sargken 286 Posted August 17, 2015 On the Naval ships, are you going to have realistic alarm sounds from USS destroyers when they shout "General Quarters"? +1 to that Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 17, 2015 Actually, if anyone in the community was stationed in the US Navy on 2-3 different types of ships, please either send me a PM on here or find me on the 15thMEU TS(Warhorse 32 Channel). I would like to start getting our docs in order for ships since we have our Ground vic phase all set. Share this post Link to post Share on other sites
stumpysequoia 25 Posted August 17, 2015 What is the planned maximum speed of the T-45? Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 17, 2015 What is the planned maximum speed of the T-45? All mods will have IRL statistics....except ships. Those will probably be static(except for the small ones). Share this post Link to post Share on other sites
officeramr 269 Posted August 17, 2015 Will you be adding Cruise missiles to your ships cruisers? Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 17, 2015 Will you be adding Cruise missiles to your ships cruisers? Fuck yeah we will! 3 Share this post Link to post Share on other sites
thesn4k3 47 Posted August 17, 2015 What is the planned maximum speed of the T-45? Somewhere between stopped and 400000 kias :P Share this post Link to post Share on other sites
stumpysequoia 25 Posted August 18, 2015 Then will you guys one day make your own Super Hornet? Because the current max speed on John & Saul's is 1100~ Km/h and it will be kind of awkward when the trainer plane goes nearly as fast at 1,038 km/h. Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 18, 2015 Then will you guys one day make your own Super Hornet? Because the current max speed on John & Saul's is 1100~ Km/h and it will be kind of awkward when the trainer plane goes nearly as fast at 1,038 km/h. We're planning on making the C/D/E/F/G variants of the F/A-18's 1 Share this post Link to post Share on other sites
keIIy 60 Posted August 19, 2015 Once every planned ship is finished and released, do you have any plans of adding any type of submarine to the mod, such as an Ohio or Virginia class? 2 Share this post Link to post Share on other sites
kilo1-1 1 Posted August 19, 2015 - Mark V SOC (Ship) - SOC-R (Ship) Awesome! This is great to hear. Share this post Link to post Share on other sites
zrejlus 15 Posted August 19, 2015 Can you guys do some tv missiles (agm65a\b ) for 2 seat jets? It would be great 1 Share this post Link to post Share on other sites
Foxone 1044 Posted August 19, 2015 Once every planned ship is finished and released, do you have any plans of adding any type of submarine to the mod, such as an Ohio or Virginia class? How much we would love to do subs, the Arma 3 Engine does not allow it. you would have to wear diver gear in order to stay alive in the sub, and the entire sub would be filled with water. 1 Share this post Link to post Share on other sites
officeramr 269 Posted August 19, 2015 How much we would love to do subs, the Arma 3 Engine does not allow it. you would have to wear diver gear in order to stay alive in the sub, and the entire sub would be filled with water. You could mitigate the first issue by making a naval uniform which has the properties of diver gear. But then you could exploit it Share this post Link to post Share on other sites
mankyle 410 Posted August 19, 2015 How much we would love to do subs, the Arma 3 Engine does not allow it. you would have to wear diver gear in order to stay alive in the sub, and the entire sub would be filled with water. Yo don't need to do that. In arma 3, submarine vehicles are treated as is they were open vehicles so the crew has to wear dwing equipment. Otherwise they start drowning and die. BUT.... there is a config value called aircapacity just add airCapacity = 1209600; And the crew won't die of suffocation. This number is the total number of seconds before the crew starts suffocating. This number must be divided between the number of avatars crewing the vehicle to get the time before the crew start getting dammage. More inf here https://community.bistudio.com/wiki/Arma_3_Ships_Config_Guidelines#Submarine_and_Ship_Config_Detail Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 19, 2015 Can you guys do some tv missiles (agm65a\b ) for 2 seat jets? It would be great If it is in the IRL loadout of the aircraft, our pack will have it. Once every planned ship is finished and released, do you have any plans of adding any type of submarine to the mod, such as an Ohio or Virginia class? We have thought about it but decided against it since Arma is Arma. It's possible, but it's a massive pain in the ass and it could very easily break due to an A3 update. The A3 Engine can actually support subs of that size but it's wonky due to many factors. One of those factors being movement of the sub. Share this post Link to post Share on other sites
officeramr 269 Posted August 19, 2015 Can you guys do some tv missiles (agm65a\b ) for 2 seat jets? It would be great How would it work, the speeds may be too much for you to make easy course corrections with a TV guided missile, plus it distracts the WSO from other threats because you will be piloting the missile Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 19, 2015 How would it work, the speeds may be too much for you to make easy course corrections with a TV guided missile, plus it distracts the WSO from other threats because you will be piloting the missile It's hard to explain but it is possible. Ive tested high speed configs to see frame speed damage. It's very doable, the only issue is object render distance for the WSO. 1 Share this post Link to post Share on other sites
thesn4k3 47 Posted August 21, 2015 We are trying to make a habit of streaming our work on the project periodically. Information can be found on our facebook page if anyone is interested in seeing the progress and having a peak at the models. Share this post Link to post Share on other sites
blakeman 23 Posted August 21, 2015 I would love to see some pics of the LVSR if that is possible at some point. Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 22, 2015 I would love to see some pics of the LVSR if that is possible at some point. Thats what update Monday is for ;) 3 Share this post Link to post Share on other sites
officeramr 269 Posted August 22, 2015 Thats what update Monday is for ;) I think hes asking for a sneak peak Saturday lol 2 Share this post Link to post Share on other sites
SAS_Raptor 30 Posted August 23, 2015 How would it work, the speeds may be too much for you to make easy course corrections with a TV guided missile, plus it distracts the WSO from other threats because you will be piloting the missile Correct me if I'm wrong, but afaik no one is "piloting" an AGM65 A/B/D Maverick. The missile has a (infrared) camera which transfers a picture to the cockpit as long as the missile is still on the rail. Using that picture the missile is aimed and locked onto a target. After launch, the camera keeps track of the target and guides the missile automatically. Fire&Forget ;) 1 Share this post Link to post Share on other sites
TurtleImpaler 197 Posted August 23, 2015 Correct me if I'm wrong, but afaik no one is "piloting" an AGM65 A/B/D Maverick. The missile has a (infrared) camera which transfers a picture to the cockpit as long as the missile is still on the rail. Using that picture the missile is aimed and locked onto a target. After launch, the camera keeps track of the target and guides the missile automatically. Fire&Forget ;) Ding Ding Ding, and we have a winner! :D Share this post Link to post Share on other sites