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JohnnyHotPockets

Help with getting AI to resume Animation, have looked everywhere

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Hi Guys,

 

I'm using this: 

 

[this,"SIT_LOW","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat;

 

which is great and works awesomely for detecting the player. I want to know what can i change player to so that it ignores blufor players and only detects on opfor players or ai? and return back to the animation state

 

I have been searching and fiddling for 2 days now with no luck.

 

Thank you in advance. 

 

 

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