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JohnnyHotPockets

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About JohnnyHotPockets

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  1. Thank you for ur help, much appreciated. As i said, i had been searching for the last 2 days but couldnt find/understand somthing that worked. Hence why i turned to making a post. Now i cant figure out how to get the AI to return back to the start and wait for another enemy to appear
  2. Hi Guys, I'm using this: [this,"SIT_LOW","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat; which is great and works awesomely for detecting the player. I want to know what can i change player to so that it ignores blufor players and only detects on opfor players or ai? and return back to the animation state I have been searching and fiddling for 2 days now with no luck. Thank you in advance.
  3. Hi Guys, I'm using this: [this,"SIT_LOW","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat; which is great and works awesomely for detecting the player. I want to know what can i change player to so that it ignores blufor players and only detects on opfor players or ai? and return back to the animation state I have been searching and fiddling for 2 days now with no luck. Thank you in advance.
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