El Tyranos 1264 Posted August 22, 2016 I'm not sure this is complete yet. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 1, 2016 Hello Guys, small Update on my Terrain: -V1.2-fixed some misplaced objects-new Lightning settings-few small error fixes-fixed some errors in surface configs Download links Updated on first Page! if you have installed DiyalaV1.1 use the "GoogleDrive Update from V1.1" link (Overwrite the files on your modfolder with the new ones) if you are downloading this Terrain the first time use the "GoogleDriveFull" link enjoy the new Update Thanks 5 Share this post Link to post Share on other sites
JD Wang 352 Posted October 1, 2016 My favourite map, and one of the best looking around. Just wish I knew why it didn't work so well with ALiVE. Someone said it could be the Jbad buildings, but just not enough units (civilians) spawn for it to work with a proper insurgency mission 1 Share this post Link to post Share on other sites
keeway 287 Posted October 1, 2016 Just curious, are JbadBuildings still supported by it's developers? Share this post Link to post Share on other sites
ice_age0815 37 Posted October 1, 2016 Just curious, are JbadBuildings still supported by it's developers? wondering this my self thanks for the new update Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted October 1, 2016 My favourite map, and one of the best looking around. Just wish I knew why it didn't work so well with ALiVE. Someone said it could be the Jbad buildings, but just not enough units (civilians) spawn for it to work with a proper insurgency mission Are you seeing any improvement on the civ spawns at all since the last ALiVE update? I'm noticing a few more green markers with civ pop debug but I haven't checked if that's translating into more civs or not. Can you try this new release with the updated ALiVE, set them to extreme with no filtering and report back? I've had this mission just waiting in the wings for this to be fixed. I'd hate to have to turn it into a conventional battle but if civs aren't spawning, even in ok-ish numbers, I'll have to rework it for sure. Share this post Link to post Share on other sites
Guest Posted October 2, 2016 New version frontpaged on the Armaholic homepage. Diyala Map v1.2 JBAD Buildings Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 2, 2016 Thanks Foxhound ;) Share this post Link to post Share on other sites
Neviothr 102 Posted October 2, 2016 V1.2's workshop link leads to Google drive. Share this post Link to post Share on other sites
Tonto- 43 Posted October 2, 2016 Did you change the palm trees for this version? Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 2, 2016 V1.2's workshop link leads to Google drive. Thanks my mistake..... Did you change the palm trees for this version? always the same but changed but a few things, maybe increased a few Fps... needs to test it Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted October 2, 2016 I know you're busy, so it's ok if you can't, but can anything be done with the ALiVE index to help populate the map with civs better? I notice a lot of the buildings are simply ignored when ALiVE's Civilian Population module is debugged. And even the handful that aren't (approximately 50 places around the map, which is not enough for a map with this many buildings) won't spawn civilians either. Friznit said it was an issue due to a rare bug on their end that they've since fixed. I just don't see any improvements at the moment so I'm not sure why he was so confident it would no longer be an issue? I don't know if you guys talk outside of the forums but I figured it would be worth a shot mentioning. JD Wang and I have both tested this (although I'm not sure if it's with yesterday's map update. I haven't had a chance to check yet) and we both see the same thing. 1 Share this post Link to post Share on other sites
JD Wang 352 Posted October 2, 2016 I have to admit I haven't tried with the recent map update, but right from the start, no matter how I set this up for ALiVE I only see about 6 civilians spawning at any one time :( 1 Share this post Link to post Share on other sites
sonsalt6 105 Posted October 11, 2016 Updated mod v1.2 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
Guest Posted October 12, 2016 New version frontpaged on the Armaholic homepage. Diyala Map v1.2 JBAD Buildings Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 15, 2016 Thanks Sonsalt6 and Foxhound :D 1 Share this post Link to post Share on other sites
skream 6 Posted November 24, 2016 Hi Cype, I'm Skream/Howard from www.16aa.net. On one of our operations nights we can have anything from 60-80 people involved in a multirole infantry fighting enviroment, We have just started a campaign which I am one of the developers on and are using your map however we seem to be struggling with very quick and sudden FPS drops believed to be from the palm trees or map being to heavily populated.... Are you able to create a lighter version of the map? Are there any steps in place to change the palm trees or at least remove the density of them? This is an amazing map and we have at least 10-12 operations planned for this with a massive amount of screenshots and videos made further advertising your map however we are concerned about the play-ability of the map. Relying on a quick fix to be created. OR with your permission being able to fix the map ourselves as long as we agree not to share this outside of the 16AA? Would this be something you could A) fix? or B) be interested in? I look forward to your response! Howard/Skream 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted November 25, 2016 I really would love to see some optimization done. The more time I spend with it, the more I love it. But it also becomes harder and harder to play on. I agree that the main culprit for FPS issues is the palm trees. However even away from the palms, the dense cities are equally as FPS hungry. When I'm on the edges of the map, either in the SE base or open fields, my FPS is really amazing. But anywhere in the center area is tough, be it due to palms in the village/field areas or the urban areas themselves. Also, the canal. Don't get me wrong, it's beautiful. Absolutely glorious. But it plays real havoc with AI because they are stupid in this game and can't get around it. I wish there were more openings or if not possible, just deleted altogether. It's amazing eye candy but very impractical. Anyway, this is easily one of the best maps out there but even alone, in some areas I'm around 15 FPS or less. And not a "smooth" low FPS either. I can't imagine trying to play with a large-ish unit on this thing and I have a pretty good computer. Hopefully it gets some attention because this map is brilliant. Share this post Link to post Share on other sites
autigergrad 2034 Posted November 25, 2016 I really would love to see some optimization done. The more time I spend with it, the more I love it. But it also becomes harder and harder to play on. I agree that the main culprit for FPS issues is the palm trees. However even away from the palms, the dense cities are equally as FPS hungry. When I'm on the edges of the map, either in the SE base or open fields, my FPS is really amazing. But anywhere in the center area is tough, be it due to palms in the village/field areas or the urban areas themselves. Also, the canal. Don't get me wrong, it's beautiful. Absolutely glorious. But it plays real havoc with AI because they are stupid in this game and can't get around it. I wish there were more openings or if not possible, just deleted altogether. It's amazing eye candy but very impractical. Anyway, this is easily one of the best maps out there but even alone, in some areas I'm around 15 FPS or less. And not a "smooth" low FPS either. I can't imagine trying to play with a large-ish unit on this thing and I have a pretty good computer. Hopefully it gets some attention because this map is brilliant. So.... to summarize.... -Delete the jungle -Delete the cities -Delete the canal Yup, I'd say your FPS would go up after that. :P I did a test of the map 2 nights ago and my FPS was around 27-30 in cities populated with enemy, and around 40-45 outside of it. That's solid FPS IMO for OPs. Personally, I'd say lighten up the palm trees and you should be good. Or don't. But I would not recommend massive wholesale changes to this great map. Kudos again. 3 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted November 25, 2016 LOL! I see what you mean based on what I said but you know what I'm saying. Man if I was getting a solid 27-30, I honestly would be fine with that. When we play Sangin together we've dropped to sub 22 but that's always fine with me as long as it's steady. Truth be told, I usually play Diyala in SP for now while I wait for the next Project OPFOR update. I know when combined with ALiVE I really should be on a dedicated server so I'll withhold further judgement until I get this map back on my server. I know we have similar rigs so I'll see how it goes on a dedi because performance should be better in an online when combined with ALiVE. Share this post Link to post Share on other sites
JD Wang 352 Posted November 26, 2016 I'd just like to see this map spawning enough units with ALiVE. For some reason I just can't get civilians to spawn more than say 6 at a time :(No one seems to know what's causing that either. Share this post Link to post Share on other sites
ShiftyFR 14 Posted December 3, 2016 Hi, very nice map, do you plan to extend your map ? Will be gorgeous Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 13, 2016 On 25.11.2016 at 4:43 PM, autigergrad said: So.... to summarize.... -Delete the jungle -Delete the cities -Delete the canal Yup, I'd say your FPS would go up after that. :P i can give you the empty map..... On 3.12.2016 at 4:39 PM, Shifty.FR said: Hi, very nice map, do you plan to extend your map ? Will be gorgeous Thansk Shifty, sry i don´t have now the time to extend the map (another project needs to finish) On 26.11.2016 at 10:05 AM, JD Wang said: I'd just like to see this map spawning enough units with ALiVE. For some reason I just can't get civilians to spawn more than say 6 at a time :( No one seems to know what's causing that either. don´t ask me why, i don´t know what´s causing this 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 13, 2016 Lol. Come on guys, you know I wasn't asking for an empty map. :) I know my post sounded that way and I can admit when I sound stupid. Cype said very early on he'd work on optimizing the performance and I was just offering observations on where my frames get hit the hardest. And regarding the canal. Again, it's beautiful. There's no denying that. But how can anyone argue that the AI has any way or means to get around it. They absolutely can't. I just wish there were some openings. Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted December 13, 2016 2 hours ago, HeroesandvillainsOS said: And regarding the canal. Again, it's beautiful. There's no denying that. But how can anyone argue that the AI has any way or means to get around it. They absolutely can't. I just wish there were some openings. I'll admit I've had this issue too, I can get a tank to barely go through the crossing using a safe or careless waypoint, and infantry will pass through simple enough. However, the moment combat begins and the tank somehow finds his way on the other side again, there is absolutely no way he will navigate back across. Share this post Link to post Share on other sites