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United States Naval Warfare Pack
Bringing the Arma Community the missing assets from the United States Navy and U.S. Marine Corps
By Seven Seas Studios


Hello and Welcome!

7SS is proud to announce the WIP Launch of the US Naval Warfare Pack. This pack will include all the missing USN/USMC assets from Arma 3. This includes Ground Assets, Air Assets, Sea Assets, Uniforms, and Ordnance. In the below Spoiler, you can see all the Assets we are working on currently:

Aircraft

Helicopters
AH-1Z Viper
CH-53E Super Stallion
CH-53K King Stallion
MH-60R SeaHawk
MH-60S KnightHawk
UH-1Y Venom

 

Fixed Wing
C-2A Greyhound
E-2D Advanced Hawkeye
F/A-18C Hornet
F/A-18D Hornet
F/A-18E Super Hornet
F/A-18F Super Hornet
E/A-18G Growler
F-35B Lightning II
F-35C Lightning II
KC-130J Super Hercules
MV-22B Osprey
T-45C Goshawk


UAV's
MQ-8b Fire Scout
X-47B/C


Boats
SOC-R
Mark V SOC
SURC (Small Unit Riverine Craft)
RCB (Riverine Command Boat)
RHIB versions

Ships
LHA
USS America
LHD
USS Bonhomme Richard
LPD
USS John P. Murtha
LSD
USS Ashland
Cruisers - Ticonderoga Class
USS Port Royal
Destroyers - Arleigh Burke Class
USS Michael Murphy
LCS
USS Independence


All assets will maintain the utmost standard of accuracy and quality, and are specifically made for realism units. These vehicles will be created in such a way so they are as close to the IRL counterpart as close as possible, within the limitations of Arma 3.

These mods will have the following features:

All Mods

  • Real Statistics (Speed, Turning, Etc.)
  • ACE3 Compatibility, this includes the ACE Cargo System, the ACE Repair System, and the ACE Fastroping system
  • TFAR/ACRE2 Compatibility, built in LR-radios in the helicopters
  • 7SS Startup Module

Aircraft Features

  • Service menu
  • Easy Mode - Standard Arma 3 Start-Up
  • Medium Mode - MFD Interaction
  • Advanced Targeting/EW Systems
  • Aerial refueling - USAF compatible

Ship Features

  • Working war stations
  • Working seats
  • Working Screens
  • Walkable
  • Drivable(Eventually)

Note: 7SS Modules will allow all vehicles in sync to have a set fold, fuel level, heath level, and more!


Announcement 03JAN2016



All,


Since tomorrow will be a long monday for me, I will not have time to write this so I am doing it a day early...so Happy Early Update Monday!


For the past 6 months, us, as a team, have been developing our skills and improving what content we had to an extent we believed we could not do when we first created 7SS. We have created systems never seen in arma, we have redone topographies on several models, and hell, we've even remade models completely. We have gone through a lot up until this point and 2016 will not be any easier, especially when creating content the games own developers won't create due to the overall complexity, and here we are giving it to the community to enjoy.

If you have watched our livestreams, you would have seen the progress we have made in the last few months on several mods. We are now at a point where we can predict expected releases to some of our content, but you all must understand that this can change at any moment. So without further delay:

Mods Expected for Q1 & Q2 of 2016
F-35B
F-35C
CH-53E
CH-53K
MH-53E,
AV-8B
AH-1Z
UH-1Y
MV-22B
F/A-18C
F/A-18D

Mods Expected for Q3 & Q4 of 2016
T-45C
C-2A
E-2D
KC-130J
MH-60R
MH-60S


Also any LVSR and M11XX Variation vehicles.
Maybe the ABV.
Maybe the USS Michael Murphy

Mods Expected for of 2017

Definite release of the USS Michael Murphy.
A few other ships we're "testing".
Remainder of Aircraft.
Remainder of ground assets.
Potential release of USNWP's Player Units

I do want to make something abundantly clear to the community. Every member of 7SS is currently going to university. Most of us are also working full time or part time jobs on top of school. This means that every 3 months, we will have exams and mod making will be at a stand still. If a mod does not get released in that quarter, that means we had to push it back due to school or life. We will prioritize that over mod making, especially since all these mods are industry quality content and are free.

Due to this, we are looking for community members that have knowledge of modding, or know how to model, texture, or program in order to join the team and be trained up as Arma 3 Mod Makers. If you are interested, or would just like to chat about it, feel free to send me a PM. Just make sure that if you are serious about applying, you have some type of work to show as reference.



Dev Team:
Foxone
SJones17
TheSn4k3
Demix524
arindfle
Biohazard3420
FullerPJ
KokaKolaA3
Peral
SuperFastBlast
Norsk2277
G.Hines
Flander25

Credits:

Bohemia Interactive Studios, for making Arma 3
John_Spartan & Saul, for their amazing Afterburner script and animations, and their Service Menu
Firewill, for his outstanding Missilebox
TeTeT, for help with scripts, O2 and general imput
Mankyle, for his LCS-2 model

K20017 and his US Navy friend, for alot of very nice reference pictures

Discord Link - https://discord.gg/0mIH3iu3cDNRiL7V

 

 

 

WE ARE ACTIVELY LOOKING FOR PEOPLE TO JOIN OUR TEAM, WE ARE CURRENTLY LOOKING FOR PEOPLE WITH MODELLING, SCRIPTING, CONFIG, O2 (OXYGEN) AND ANIMATION SKILLS, IF YOU WANT TO HELP OUT PLEASE CONTACT SOMEONE FROM THE DEV TEAM


 

This add-on is released under:
88x31.png
Creative Commons License
Attribution-NonCommercial-NoDerivs CC BY-NC-ND

Edited by foxone
  • Like 23

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Chops is bringing his arleigh burke on board. He was mistakenly left off of the team list. It is being worked on as we type.

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Maybe you can ask chops for his arleigh burke model

He's on the team. Forgot to add him and his ship(s) to the list,

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Quite an ambitious list. I hope to see some screenshots soon.

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Wow this sounds amazing and I am really looking forward to seeing this come to fruition. I give my advanced thanks for all the hard work. Really impressive list. Looking forward to the prowler and intruder. long time favs of mine.

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Best thing when a mod nobody expected is presented for the community... Nice suprise!! :)

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Nice E/A 18G is what i'm looking forward too. What will it do? Will it EMP vehicles, jam GPS?

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Quite an ambitious list. I hope to see some screenshots soon.

It is ambitious but we already have a decent amount of progress and an amazing team working on this. This is going to take a while so we will be releasing addons as we go and updating along the way. We should have some screen shots up soon.

Nice E/A 18G is what i'm looking forward too. What will it do? Will it EMP vehicles, jam GPS?

Realistically it would be used to jam radar for SAMs and stuff like that. Just depends on how deep the arma engine lets us go

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Nice E/A 18G is what i'm looking forward too. What will it do? Will it EMP vehicles, jam GPS?

Well, it will take forever to figure out thanks to based god Bohemia, but it will be able to jam any radar lock and jam TFAR/ACRE, and possibly a light EMP device. Not sure if the IRL version can listed to radios or JAM anything heavy but it will definitely hinder the operational capability of any vehicle under it.

Again, not sure how it will work yet due to the complexity of its system capabilities.

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Very nice list turtle, I had been keeping up with your armory topic, I see that you and your team are now going to focus on naval stuff. That's awesome! We definitely need more naval units especially with the upcoming Tanoa map. This is great news and I look forward to hearing of more progress. :yay:

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Hello, I'm one of the founders and current owner of the ArmA 3 unit Carrier Strike Group 11. And I must say I cannot wait for all of the Carrier-borne fixed wing, and sea hawks to be released.

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Turtle when you get to working on the EA-18G lemme know ive worked on both the EA-6B prowler and the newer EA-18G

PM me all the info you can legally divulge on it lol

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Screenshots added to first post. More to come as we collect shots of different work.

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I have a request and a suggestion. It seems your are lacking Submarines, which would play a key role in special operations. I would suggest contacting "Gnat", I believe he created or assembled a submarine pack. Which contained a Los Angeles, Delta, and Akula Class submarine, if these could be legally imported and modification made to bring them up to Arma 3 standards it could same time and provide some good targets/enemy vehicle. I would suggest making or creating the Sub-launch Missile as a separate item for mission makers. I had a great mission in mind but, I couldn't get the missile to be an object to place in a log bed truck.

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I have a request and a suggestion. It seems your are lacking Submarines, which would play a key role in special operations. I would suggest contacting "Gnat", I believe he created or assembled a submarine pack. Which contained a Los Angeles, Delta, and Akula Class submarine, if these could be legally imported and modification made to bring them up to Arma 3 standards it could same time and provide some good targets/enemy vehicle. I would suggest making or creating the Sub-launch Missile as a separate item for mission makers. I had a great mission in mind but, I couldn't get the missile to be an object to place in a log bed truck.

I have been trying to contact him for some time now and he hasn't responded

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I have been trying to contact him for some time now and he hasn't responded
I have a request and a suggestion. It seems your are lacking Submarines, which would play a key role in special operations. I would suggest contacting "Gnat", I believe he created or assembled a submarine pack. Which contained a Los Angeles, Delta, and Akula Class submarine, if these could be legally imported and modification made to bring them up to Arma 3 standards it could same time and provide some good targets/enemy vehicle. I would suggest making or creating the Sub-launch Missile as a separate item for mission makers. I had a great mission in mind but, I couldn't get the missile to be an object to place in a log bed truck.

I have been trying to contact him for some time now and he hasn't responded

Does it actually work properly? Like, can you go underwater and not drown from not having a wetsuit on?

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Does it actually work properly? Like, can you go underwater and not drown from not having a wetsuit on?

hmm I think the VQI SpookWar mod has something like that

PM me all the info you can legally divulge on it lol

pm sent on the 15th forums

also on as side note theres a socom mkv mod which is early wip by ADSG and as for the H60 for the mod pack a slight rework on the h-60 in the USAF pack with m-240s and a retexture would be a passible for the MH60S now if you were going to have the batwing ess pylons however If your doing a SH-60B I worked on those in japan but the SH-60B/MH-60F/ and the HH-60H have all been replaced by either the MH-60S or the MH-60Rc

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hmm I think the VQI SpookWar mod has something like that

pm sent on the 15th forums

also on as side note theres a socom mkv mod which is early wip by ADSG and as for the H60 for the mod pack a slight rework on the h-60 in the USAF pack with m-240s and a retexture would be a passible for the MH60S now if you were going to have the batwing ess pylons however If your doing a SH-60B I worked on those in japan but the SH-60B/MH-60F/ and the HH-60H have all been replaced by either the MH-60S or the MH-60Rc

Well, we know who our vehicle specialist is lol. You should come see us once you moved so we can discuss :D

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:P what can i say i spent a decade in the navy working on planes and helos :P ive been trying to help delta gamer with the LHD hes working on as well I sent him a photo of a cutaway of the bataan

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