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About Rochambeaubeau

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  1. Rochambeaubeau

    List of all hidden texture inits

    Maybe this model: TargetBootcampHuman_F hiddenSelections[] = {"camo","target2","target3"}; All these pop-up targets have this in hidden textures hiddenSelectionsTextures[] = {"a3\structures_f\training\data\target_inf_co","#(argb,8,8,3)color(0,0,0,0,ca)","#(argb,8,8,3)color(0,0,0,0,ca)"};
  2. Rochambeaubeau

    Mi-290 Taru - Interchangeable Pods

    I'm still disappointed that this still hasn't been addressed in 4+ years. I was toying with Xeno's mod, detached and safely skidded a manned Taru bench pod down a runway at 200+kph. That's a significant gameplay mechanic for a forced entry scenario. I'd love to see the CSAT faction have this to balance various NATO gameplay advantages. I'll wait to see what Arma 3 2.0 will bring to the table.
  3. Rochambeaubeau

    List of all hidden texture inits

    this setObjectTextureGlobal [0, "a3\Missions_F_Oldman\Data\img\decals\science_pods_co.paa"] Using [1, "A3\ puts your decal on the bottom of the pod Edit: Hey it works on Transport, Repair, Medical and it's a little funky with Refuel, too! Won't work on Ammo pod, though. Edit 2: This seems to work on the Tempest Ammo and replicates the Old Man science Tempest: this setObjectTextureGlobal [3,"A3\missions_f_oldman\Data\img\Decals\science_containers_tempest_co.paa"]; Using it on the Tempest Covered makes it have a weird blue shipping container cargo interior. I'm just experimenting.
  4. Rochambeaubeau

    List of all hidden texture inits

    I jumped in editor and literally copy/pasted the above on the Taru medical pod's init. field. The ramp slowly descended down. I'm not sure what's going on with your pod. To clarify, I didn't use a Taru helicopter for this. The pictureThing was just something that caught my attention in the config of the Ammo & Cargo pods. I was actually looking for the decals that you posted. The pictureThing & pictureThingX are probably red herrings and I have to learn more about it. Thanks for the decal locations!
  5. Rochambeaubeau

    List of all hidden texture inits

    I find your post interesting because I have been working on finding Taru pod textures, as well. Since Old Man came out I've been looking for that unique CSAT biological warfare texture for the Cargo Pod. I think it may just be a pictureThing function, though. If anyone can help me out, I'd appreciate it.
  6. Rochambeaubeau

    Arma 3 Apex: Old Man Feedback

    I just reported this on the feedback tracker. The tripwire mine needs tweaking. After you emplace a tripwire mine the player cannot move without triggering the explosive. I saw this same issue on Warlords Redux 0.57, too. Perhaps spawning the mine 10-20 cm in front of the player may solve the issue.
  7. I've tried to add the above script after this without success. Could you tell me where I'm going wrong? Never mind. This seemed to work:
  8. Rochambeaubeau


    Yes. Go to Arma's Steam Workshop and search for Warlords Redux. You'll find the Warlords Redux 0.57 version there. Host that in LAN and you can play single player. To add AI, I've downloaded one of the many debug console mods from Workshop. With the console open, type: To add a vehicle, type: To open Arsenal, type: For a list of all assets go here: https://community.bistudio.com/wiki/Arma_3_Assets
  9. Rochambeaubeau

    Arma 3 Apex: Old Man Feedback

    No error here but I did have to wait until 10:35 for Miller and his camp to spawn.
  10. Rochambeaubeau

    Arma 3 Apex: Old Man Feedback

    The task 'Get Doctor Medicine' is still periodically alerting despite having been completed. Providing the doctor medicine individually still yields better results on the timer. e.g. Providing 19 packs of pills yields about 40-90 hours, where 13 pills given individually yields 240-480 hours. When I reached this amount the 'Get Doctor Medicine' task gave a completed notification, yet I'm still periodically alerted to complete the task. The 'Destroy Radar' task seems to work well and the map icon is grayed out after completion, unfortunately the 'Destroy Mobile Radar' task completion doesn't cause the map icon to turn gray and the original CSAT infantry will respawn if you visit that area again. CSAT vehicles don't respawn at the mobile radar site, so that appears to be functioning. I'd like to see the map icons grayed out for the destruction of AA sites, too. Edit: I tried the AA sites again. This time, the mobile radar, taking the Network Structure codes, then the main radar. Both map icons were then grayed out.
  11. Rochambeaubeau

    Arma 3 Apex: Old Man Feedback

    Yes. There is no longer blaring radio chatter. I've aggravated CSAT, the red flare ignites overhead and there are vehicles and helos hunt after me without any audible radio chatter. However, if you're in close proximity to CSAT or Gendarmes, you will hear language appropriate radio chatter audibly emanating from their radio.
  12. Rochambeaubeau

    Arma 3 Apex: Old Man Feedback

    It looks like it's been announced in the latest Dev build per Razazel https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=56
  13. Rochambeaubeau

    Arma 3: Community wishes & ideas- DISCUSSION

    30 years ago the US military had placeable REMBASS sensor systems. Over a decade ago the A/N-GSR-10 REMBASS II. Is it possible to incorporate the new direction finder feature in Old Man with the existing remote sensor? Perhaps model new sensors that could be dropped or thrown from aircraft/drones.
  14. Rochambeaubeau

    Arma 3 Apex: Old Man Feedback

    Regarding the Deliver Medicine timer, I figured out a way to receive the maximum time value and this will extend the minimum to over 100 hours with just a dozen packs of medicine. Save your stash in a vehicle or pack, then deliver one pack of medicine one-by-one.
  15. Rochambeaubeau

    Arma 3 Apex: Old Man Feedback

    Consider having a voice actor say, "Mon Toques!" when you purchase their watchcap. There's already a TTS placeholder for "Mon chapeau!"