lifetap 188 Posted April 14, 2016 The scopes in the current 3CB weapons pack are no compatible with ACE mill dot system. However the functionality has been added to our new pack which is currently in development/testing. 1 Share this post Link to post Share on other sites
Gebb 2 Posted May 15, 2016 Awesome work. Probably a noob question but are the L86 rifles more accurate or have different range than the L85 in-game? I noticed the stat bars for them were all the same (except for the weight) so I'm wondering if that's not accurate and the L86 rifles are modeled to be more accurate at range? Thanks, the new weapons, gear, and units have really added a cool new perspective to the game! Share this post Link to post Share on other sites
lifetap 188 Posted May 15, 2016 The L86 has slightly higher muzzle velocity and a lower dispersion than the L85, both are modeled in game. Share this post Link to post Share on other sites
TheLimbo365 70 Posted May 16, 2016 Awesome work. Probably a noob question but are the L86 rifles more accurate or have different range than the L85 in-game? I noticed the stat bars for them were all the same (except for the weight) so I'm wondering if that's not accurate and the L86 rifles are modeled to be more accurate at range? Thanks, the new weapons, gear, and units have really added a cool new perspective to the game! Can confirm L86 (Aka Crow Cannon) is the most pointless weapon system ever devised (And in my experience actually less accurate than the standard SA80) An answer to the RPK my a*s Share this post Link to post Share on other sites
evrik 843 Posted May 16, 2016 So good as a LSW it was turned into a marksman rifle. :D Share this post Link to post Share on other sites
Sgt Taylor 2 Posted June 3, 2016 Hello all! Loving the mod Just a quick question, is there plans to add the p226 as a side arm, i love this little pistol and was just curious Share this post Link to post Share on other sites
evrik 843 Posted June 3, 2016 Yes, along with the Browning HP. Not sure if it will be included in this round of updates though. We do have a model, but it will need some attention. 3 Share this post Link to post Share on other sites
spyre9 10 Posted June 16, 2016 Hi, love the mod some really great work in there. Have a couple of questions if anyone can help. When using ACE3 AtragMX seem to get dodgy readings for long range (1650m) and am trying to nail down where I might be going wrong. With the L115A2 was curious if there is any available information regarding zero range or on the ammo that is used. Apologies if it's a stupid question just trying to make sure my data is right. Cheers Share this post Link to post Share on other sites
evrik 843 Posted June 16, 2016 I'll see if I can get those values for you later today. However, be aware, in the upcoming update to our weapon pack, we have new models, sounds, and more accurate ammo values for the L115's. Any existing values may be out of date in the near future. Share this post Link to post Share on other sites
spyre9 10 Posted June 16, 2016 Thanks for the quick reply, no worries I'm sure it'll all sort out down the line. The Atrag can take a shed load of variables. Share this post Link to post Share on other sites
serjames 357 Posted June 16, 2016 Use the Cheytac setting as it inherits the values from that. However the dispersion at range is not right at the moment - you will find shooting it frustrating- super excited about the next set of developments. Should fix it up nice. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 19, 2016 What ammo boxes can most of the 3CB rifles be re-armed from? It doesn't seem any of the common bullets needed for the guns are in NATO ammo boxes. IND boxes seem to have some but my grouped AI don't seem to want to re-arm from them. I realize I can add a script to customize manually placed boxes but ideally I'd be able to replenish my guys from vanilla or 3CB ones I can spawn with ALiVE Logistics. Would you guys consider adding your own ammo boxes in the next release? Which ammo box currently should cover most of the bullets I need for now? Or maybe I just don't understand how 'out of ammo' AI guys need to be to be compelled to re-arm in general? Share this post Link to post Share on other sites
arkhir 135 Posted July 19, 2016 Use the Cheytac setting as it inherits the values from that. However the dispersion at range is not right at the moment - you will find shooting it frustrating- super excited about the next set of developments. Should fix it up nice. Does it inherit the B_ class? If so, then perhaps moving over to inheritance from .338 bullets would yield better results. It would not create Marksmen dependency as far as I know. Share this post Link to post Share on other sites
serjames 357 Posted July 20, 2016 Have a look in "3CB ammo" pretty sure we have our boxes :-) Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 20, 2016 Have a look in "3CB ammo" pretty sure we have our boxes :-) Sent from my iPhone using Tapatalk Man I must be blind. :( Ok, so in the supplies category in the editor. Then under ammo. You guys have a crap ton of custom boxes (which I use all the time). But I don't see rifle ammo. I see every other asset you could possibly imagine and have for some time. It's probably me needing a new contacts prescription but I just don't see rifle ammo anywhere. Share this post Link to post Share on other sites
andy1 71 Posted July 20, 2016 There should be a generic small arms one with ammo in. Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 20, 2016 Oh basic weapons has ammo? Ah ok then. I'll check. 1 Share this post Link to post Share on other sites
andy1 71 Posted July 20, 2016 In the next release there will be ammo crates with just 5.56 or 7.62 in them. So you will have the option of just having ammo instead of ammo and weapons. 2 Share this post Link to post Share on other sites
serjames 357 Posted July 20, 2016 I learn something new everyday..x like don't mess with Bitteball...... Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
bso_walker 10 Posted July 23, 2016 Hi guys, LOVE the mods and don't want to be "that guy". BUT, any news on the update? I ask as currently UK3CB_BAF_Weapons.pbo is causing the below error (like a lot of other mods). Realise you can get around it by relaunching missions etc. No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'. Can't wait for the updates guys, keep up the great work! Share this post Link to post Share on other sites
evrik 843 Posted July 23, 2016 The weapon update is essentially done, however as our Units mod calls both the Weapon pack and Equipment, we need to finish off the Equipment before we can release an update to everything. The ItemInfo.scope should be a straightforward fix. I can't really put a time frame on it at the moment, sorry. If it's any conciliation, we use the same packs in our clan, so get the same error as you do. Therefore it is something we need to resolve. 3 Share this post Link to post Share on other sites
bso_walker 10 Posted July 23, 2016 The weapon update is essentially done, however as our Units mod calls both the Weapon pack and Equipment, we need to finish off the Equipment before we can release an update to everything. The ItemInfo.scope should be a straightforward fix. I can't really put a time frame on it at the moment, sorry. If it's any conciliation, we use the same packs in our clan, so get the same error as you do. Therefore it is something we need to resolve. Understood, thanks for the speedy response! Yea i've had to go through a load of our own mods and fix the odd inheritance issue. Was literally a 5 second fix but for lots of different pbos lool. Cheers evrik, standing by. Share this post Link to post Share on other sites
jordanbache97 47 Posted August 4, 2016 in the upcoming update will we be able to place weapons down in the eden editor as a one off object Like in this picture you can see with the handgun : https://i.ytimg.com/vi/kObJufw9cr4/maxresdefault.jpg Thanks in advance. 1 Share this post Link to post Share on other sites
evrik 843 Posted August 4, 2016 Good question. At this point even I don't know. I'll have to look into it. Share this post Link to post Share on other sites