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On 10/18/2020 at 7:28 PM, JoMiMi said:

Anyone find any hidden textures for 2.00 yet?

Maybe this model: TargetBootcampHuman_F

 

hiddenSelections[] = {"camo","target2","target3"};

All these pop-up targets have this in hidden textures

hiddenSelectionsTextures[] = {"a3\structures_f\training\data\target_inf_co","#(argb,8,8,3)color(0,0,0,0,ca)","#(argb,8,8,3)color(0,0,0,0,ca)"};

 

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It is very possible that someone asked this already but is it possible to use these texture on my own player in a multiplayer server (i.e pub Zeus).

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17 hours ago, totallynotRext said:

It is very possible that someone asked this already but is it possible to use these texture on my own player in a multiplayer server (i.e pub Zeus).

Two conditions:

1 - these textures must be shared by everyone. Another player can't see non-existing textures on his PC.

2 - you must have access to the console or have a possibility/permission to run a code (with remote execution from server).

 

For Zeus, perhaps if your server allows some mods like Zen ... Not tested.

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Don't know if this was already mentioned but in the Art of War Charity DLC on the showcase Cultural Property, the friendly Officer AI dons a retextured CRTG Stealth Uniform Arid Tee with the pants replaced with MTP.

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20 hours ago, Pilotlily said:

Don't know if this was already mentioned but in the Art of War Charity DLC on the showcase Cultural Property, the friendly Officer AI dons a retextured CRTG Stealth Uniform Arid Tee with the pants replaced with MTP.

Can't find on my own, do you have a screenshot ?

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Enoch stuff

 

Dirty Orca [Complete]

Quote

(SP) this setObjectTexture [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"];

(MP) if (isServer) then {this setObjectTextureGlobal [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

Civilian Orca Wreck [Incomplete, the nose is still black and the rotor blades are blue. But other then that it's usable.]

Quote

(SP) this setObjectTexture [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"];

(MP) if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Edited by soceris
commands changed so that the textures stay persistent for SP or MP.
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Oldman Stuff

 

Prop decals

Quote

a3\structures_f_oldman\Signs\Traffic\Data\sign01_CO.paa

a3\structures_f_oldman\Signs\Traffic\Data\sign02_CO.paa

a3\structures_f_oldman\Signs\Boards\Data\MapBoard_Tanoa_Syndikat_CO.paa

a3\missions_f_oldman\Data\img\leaflets\hope_leaflet_ca.paa

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Extra: This Is War (Orchestra remix)

Quote

Track_O_13

 

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Recent development branch changelog:

  • Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO

Expect new hidden textures soon. :rthumb:

 

 

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Enoch stuff [Dev-branch]

 

Gorka (Light green)

Quote

(SP) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"];

(MP) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Combat fatigues [LDF, early version]

Quote

(SP) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"];

(MP) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Scientist outfit (Formal, Black)

Quote

(SP) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"];

(MP) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]};

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Edited by soceris
New hidden textures added and commands for use in SP or MP that make the textures persistent. (thx pierre!)
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No.

setObjectTextureGlobal

Do not put global commands in an object's init field : see Multiplayer Scripting - Join In Progress note for the explanation.

 

Use setObjectTexture in an init field (better) or... if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]};

The first one doesn't need any broadcast.

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Updated the list with two unused enoch textures, see post above.

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