opteryx 1562 Posted October 20, 2021 1 hour ago, froggyluv said: Man these look stunning. Youll have to forgive me as I know nothing about Arma building design but i do know that the more House Positions -generally the better. Is it hard and or possible to add positions directly next to murder holes as well as all the windows? AI mods can kinda take over from there to an extent if the position is baked in That's what I was thinking, but I'm skeptical that they'll actually be able to recognize the small hole in the view geometry LOD and shoot through it. Share this post Link to post Share on other sites
froggyluv 2135 Posted October 20, 2021 AI are pretty eager to shoot -youll see them shoot thru walls on balconies etc where they shouldnt even have the ability to push their gun thru that physical barrier. Of course i cant guarantee that it would work but id love it if they did -possibly with forced face direction or having them orient away from center of building Share this post Link to post Share on other sites
opteryx 1562 Posted October 20, 2021 I'll certainly do some experiements on this, but AI pathing is tedious and not high priority at the moment, so it'll be a while til I test it out. Share this post Link to post Share on other sites
beno_83au 1369 Posted October 20, 2021 What about adding gunner positions as the murder holes? I swear I've seen it done on some trench models before but I'd have no idea if buildings can have gunner/turret positions added to them. Share this post Link to post Share on other sites
opteryx 1562 Posted October 20, 2021 14 hours ago, beno_83au said: What about adding gunner positions as the murder holes? I swear I've seen it done on some trench models before but I'd have no idea if buildings can have gunner/turret positions added to them. Sounds like something that's made in the mission editor. Share this post Link to post Share on other sites
opteryx 1562 Posted October 21, 2021 New building and a rework of an older one 16 Share this post Link to post Share on other sites
opteryx 1562 Posted November 4, 2021 New building with texture variations 19 Share this post Link to post Share on other sites
Chairborne 2594 Posted November 10, 2021 very nice, good job! Share this post Link to post Share on other sites
opteryx 1562 Posted July 29, 2022 Haven't posted here in a while because I took a break and started another project, but I'm quite active on discord if you wanna come check out my other project. Anyway, here's some basic renders of the current stuff I've been working on for Iraq. 11 2 Share this post Link to post Share on other sites
chops 111 Posted August 2, 2022 Very pleased to see this is still underway mate! Great stuff! Share this post Link to post Share on other sites
opteryx 1562 Posted August 16, 2022 Started work on buildings for old town section of Ayadiah. 12 Share this post Link to post Share on other sites
k4ble 71 Posted August 22, 2022 at this point, BI should hire you to do the Reforger building tutorial. If they are somewhat similar. Share this post Link to post Share on other sites
opteryx 1562 Posted August 26, 2022 On 8/22/2022 at 10:07 PM, k4ble said: at this point, BI should hire you to do the Reforger building tutorial. If they are somewhat similar. They aren't so it's a lot of work converting stuff. Plus I know there's other people out there way more competent than me to do that. Share this post Link to post Share on other sites
Dogone 32 Posted September 12, 2022 On 8/23/2022 at 6:07 AM, k4ble said: at this point, BI should hire you to do the Reforger building tutorial. If they are somewhat similar. I agree, another great artist !! ....pure gold. 👍 Share this post Link to post Share on other sites