on other sites
munger 25 Posted December 23, 2016 Hi guys. Thanks for the update. One question - is it possible to start a mission with the BAM underwater hatch already open? Is there an init command I can use for that? Share this post Link to post Share on other sites
Private Evans 498 Posted December 23, 2016 6 hours ago, jeza said: Quick question re the guns on the BAM. Previously managed to fire okay, but I get into the commander seat and right click to go to gun view and no luck in taking control, I can switch weapons but not use them. I read through your documentation to see if I was missing something but must of missed it? Could you give me a quick how to? Thanks. Same here .... 1 Share this post Link to post Share on other sites
Mickyleitor 183 Posted December 23, 2016 7 hours ago, jeza said: Quick question re the guns on the BAM. Previously managed to fire okay, but I get into the commander seat and right click to go to gun view and no luck in taking control, I can switch weapons but not use them. I read through your documentation to see if I was missing something but must of missed it? Could you give me a quick how to? Thanks. Ops! ... fixed and updated in steam workshop. Try again 3 hours ago, munger said: Hi guys. Thanks for the update. One question - is it possible to start a mission with the BAM underwater hatch already open? Is there an init command I can use for that? We haven't taken that point into consideration but you should able to do that with the following command (_bam is the ship unit), execute it in an external script (via execVM) not in the inicialization unit: waitUntil {!isnil {_bam getvariable "BuildFinished"}}; ((_bam getvariable "componentes") select 1) animateSource ["compuerta",1,true]; Greetings. 1 Share this post Link to post Share on other sites
Guest Posted December 23, 2016 Armaholic mirror updated: Spanish Army Mod FFAA v6.0.5.1 Share this post Link to post Share on other sites
Yoyodef 12 Posted December 23, 2016 Thanks for the great works! Do we still need to run the ace compat addon? Share this post Link to post Share on other sites
Sanya 97 Posted December 25, 2016 The canon of the EC665 Tiger should have greater recoil force. https://en.wikipedia.org/wiki/GIAT_30 Share this post Link to post Share on other sites
[evo] dan 79 Posted December 28, 2016 Great work on this guys. Now I've just got to get the clan to use this alongside CUP. Is there any way of getting the NASAMs back onto the truck at all or is it a case of once its off, its always off? Share this post Link to post Share on other sites
jakes 12 Posted December 30, 2016 Hi FFAA guys , great mod its really one of the best out there for compilations. One mayor problem....i get this error when i launch only the mod with a minimal map (only re-spawn module, BAM, a FFAA chopper and one playable character). Dedicated server...getting this error....only have CBA and FFAA running Share this post Link to post Share on other sites
Mickyleitor 183 Posted December 30, 2016 Quote Is there any way of getting the NASAMs back onto the truck at all or is it a case of once its off, its always off? Yes, go back to the truck just at the center of the hull and you will see an option saying "Load cargo", cargo has to be within 15 meters (Cargo can be every object with Vehicle-In-Vehicle configured, NASAMS Launcher has it enabled). Quote One mayor problem....i get this error when i launch only the mod with a minimal map (only re-spawn module, BAM, a FFAA chopper and one playable character). Check it without using FFAA MOD, create a new mission in the same map and some vanilla content. I'm afraid that isn't an issue in our side. As what's saying that window is you lack some game base addon (which I'm not sure why, maybe verifying the integrity of the local game cache ?) Share this post Link to post Share on other sites
jakes 12 Posted December 30, 2016 2 hours ago, Mickyleitor said: Yes, go back to the truck just at the center of the hull and you will see an option saying "Load cargo", cargo has to be within 15 meters (Cargo can be every object with Vehicle-In-Vehicle configured, NASAMS Launcher has it enabled). Check it without using FFAA MOD, create a new mission in the same map and some vanilla content. I'm afraid that isn't an issue in our side. As what's saying that window is you lack some game base addon (which I'm not sure why, maybe verifying the integrity of the local game cache ?) Just did reinstall will try again thx for feedback Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 12, 2017 More thx for you very good jobs !! I have one question, how we can move the B.A.M. ? In next update you can add function for drive the B.A.M please or it's complicated ? Thx Sorry for my bad english.... Share this post Link to post Share on other sites
Mickyleitor 183 Posted January 12, 2017 10 hours ago, Royal Eagles said: I have one question, how we can move the B.A.M. ? There is no way to move the B.A.M. 10 hours ago, Royal Eagles said: In next update you can add function for drive the B.A.M please or it's complicated ? It isn't complicated but due to engine limits, it lead to undesired behaviour in multiplayer sessions so we simply decided to not implemented it. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 12, 2017 Oh :( you can't work on this ? And we can't add BAM on mission in zeus ... Share this post Link to post Share on other sites
Yoyodef 12 Posted January 15, 2017 On 23/12/2016 at 7:02 PM, Yoyodef said: Thanks for the great works! Do we still need to run the ace compat addon? So, do we still need the ffaa ace compat ? Share this post Link to post Share on other sites
Mickyleitor 183 Posted January 15, 2017 3 hours ago, Yoyodef said: So, do we still need the ffaa ace compat ? Is there any reason to not use it? .... If you use ACE 3 and FFAA MOD together you will still need the ffaa ace 3 compat. Otherwise some functionalities of ACE 3 will not work with some FFAA content. Share this post Link to post Share on other sites
turner89 17 Posted January 18, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=844631705 This pack has your files in it. Not sure if they have your permission. Just a friendly FYI. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 19, 2017 Please need help, the BAM appears in duplicate. I put the BAM somewhere, and in games it is double.. Why ? Sorry for my bad english.. Share this post Link to post Share on other sites
Mickyleitor 183 Posted January 20, 2017 21 hours ago, Royal Eagles said: Please need help, the BAM appears in duplicate. I put the BAM somewhere, and in games it is double.. Why ? Sorry for my bad english.. Very strange, first notice of this. Are you really sure you are placing only a single B.A.M ? Where are you running your mission, SP, MP or Dedicated MP? Image of the issue could help here. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 20, 2017 In fact it was a bug of a do not know what, I start again the mission and all is well ... Other question , can you add the bam for zeus please ? Sorry for my bad english... Share this post Link to post Share on other sites