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Anyone find any hidden textures for 2.00 yet?

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On 10/18/2020 at 7:28 PM, JoMiMi said:

Anyone find any hidden textures for 2.00 yet?

Maybe this model: TargetBootcampHuman_F

 

hiddenSelections[] = {"camo","target2","target3"};

All these pop-up targets have this in hidden textures

hiddenSelectionsTextures[] = {"a3\structures_f\training\data\target_inf_co","#(argb,8,8,3)color(0,0,0,0,ca)","#(argb,8,8,3)color(0,0,0,0,ca)"};

 

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It is very possible that someone asked this already but is it possible to use these texture on my own player in a multiplayer server (i.e pub Zeus).

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17 hours ago, totallynotRext said:

It is very possible that someone asked this already but is it possible to use these texture on my own player in a multiplayer server (i.e pub Zeus).

Two conditions:

1 - these textures must be shared by everyone. Another player can't see non-existing textures on his PC.

2 - you must have access to the console or have a possibility/permission to run a code (with remote execution from server).

 

For Zeus, perhaps if your server allows some mods like Zen ... Not tested.

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Don't know if this was already mentioned but in the Art of War Charity DLC on the showcase Cultural Property, the friendly Officer AI dons a retextured CRTG Stealth Uniform Arid Tee with the pants replaced with MTP.

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20 hours ago, Pilotlily said:

Don't know if this was already mentioned but in the Art of War Charity DLC on the showcase Cultural Property, the friendly Officer AI dons a retextured CRTG Stealth Uniform Arid Tee with the pants replaced with MTP.

Can't find on my own, do you have a screenshot ?

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Enoch stuff

 

Dirty Orca [Complete]

Quote

(Singleplayer) this setObjectTexture [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"];

(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

Civilian Orca Wreck [Incomplete, the nose is still black and the rotor blades are blue. But other then that it's usable.]

Quote

(Singleplayer) this setObjectTexture [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"];

(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

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Oldman Stuff

 

Prop decals

Quote

a3\structures_f_oldman\Signs\Traffic\Data\sign01_CO.paa

a3\structures_f_oldman\Signs\Traffic\Data\sign02_CO.paa

a3\structures_f_oldman\Signs\Boards\Data\MapBoard_Tanoa_Syndikat_CO.paa

a3\missions_f_oldman\Data\img\leaflets\hope_leaflet_ca.paa

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Extra: This Is War (Orchestra remix)

Quote

Track_O_13

 

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Recent development branch changelog:

  • Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO

Expect new hidden textures soon. :rthumb:

 

 

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Enoch stuff [Main branch]

 

Gorka (Light green)

Quote

(Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"];

(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Combat fatigues [LDF, early version]

Quote

(Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"];

(Multiplayer) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Scientist outfit (Formal, Black)

Quote

(Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"];

(Multiplayer) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

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No.

setObjectTextureGlobal

Do not put global commands in an object's init field : see Multiplayer Scripting - Join In Progress note for the explanation.

 

Use setObjectTexture in an init field (better) or... if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]};

The first one doesn't need any broadcast.

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Updated the list with two unused enoch textures, see post above.

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AoW stuff [Main Branch]

Artiste t-shirt

Quote

(Singleplayer) this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"];

(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett


Prop decals and retextures

Spoiler

 

Quote

Decals

a3\Missions_F_AoW\Data\Img\showcase_future_gcs_active_co.paa

a3\Missions_F_AoW\Data\Img\showcase_future_gcs_inactive_co.paa

a3\Missions_F_AoW\Data\Img\Textures\idap_tablet_co.paa

a3\Missions_F_AoW\Data\Img\flag_netherlands_co.paa

Book retextures

this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\book_cover_culture_co.paa"];

this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\book_cover_latin_co.paa"];

Masterwork paintings

a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_01_co.paa

a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_02_co.paa

a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_03_co.paa

a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_04_co.paa

a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_05_co.paa

a3\Missions_F_AoW\Data\Img\Artwork\Masters\altis_masterwork_01_co.paa

?imw=5000&imh=5000&ima=fit&impolicy=Lett

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

Edited by soceris
Textures are on Main branch now!
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I'm replaying the Contact expansion ready for epo to pbo day

Making a shopping list of things as I come across them in game. Some of the below may already be pbo available

 

Signs

Embarkation Point A

Yankee go home Oboz Kresenski

Stypes burnpit Spalarina

Uwaga PPE

 

White Boards

Exercise Electron

No Press

Doomsday

Our discovery

Team Funky Fresh

Livonia Map taped to whiteboard

A3\Enoch\addons\props_f_enoch.pbo\Civilian\Info Boards\data\MapBoard_Enoch_CO.paa

Laptop Screens

NATO - Manuals

NATO - Electron 39

NATO - Stan_F.exe

LDF Vrana sim

LDF Delta Relay 6.2

ASTRA scan.tff

Gravon.exe

Luna Light panel

 

Camp Conrad HDMI1

Camp Conrad HDMI2

 

Maps

Livonia tourist map

Livonia Electron39

A3\Enoch\addons\props_f_enoch.pbo\items\documents\dataMap_enoch_CO.paa

Livonia sat terrain

Magnetic anomaly

 

News papers

 

AAN Webpages

 

Hand drawn sketches

Strange Orb

 

Flyers/Intel

MacroTech EDIE 

ASTRA "Dr Lem I know you're busy"

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Hello, I am back. It's been a while. Anyway, I have found a hidden texture for 'Guerilla Smocks' or "U_BG_Guerilla3_1".

 

Quote

this setObjectTexture [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"];

if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"]};

 

This was the original skin and uniform for the FIA AT rifleman, before they added 'Guerilla Apparel' or "U_BG_Guerrilla_6_1" in IIRC the Bootcamp Update.?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

With the 'Farmer Outfit', the following skins change the glove and pants colour.

Quote

 

"A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa"

"A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa"

"A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa"

"A3\Characters_F\Civil\Data\c_cloth1_co.paa"

"A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa"

 

 

Also, I will update the main post with all the new textures you guys have found.

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Western sahara cdlc ! A huge potential for"HUMAN" CSAT!
FgQeH-QVUAApDQF.png

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Good news! The black variant of the Carryall backpack has been added in the new update! :rthumb:

?imw=5000&imh=5000&ima=fit&impolicy=Lett

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On 1/28/2022 at 12:45 PM, soceris said:

AoW stuff [Main Branch]

Artiste t-shirt

?imw=5000&imh=5000&ima=fit&impolicy=Lett


Prop decals and retextures

  Reveal hidden contents

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

i'm wondering if not possible use the camo textures from guerrilla garment

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Hi everyone.

 

I'm wondering if anyone has found both the textures of the green beret and french UAV box which we can see from the OldMan dlc.

 

I looked inside most of the Addon folders in my game folder, but I didn't manage to find textures which Bohemia Used to create that screenshot.

Has anyone else managed to find those textures?

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On 4/12/2024 at 11:12 AM, seacaptainjim said:

which screen shot?

 

Arma3-character-santiago-00.png this screenshot from Santiagos time in the French Foreign Legion.

As far as i know these textures config entries don't exist anymore in the game files.

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Started a new Oldman game the other day - something about that Tricolor looks like it might have been added as a post process effect rather than baked into the .CO file - who knows though!

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