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FFAA Mod (Spanish Army Mod) - Release Thread

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On 3/10/2019 at 5:40 PM, NeilZar said:

I just checked out the mod and noticed that the mod overwrites more than half of the font definitions in the configs, why? I don't see why this mod should need to change the fonts.

 

It was first thing that I've noticed after unit I'm playing with started using this Mod.

 

Overally it is a really nice mod but this font change is really annoying, becouse of that I've decided to create small addon that fixes that issue.

 

So if someone else is also annoyed by that issue you can use this addon until authors fix it in their stuff:

https://steamcommunity.com/sharedfiles/filedetails/?id=1687770349

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10 hours ago, veteran29 said:

 

It was first thing that I've noticed after unit I'm playing with started using this Mod.

 

Overally it is a really nice mod but this font change is really annoying, becouse of that I've decided to create small addon that fixes that issue.

 

So if someone else is also annoyed by that issue you can use this addon until authors fix it in their stuff:

https://steamcommunity.com/sharedfiles/filedetails/?id=1687770349

 

Could you report it in our FFAA MOD Issue Tracker? The issue is more complex than I though and I miss information on how can I reproduce, what the error really is about... Thanks!

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Sure, at the time I was creating the addon issue tracker url was pointing to blank page 😛 that's why I decided to create small fix addon. 

 

I'll soon give you detailed info about where the issue is. 

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Hey Micky,

nice to see you again at the project. 

Happy to see also some progress at the mod. 

 

Greetings from Germany

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hi, first of all very nice mod, I am working on a Leopardo reskin for my clan and I encounter a problem: is it possible to disable the Spanish flags on the front and back of the tank please?

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Is there a reason why none of the AT weapons have sub munitions in their configs? Right now none of them do damage to tanks. At least I presume that's the reason why. I'll try to report it on the gitlab if you want to.

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Will there rivers in Lythium in the future? I'm seeing certain places/valley where the places seem suitable for water/river. For example the big dry river which cross the map in the middle, dividing the North and South side, each side with respective City. That river show signs of mug and dirty, so the water color should be brown, like the one we see in Sugar Lake terrain. The brown following/or not water in that currently dry river would be damn cool to be Arma 3 map!!:D

We still have to see map with major river like that in Arma 3(Lavonia river bit  small).

 

 The teasers on upcoming contents are looking great! Thanks for the work done ffaa team.

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Hello FFAA team! Can I get permission to use Lythium ground textures on my project?

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On 11/1/2019 at 9:48 AM, Bukain said:

Will there rivers in Lythium in the future? I'm seeing certain places/valley where the places seem suitable for water/river. For example the big dry river which cross the map in the middle, dividing the North and South side, each side with respective City. That river show signs of mug and dirty, so the water color should be brown, like the one we see in Sugar Lake terrain. The brown following/or not water in that currently dry river would be damn cool to be Arma 3 map!!:D

We still have to see map with major river like that in Arma 3(Lavonia river bit  small).

 

 The teasers on upcoming contents are looking great! Thanks for the work done ffaa team.

 

On 5/24/2020 at 9:13 PM, pvtTunt said:

Hello FFAA team! Can I get permission to use Lythium ground textures on my project?

 

We only did the buildings and as Lythium isn't managed by FFAA MOD Team anymore, further issues/suggestions about Lythium map may go directly to the map author via steam or BI forum if a report can't be done at the Lythium issue Tracker.

 

Thank you.

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Hi guys!

It's been a long time without any update even with WIP ones so here is the explanation.


Since the last year our team have been involved in a new course called "3D Modelation in Blender 2.8 for Videogames" given to all who wanted in the Spanish Community free of charge by the hand of our talented friend Raven (@JCL_3D). That was a time consuming but worth task as in the end, all of us learned some precious lessons and those who want, can now help to the FFAA MOD Team core or apply the "Know how" to other game platform.


In total, there were 24 sessions with an average of 30 minutes of duration that you can check in his channel (sorry it's only available in Spanish)

1998d58bb5aef92d287ed23c3bf17681.png

 

On the other hand, the modification of the Spanish Armed Forces for ArmA saga has been developed for over 15 years by a group of enthusiasts with the idea of introducing a variety of content of the Spanish Forces, including both personal weaponry, land, air and sea units reaching a high fidelity never seen before in the context of the Spanish community.

The development team is made up of a very small team that dedicates its free time and selflessly to work continuously to offer new content, learning more and more tools and adapting to better techniques by doing the best it can on our side. There are many hours that we have invested for the enjoyment of the community without any economic compensation and our goal is that it is always so.

 

92acfb727efd77cacffc9fc380c336b2.jpg

 

However, although our content is free, we have to cover some basic expenses to maintain the computer resources such as; domain and web hosting, data storage costs where we can host all the source code of the project as well as reference material such as photos, videos, plans, etc... and especially the cost of software licenses for the tools used by some of our artists for many of the add-ons.

 

Until now, we have been able to cover these economic expenses without interruption but the situation for many of us has changed in recent years and we are obliged to ask for help from you, the real beneficiaries of the project.

Paypal-Donate-Button-Image.png

And if you can't collaborate financially, don't worry, you have all the content that, as usual, we offer for free through the usual distribution channels.

 

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Do you feel identified with the artistic and technical skills of video?

 

We also need help in development, do not hesitate to contact us through social networks or email!

 

We, for our part, are committed to continue working, listening to your proposals, fostering an environment of development for the community and preparing for the new challenges that are yet to come on this and other platform ;).

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Hello,
The FFAA MOD team is proud to present you the new update V6.1.4.

e1a820ba39181f2db4e0e44d06190903.png

 

This version brings with it content very present nowadays in the Spanish Armed Forces, like the VAMTAC ST5 or M109 in the Spanish Army.
The VAMTAC ST5 versions have been lovingly crafted and faithfully represented by our modeler @Lobo in its 4 available versions, with a mount for an MG3, M2, LAG40 or a Spike launcher as well as an interior cockpit that give the player the feeling of being in front of a real VAMTAC ST5.
As for the M109 A5E, modeled and integrated by @Abash and @Lobo, it is a heavy vehicle that allows the possibility of artillery fire and its displacement to strategic positions.

Our colleague @Hellboy has also completely developed the visual aspect of the C90 and C100 launchers as well as @Spyke, the ballistic and penetration characteristics and the addition of ammunition variants for C90, C100 and Spike launchers. I leave you a table with the main changes.


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This is the full changelog:
 

Quote

Added :

* Vamtac ST5 - Army (M2, MG3, LAG40 and Spike).
* M109 A5E - Ground Army.
* New C90 and C100
* New Eotech and Romeo4T sights.
 

Fixed :
* Improved G36 sounds.

* NVG Camera Leopard and Pizarro (362 and 361)
* NASAMS (adjustments) (360)
* NH90 (Inner rotor sounds reversed) (359)
* RG31 Nyala (wheel change) (358)
* SATCOM with low FPS (357)
* Command TOA (Satellite not available all the time) (356)
* Tiger - error or warning in log (355)
* RG31 hitglass5 and 6 unknown. (354)
* BAM on Zeus (353)
* Lynx LMV MG3 (No gun setting displayed) (352)
* Lynx and Vamtac LAG40 (Weapon name "LAGâ" 40 mm) (351)
* RG31 co-pilot visibility (350)
* RG-31 destroyed (visual) (349)
* Leopard suggestion (HUD improvement) (347)
* Drones (HUD, without engine percentage) (345)
* Leopard and Tiger (Main turret mismatches) (343 and 346)
* Hull names reversed (342)
* error when deploying the raven (341)
* C90 / C100 ammunition (339)


Download link : https://steamcommunity.com/sharedfiles/filedetails/?id=820994401

Follow us on our new Discord.

Greetings.
 

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As armaholic is closed, ... possibility to have a non-Steam download too ? 

 

thanks

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51 minutes ago, AtomicBoy said:

As armaholic is closed, ... possibility to have a non-Steam download too ? 

 

thanks

Our official mirror has been steam workshop for the last 5 years. However (and specially given this situation) users should take care downloading our mod from a non-official mirror as they could be outdated/non available at all. We encourage players using our mod to subscribe to our Steam Workshop article.

By the way we are currently making a public test of our custom towing system which hopefully will be integrated into our bv206s, you can drive a specially modified santana anibal car with a trailer. There are two version, a trailer with Vehicle-In-Vehicle function (specially for boats) and a cargo version. The system needs to be tested specially under MP/dedicated server with heavy load on it. Help us trying to find issues!

 

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Here is the download link

 

Thanks!

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The IA URO Vamtac Cardom vehicle does not work with  the VCOM IA addons and with NR6 PACK - HAL Evolved. After checking the addons of the vehicle, in the config.bin, modifying this line:

1137 weapons[] = {"ffaa_SafeWeapon", "mortar_82mm"};

by this line:

1137 weapons[] = {"mortar_82mm"};

It works without problems, can you update it so that other users using vcom and NR6 PACK - HAL Evolved. can use AI gunner support with?

Thanks
 

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2 hours ago, AtomicBoy said:

The IA URO Vamtac Cardom vehicle does not work with  the VCOM IA addons and with NR6 PACK - HAL Evolved. After checking the addons of the vehicle, in the config.bin, modifying this line:

1137 weapons[] = {"ffaa_SafeWeapon", "mortar_82mm"};

by this line:

1137 weapons[] = {"mortar_82mm"};

It works without problems, can you update it so that other users using vcom and NR6 PACK - HAL Evolved. can use AI gunner support with?

Thanks
 

 

We don't support 3rd party integrations anymore. Also, removing the safeWeapon from that parameter will effectively remove the "SAFE" switch, don't know the effects of removing it aside from remove that function.ç

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22 hours ago, Mickyleitor said:

 

We don't support 3rd party integrations anymore. Also, removing the safeWeapon from that parameter will effectively remove the "SAFE" switch, don't know the effects of removing it aside from remove that function.ç

 

The IA URO Vamtac Cardom vehicle does not work with any mortar script.

If you don't want to remove the function, you can change the order of the instruction to the following:

 weapons[] = {"mortar_82mm", "ffaa_SafeWeapon"};

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On 7/17/2021 at 1:49 PM, AtomicBoy said:

 

The IA URO Vamtac Cardom vehicle does not work with any mortar script.

If you don't want to remove the function, you can change the order of the instruction to the following:

 weapons[] = {"mortar_82mm", "ffaa_SafeWeapon"}; 

 

I'll check then.

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4 hours ago, Mickyleitor said:

 

I'll check then.

 

thanks for your time

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Hi, any way that the gunners on the puma and NH90 can be add to the machingungs just like ch-47. Instead of being 2 pilots only.  2 pilots and 2 gunners. 

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Just out of curiosity...

 

Did you keep working on the L-61 Juan Carlos I??

You posted pictures a couple of years ago but nothing since then...

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On 7/24/2021 at 6:27 AM, hernanvenegas said:

Hi, any way that the gunners on the puma and NH90 can be add to the machingungs just like ch-47. Instead of being 2 pilots only.  2 pilots and 2 gunners. 

 

You can add the gunners manually in 3DEN editor.

 

12 hours ago, mankyle said:

Just out of curiosity...

 

Did you keep working on the L-61 Juan Carlos I??

You posted pictures a couple of years ago but nothing since then...

 

We are slowly developing all vehicles that is supposed to be on the L-61 but I'm afraid there is no news about its development.

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I believe it's being phased out soon but are you planning on doing a SH-3 seaking helicopter?

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