Jump to content
Sign in to follow this  
Spetsnaz -PELOPES-

Vietcong-game

Recommended Posts

well just wait till ur crawling through tunnels calling in arty requesting a evac or driving a jeep truck boat, then say its just annother fps, its gonna set a new standard i think

Share this post


Link to post
Share on other sites

I do some admining for a CS server and we routinely ban people for racist remarks of any kind (Yes we have a large ban list) smile.gif Racism has no place in computer gaming just as in real life.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What really ruins any good or great game is MP cheats - plain and simple<span id='postcolor'>

Hell yeah, those dudes suck. Can't play normal games. If you really want to cheat, cheat in sp.

About VC, what's the slowest system running the demo? Could you guys think that I can try it with my crappy com too(PIII450, 64mb)?

Share this post


Link to post
Share on other sites

I don't think you would get more than 15 fps, the game needs a lot of ram, the environment is detailed, you could turn it all the way down, but that wouldn't help much. You could try tho, that won't hurt.

Share this post


Link to post
Share on other sites

Been playing the demo, and I really love the ambience of the game. The sounds are all topnotch (although there are some issues with gunfire that sounds really faint even when it is nearby), and the jungle feel adds tons to the game. The weapons are good, but I wish the damage model was as unforgiving as OFP so that the semiauto weapons like the SKS and M1 carbine would be more effective (they're nice now, but Im having to pop a guy five or six times for him to drop even with powerful weapons- although as usual, sniper rifles are one-two shot kill). Other gripes include the rather odd sights, which have the player looking over the sights at an angle, which makes anyone used to America's Army and OFP go nuts trying to decide where to aim. One other one is that people can move too fast. I really hope they fix that- it's a jungle, not a friggin track meet (run Forrest, run! )

Share this post


Link to post
Share on other sites

I think that last bit about people running too fast is due to the netcode. It apparently has people sliding around going from one place to the other, making them move pretty fast. It's very annoying when you get bunched up.

Another thing about being bunched up. The nades are too intricate for the standard player to use. I was escorting the pilot towards the LZ on one mission and we were all (stupidly, I admit) bunched up at a corner. Apparently someone on our team tried to throw a nade, but only clicked once and blew himself, and all of us, up. Including the pilot. mad.gif

It's just a little too big of a learning curve for a first person shooter, even though it's a very small learning curve. If that makes any sense. wink.gif

Share this post


Link to post
Share on other sites

I was going to leave out the netcode, because apparently what they meant when they said "demo" was "alpha-test". I actually saw the respawn system occur. I shot a guy near his spawn, watched him keel over, dissappear, then reappear, then levitate into the air and magically float towards one of the spawn points. He then dissappeared, then reappeared, and then spawned. And then I shot him smile.gif

Share this post


Link to post
Share on other sites

LOL

xmas.gif

I really think this has the potential to be a great game if they could just work out these bugs.

Share this post


Link to post
Share on other sites

Seriously though, to all you future and current game designers out there, if it doesn't work at least somewhat near what the final product will work like, don't call it a demo. A 'demo' is a demonstration of what the product will be like, not what the product is like 6 months away from completion. If it's in a beta or alpha test state, just have the balls to say so. Please don't insult our intelligence by lying to us.

That is all xmas.gif

Share this post


Link to post
Share on other sites

Sad to say, I was very dissapointed by what I saw. I've been waiting for this from day one. The screens looked great, my hope grew.... then I read that they were NOT attempting to make a serious simulation, rather they wanted to make a fun game with some tactical options thrown in. Ouch. Well, I DL the demo and try it out offline just to see what I've been waiting for. Looks and feels like a Doom type clone to me. The landscape felt like I was in a very large room with little hallways connecting the larger rooms together. The movement felt like I was floating across the landscape. Arggh. I was just expecting something different. I only played the MOH and BF1942 demos, and to me, this felt the same. I was so upset I didn't even try it online, and from the posts i've read, i'm glad i passed it up. I really hope the SP game is nice. Well, looks like I'll jsut have to keep plugging away at the SEB Nam work and make myself happy.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">but Im having to pop a guy five or six times for him to drop even with powerful weapons<span id='postcolor'>

well try a head shot they drop in 1 you even shoot off their hats if you aim to high, as for the aiming it takes a bit getting used to, i now have no probs with it

ROLL ON FEB!!!

Share this post


Link to post
Share on other sites

I've been playing it too for a couple of days, and I must sa, it has some good points, and does give me some fun atleast.

But this is not the game which will keep me from OFP, it might just be something I play singleplayer, and try on a LAN with my friends sometime, but I'll probable won't be a dedicated fan xmas.gif

Share this post


Link to post
Share on other sites

Tried it and i must say that it sucks. Only good thing is the rivers, they look very nice and its fun to crawl and hide in the bottom.

Share this post


Link to post
Share on other sites

Ok I know NAM is a topical subject at the moment for some reason So I wonder what the general opinion of OFP players about the Viet Cong game is?

I know alot of people have rubbished it before actually playing the full retail version.

But I have had the game for about a week, and nearly completed it. I have to say I quite like it, its not as bad as I thought it was if only for the feeling of actually being in the jungle in Vietnam and the sense charlie is watching you every step of the way. The jungle actually feels like a jungle, vines, dead fall, insect sounds, frogs, although you will eventually be steered by a 'jungle textured' wall to your objectives if you loose your way, it does emerse the player somewhat. Its odd at first playing OFP for a year or two were all the colours of the textures are drab and subdued. Where as the VC game is very rich in colour and gives it that comic book feel. The neat features I like is how the members of the patrol search dead guys, how they move, how they bitch to one another and how they patrol as a team and interact with you, especially the radio man and point man.

I think the game makers went over the top with the foul language and racism, but then again it is a very sereotypical view held by many about the US in Nam. The boot camp practice levels are a joke really, all I really wanted to do was shoot the fikken DI due to his annoying use of language and abuse!

Sometimes out in field, the guys in your team will get stuck in trenches or in tree roots, which is annoying to have to wonder back and try and free them. The point man is the best point man any patrol commander could wish for he has this acute awareness of booby traps that lie ahead and will warn you of their presence, it kind of makes the game too easy to use him all the time if a little slow to progress through the jungle.

Some of the levels can only be completed with trial and error, just like the Omaha beach level in MOH particularly when you have to defend an outpost from a hoard of gooks.

Before each misison, you go back to your bunk room, and you can read about the mission, your diary and intelligence and actual Army Training manuals on some aspects of fighting in Nam, or use the firing range to practice with new weapons you find, which provides another element to this game apart from gook hunting in the jungle.

Im not suggesting this game can be compared to the mighty OFP, but it does hold an interest while we wait patiently for OFP2.

Share this post


Link to post
Share on other sites

Oh man, whats the name of the song called that they used in the trailer and the radio button on their site.

I have GOT to learn to play that.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ 25 April 2003,21:19)</td></tr><tr><td id="QUOTE">Ok I know NAM is a topical subject at the moment for some reason   So I wonder what the general opinion of OFP players about the Viet Cong game is?

I know alot of people have rubbished it before actually playing the full retail version.

But I have had the game for about a week, and nearly completed it. I have to say I quite like it, its not as bad as I thought it was if only for the feeling of actually being in the jungle in Vietnam and the sense charlie is watching you every step of the way. The jungle actually feels like a jungle, vines, dead fall, insect sounds, frogs,  although you will eventually be steered by a 'jungle textured' wall to your objectives if you loose your way, it does emerse the player somewhat. Its  odd at first playing OFP for a year or two were all the colours of the textures are drab and subdued. Where as the VC game is very rich in colour and gives it that comic book feel. The neat features I like is how the members of the patrol search dead guys, how they move, how they bitch to one another and how they patrol as a team and interact with you, especially the radio man and point man.

I think the game makers went over the top with the foul language and racism, but then again it is a very sereotypical view held by many about the US in Nam. The boot camp practice levels are a joke really, all I really wanted to do was shoot the fikken DI due to his annoying use of language and abuse!

Sometimes out in field, the guys in your team will get stuck in trenches or in tree roots, which is annoying to have to wonder back and try and free them. The point man is the best point man any patrol commander could wish for  he has this acute awareness of booby traps that lie ahead and will warn you of their presence, it kind of makes the game too easy to use him all the time if a little slow to progress through the jungle.

Some of the levels can only be completed with trial and error, just like the Omaha beach level in MOH particularly when you have to defend an outpost from a hoard of gooks.

Before each misison, you go back to your bunk room, and you can read about the mission, your diary and intelligence and actual Army Training manuals on some aspects of fighting in Nam, or use the firing range to practice with new weapons you find, which provides another element to this game apart from gook hunting in the jungle.

Im not suggesting this game can be compared to the mighty OFP, but it does hold an interest while we wait patiently    for OFP2.<span id='postcolor'>

Obviously they tried making the tutorial Full Metal Jacket style. I don't find words like "damn" or "ass" to be bad, and I didn't find any racism in the game either. I'm very sure they NEVER said "gook" (excuse me here if you find me offensive, i'm just giving an example not telling my personal opinion), they may have said "Victor Charlie" but that's only the radio name for Viet Cong. BTW, you said "gook hunting", which is actually quite offensive, yet you bash the game for the so called "racist" remarks.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ 26 April 2003,01:38)</td></tr><tr><td id="QUOTE">Oh man, whats the name of the song called that they used in the trailer and the radio button on their site.<span id='postcolor'>

It's also the menu song for the game. I'm also wondering what it's called, it's pretty nice. smile.gif

Share this post


Link to post
Share on other sites

so you guys think I should make a run to the BX and get this game?

i might wait until it's cheaper, or until i get around to putting my stockpile of paychecks in the bank. just so I don't have to look at another low ATM statement. crazy.gif

Anyway, should I get this game?

Share this post


Link to post
Share on other sites

Wait until it`s a budget game. It isn`t worth the 44,95 Euros I paid for it. Get it for 30 and everything is fine. smile.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ 26 April 2003,18:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ 25 April 2003,21:19)</td></tr><tr><td id="QUOTE">Ok I know NAM is a topical subject at the moment for some reason   So I wonder what the general opinion of OFP players about the Viet Cong game is?

I know alot of people have rubbished it before actually playing the full retail version.

But I have had the game for about a week, and nearly completed it. I have to say I quite like it, its not as bad as I thought it was if only for the feeling of actually being in the jungle in Vietnam and the sense charlie is watching you every step of the way. The jungle actually feels like a jungle, vines, dead fall, insect sounds, frogs,  although you will eventually be steered by a 'jungle textured' wall to your objectives if you loose your way, it does emerse the player somewhat. Its  odd at first playing OFP for a year or two were all the colours of the textures are drab and subdued. Where as the VC game is very rich in colour and gives it that comic book feel. The neat features I like is how the members of the patrol search dead guys, how they move, how they bitch to one another and how they patrol as a team and interact with you, especially the radio man and point man.

I think the game makers went over the top with the foul language and racism, but then again it is a very sereotypical view held by many about the US in Nam. The boot camp practice levels are a joke really, all I really wanted to do was shoot the fikken DI due to his annoying use of language and abuse!

Sometimes out in field, the guys in your team will get stuck in trenches or in tree roots, which is annoying to have to wonder back and try and free them. The point man is the best point man any patrol commander could wish for  he has this acute awareness of booby traps that lie ahead and will warn you of their presence, it kind of makes the game too easy to use him all the time if a little slow to progress through the jungle.

Some of the levels can only be completed with trial and error, just like the Omaha beach level in MOH particularly when you have to defend an outpost from a hoard of gooks.

Before each misison, you go back to your bunk room, and you can read about the mission, your diary and intelligence and actual Army Training manuals on some aspects of fighting in Nam, or use the firing range to practice with new weapons you find, which provides another element to this game apart from gook hunting in the jungle.

Im not suggesting this game can be compared to the mighty OFP, but it does hold an interest while we wait patiently    for OFP2.<span id='postcolor'>

Obviously they tried making the tutorial Full Metal Jacket style. I don't find words like "damn" or "ass" to be bad, and I didn't find any racism in the game either. I'm very sure they NEVER said "gook" (excuse me here if you find me offensive, i'm just giving an example not telling my personal opinion), they may have said "Victor Charlie" but that's only the radio name for Viet Cong. BTW, you said "gook hunting", which is actually quite offensive, yet you bash the game for the so called "racist" remarks.<span id='postcolor'>

I have the UK version of the game, Im guessing you have the American version...(correct me if im wrong) which as I understand it was available in the US a few weeks before Europe. The European/UK version I believe has some of the 'additional features, like racism, blood/gore, foul language etc' that the US version could not have because of the laws there. The VC game here in the UK is credited for over 18's only confused.gif

Regards the 'gook hunting' phrase, I apologise in advance to anyone offended, but it is indeed used in the game and not somthing I would shout about in general.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ 26 April 2003,12:55)</td></tr><tr><td id="QUOTE">The VC game here in the UK is credited for over 18's only  confused.gif<span id='postcolor'>

Why do they put that on games anyway, here in Belgium nobody gives a damn about "what age you need to be to play this game".

Tomorrow it's my 16th birthday, when i go to a shop and i want to buy a game made for ppl over 18 years then i can buy it without any problems at all.

And that counts for everyone, basically a 12 year old kid can buy a game like SOF (with all the gore) as long as the kid has enough money.

Is this only in Belgium? Or are there other countries who don't really pay attention to what age this game is recommended for?

Share this post


Link to post
Share on other sites

There is a mod/'unofficial patch' made by a 3rd party that adds the gore to the US version.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkLight @ 28 April 2003,02:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ 26 April 2003,12:55)</td></tr><tr><td id="QUOTE">The VC game here in the UK is credited for over 18's only  confused.gif<span id='postcolor'>

Why do they put that on games anyway, here in Belgium nobody gives a damn about "what age you need to be to play this game".

Tomorrow it's my 16th birthday, when i go to a shop and i want to buy a game made for ppl over 18 years then i can buy it without any problems at all.

And that counts for everyone, basically a 12 year old kid can buy a game like SOF (with all the gore) as long as the kid has enough money.

Is this only in Belgium?  Or are there other countries who don't really pay attention to what age this game is recommended for?<span id='postcolor'>

I haven't tried to do it myself, but I do believe it is possible in quite a few countries, if you've got the money, they aren't really concerned about if you look old enough. And in Australia they don't have R-18+ games, only MA15+ (Mature Audience only) and I suppose it is easier to confuse a 13 year old with a 15 year old than a 13 year old with an 18 year old.

As for Vietcong, it still isn't out here, doesn't come out until Wednesday.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ 27 April 2003,11:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ 26 April 2003,18:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ 25 April 2003,21:19)</td></tr><tr><td id="QUOTE">Ok I know NAM is a topical subject at the moment for some reason   So I wonder what the general opinion of OFP players about the Viet Cong game is?

I know alot of people have rubbished it before actually playing the full retail version.

But I have had the game for about a week, and nearly completed it. I have to say I quite like it, its not as bad as I thought it was if only for the feeling of actually being in the jungle in Vietnam and the sense charlie is watching you every step of the way. The jungle actually feels like a jungle, vines, dead fall, insect sounds, frogs,  although you will eventually be steered by a 'jungle textured' wall to your objectives if you loose your way, it does emerse the player somewhat. Its  odd at first playing OFP for a year or two were all the colours of the textures are drab and subdued. Where as the VC game is very rich in colour and gives it that comic book feel. The neat features I like is how the members of the patrol search dead guys, how they move, how they bitch to one another and how they patrol as a team and interact with you, especially the radio man and point man.

I think the game makers went over the top with the foul language and racism, but then again it is a very sereotypical view held by many about the US in Nam. The boot camp practice levels are a joke really, all I really wanted to do was shoot the fikken DI due to his annoying use of language and abuse!

Sometimes out in field, the guys in your team will get stuck in trenches or in tree roots, which is annoying to have to wonder back and try and free them. The point man is the best point man any patrol commander could wish for  he has this acute awareness of booby traps that lie ahead and will warn you of their presence, it kind of makes the game too easy to use him all the time if a little slow to progress through the jungle.

Some of the levels can only be completed with trial and error, just like the Omaha beach level in MOH particularly when you have to defend an outpost from a hoard of gooks.

Before each misison, you go back to your bunk room, and you can read about the mission, your diary and intelligence and actual Army Training manuals on some aspects of fighting in Nam, or use the firing range to practice with new weapons you find, which provides another element to this game apart from gook hunting in the jungle.

Im not suggesting this game can be compared to the mighty OFP, but it does hold an interest while we wait patiently    for OFP2.<span id='postcolor'>

Obviously they tried making the tutorial Full Metal Jacket style. I don't find words like "damn" or "ass" to be bad, and I didn't find any racism in the game either. I'm very sure they NEVER said "gook" (excuse me here if you find me offensive, i'm just giving an example not telling my personal opinion), they may have said "Victor Charlie" but that's only the radio name for Viet Cong. BTW, you said "gook hunting", which is actually quite offensive, yet you bash the game for the so called "racist" remarks.<span id='postcolor'>

I have the UK version of the game, Im guessing you have the American version...(correct me if im wrong) which as I understand it was available in the US a few weeks  before Europe. The European/UK version I believe has some of the 'additional features, like racism, blood/gore, foul language etc' that the US version could not have because of the laws there. The VC game here in the UK is credited for over 18's only  confused.gif

Regards the 'gook hunting' phrase, I apologise in advance to anyone offended, but it is indeed used in the game and not somthing I would shout about in general.<span id='postcolor'>

Oh, I didn't know that. I was wondering why people on a different forum were complaining at the immense amount of swearing and racism. However if I did have your version, I still wouldn't complain mainly because swearing and racism would add to the realism effect of the game. And I would rather have had the "M" version, just to be entertained by an unusually pissed drill instructor. smile.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×