somesangheili 111 Posted April 28, 2016 Yes, I'm fully aware that you can do that in Eden. I think you misread what I said. Let me quote myself... I would but I have no idea how to get the skins from the garage to the 2D editor. And since when did my name become 'OP'? :P Share this post Link to post Share on other sites
Guest Posted April 28, 2016 Ho, but as far as I know the 2D editor is planned to die soon :( You became 'op' since you are the Original Poster, author of this topic :) Share this post Link to post Share on other sites
somesangheili 111 Posted May 13, 2016 Added AAF pants and 'Arnold is numero uno' shirt (plus two extra skins) and guerrilla smocks (yellow) to first post EDIT: also added guerrilla uniform reskins to first post Share this post Link to post Share on other sites
wyattwic 38 Posted May 13, 2016 Hey Somesangheili, I have the spare resources available. If youd like, I can give you access to a VM with all the addons extracted and all .paa's searchable. Only thing I ask is to keep this list public B) Share this post Link to post Share on other sites
somesangheili 111 Posted May 14, 2016 Hey Somesangheili, I have the spare resources available. If youd like, I can give you access to a VM with all the addons extracted and all .paa's searchable. Only thing I ask is to keep this list public B) I do not know what a VM is, but okay, I'd like to see it :) Share this post Link to post Share on other sites
wyattwic 38 Posted May 14, 2016 Give me some time to get it up again. I accidentally deleted it... EDIT: I just searched some to see if I could find hidden PAAs. Indexing them is easy, finding out witch of the 18,915 PAA files are unused is impossible using that method. Good luck. Share this post Link to post Share on other sites
dreadpirate 173 Posted May 14, 2016 From left to right: Guerilla Outfit (Pattern) (in game) this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_co.paa"]; this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v2_co.paa"]; this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v3_co.paa"]; this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_kabeiroi_co.paa"]; this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_bandit_co.paa"]; 2 Share this post Link to post Share on other sites
dreadpirate 173 Posted May 14, 2016 EDIT: I just searched some to see if I could find hidden PAAs. Indexing them is easy, finding out witch of the 18,915 PAA files are unused is impossible using that method. Good luck. Filter for "_co.paa" which are the primary texture files. Should narrow it down a little bit at least. Share this post Link to post Share on other sites
wyattwic 38 Posted May 14, 2016 Filter for "_co.paa" which are the primary texture files. Should narrow it down a little bit at least. 2381 results. 2.30GB. Much better but still a lot. Ill see what I can find, but I wont be able to do much for a few days. Share this post Link to post Share on other sites
wyattwic 38 Posted May 14, 2016 http://imgur.com/dkxYOJV Damn texture hunting is gonna give me nightmares. 2 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted May 16, 2016 Use this for dirty MTP uniform: this setObjectTextureGlobal [0, "\a3\characters_f_epb\BLUFOR\Data\clothing1_dirty_co.paa"]; This for Iranian scientist coveralls: this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_scientist_co.paa"]; 2 Share this post Link to post Share on other sites
DusktilDawn 18 Posted June 16, 2016 I know there's other skins for the new VTOL's in the Apex Test Branch which can be accessed in the garage but I wanna know it in script for zeus as the garage one seems to create a vehicle instead of changing the texture. Share this post Link to post Share on other sites
peegee 118 Posted November 24, 2016 I see that all Combat Fatigues textures fit nicely on the new stealth uniform, nice stuff. Share this post Link to post Share on other sites
somesangheili 111 Posted November 25, 2016 this addHeadgear "H_BandMask_demon"; Here's an untextured helmet model not used in the game. Doesn't have any armour values. Works well with Gendarmerie/tactical police, imo http://images.akamai.steamusercontent.com/ugc/266105270676679513/305CA3CDFF57D34E92C459246539FA906901AD35/ And here's some extra unused stuff this addHeadgear "H_TurbanO_blk"; this addHeadgear "H_Shemag_tan"; 1 Share this post Link to post Share on other sites
peegee 118 Posted November 25, 2016 this addHeadgear "H_BandMask_demon"; Here's an untextured helmet model not used in the game. Doesn't have any armour values. Works well with Gendarmerie/tactical police, imo http://images.akamai.steamusercontent.com/ugc/266105270676679513/305CA3CDFF57D34E92C459246539FA906901AD35/ And here's some extra unused stuff this addHeadgear "H_TurbanO_blk"; this addHeadgear "H_Shemag_tan"; Wow, that helmet. It seems familiar from the pictures way before release. http://www.blogcdn.com/www.joystiq.com/media/2013/03/arma3screenshot03-1362331650.jpg http://mp1st.com/wp-content/uploads/2012/02/Arma3_screenshot_1202_221.jpg 1 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted January 8, 2017 Some things that you can't get by using Virtual Arsenal, but you can save it in there and use: Invisible uniform player forceAddUniform "U_VirtualMan_F"; Pink body player forceAddUniform "U_C_Soldier_VR"; Nikos outfit player forceAddUniform "U_NikosAgedBody"; Nikos outfit (2) player forceAddUniform "U_NikosBody"; Cap with bandana player addHeadgear "H_BandMask_blk"; Milcap (Russian) player addHeadgear "H_MilCap_OUcamo"; Blue watchcap - looks good for policemen player addHeadgear "H_Watchcap_sgg"; 5 1 Share this post Link to post Share on other sites
Guest Posted January 9, 2017 Hey guys. This thread is really awesome. So much cool stuff to discover here Share this post Link to post Share on other sites
JohnnyHotPockets 1 Posted January 14, 2017 awesome thank you Share this post Link to post Share on other sites
zukov 490 Posted January 18, 2017 APEX! this setObjectTexture [1, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"]; this setObjectTexture [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"]; entire body 5 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted February 23, 2017 hmm looks good what else is unused in APEX? 1 Share this post Link to post Share on other sites
sauderce 13 Posted August 20, 2017 Not sure if this is still updated, but I found a plain white paintjob for the Caesar BTT prop aircraft that came with the Apex Expansion. this setObjectTextureGlobal [0,'A3\air_f_exp\Plane_Civil_01\Data\btt_ext_01_co.paa']; this setObjectTextureGlobal [1,'A3\air_f_exp\Plane_Civil_01\Data\btt_ext_02_co.paa']; 3 Share this post Link to post Share on other sites
M. Glade 524 Posted August 24, 2017 Here are some other things from Apex. (dirty MTP top with Gendarme bottom) Expansion\Addons\characters_f_exp\Gendarmerie\Data\U_B_GEN_Soldier_F_02_co.paa (tan AAF outfit, found in the same Apex PBO under Syndikat for some reason) Expansion\Addons\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa 4 2 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted September 10, 2017 For marshal's outfit: this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"]; this setobjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"]; The second one really looks like sheriff's outfit, and the first one is just looking cool 1 Share this post Link to post Share on other sites
maxl30 81 Posted September 16, 2017 Hello guys, where are the greek Police Cap and Vest ? I searched all hidden police Stuff ... Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted September 17, 2017 4 hours ago, maxl30 said: Hello guys, where are the greek Police Cap and Vest ? I searched all hidden police Stuff ... The vest was most likely cut and replaced with the english variant. There is a mod that restores the original one (Aegis). It's color matches with the texture that I provided in my recent post. The cap may be still in there (only the texture that you can't use), I've seen it somewhere in files (maybe it was just an icon). Share this post Link to post Share on other sites