rewhymo 1 Posted May 21, 2015 im having an issue where if i only use CBA and OPTRE my guys spawns in the jesus stance half way in the ground. to fix it the only thing i know of using right now is ACE 3. Can anyone help me? Share this post Link to post Share on other sites
Macser 776 Posted May 22, 2015 (edited) @rewhymo no i am not the mod was all in arma high quality pack i started playing and spawned a hev at altitude 100000 it said initiate drop i did i hit the ground tried to get out then i spawned in the ground with my arms out un able to move when i disabled the mod i was unable to do it agine ---------- Post added at 17:13 ---------- Previous post was at 17:09 ---------- btw i use playwithsix I'm assuming you're using the incompatible version of CBA http://dev.withsix.com/projects/cba-a3/files Then click on CBA_A3_RC4.7z under CBA_A3_RC4. That's the one you need. Could it be related to that issue? Edited May 23, 2015 by Maczer Share this post Link to post Share on other sites
theronnett 15 Posted May 22, 2015 Hey Theronnett, can you get me one more picture? Its where the hand guard meets the frame of the gun at the front. None of your images show how its done, but what I interpret is that the metal hand guard bolts into the polymer receiver. Sorry, I got busy finishing games I been needing to finish, For some reason the Pictures are not transferring, but it's looking like the M4/M16 trigger guard where it slides into a housing and then it gets bolted onto the bottom. I' ll try to get those photos transfer Share this post Link to post Share on other sites
Macser 776 Posted May 23, 2015 Finished High Poly of DMRhttp://imgur.com/ATrtDJw Great looking sculpt by the way. :) Share this post Link to post Share on other sites
x3kj 1247 Posted May 23, 2015 Finished High Poly of DMRhttp://imgur.com/ATrtDJw nice. Might want to see how it looks when baked, however i have a feeling that the impressions/details should be a bit deeper and have a bigger border, so that they don't dissappear so easily when the mipmap of the texture changes from full res to the next lower one. Share this post Link to post Share on other sites
midnightm3nace 10 Posted May 24, 2015 Finished High Poly of DMRhttp://imgur.com/ATrtDJw Oh my god I just jizzed my fucking pants. Share this post Link to post Share on other sites
scorch_052 127 Posted May 24, 2015 Uplink http://www.reddit.com/r/OperationTrebuchet/comments/372nwe/uplink_a0006_may242513/ Share this post Link to post Share on other sites
coffeeshock 20 Posted May 25, 2015 In other news, OPTRE v0.11 will be released May 29th, this coming Friday. Share this post Link to post Share on other sites
Forky 19 Posted May 25, 2015 that artwork is just..... beautiful! Share this post Link to post Share on other sites
trooper226 15 Posted May 25, 2015 Very eager for the release this Friday, can't wait to see the new additions. Share this post Link to post Share on other sites
Tombstone 10 Posted May 27, 2015 I love the mod so far. I see so much potential and i really enjoy the experience so far. With all my support i wish you the best of luck, and cannot wait to see the final product. This mod will be some serious coolness if you can add in Scorpions and other vehicles. I don't see the need to add in mongooses because well they're really just ATVs. When the drop pods work automatically and you can load ATVs into pelicans i don't know what i'll do with all my bottled up excitement. Share this post Link to post Share on other sites
hkurban 1 Posted May 27, 2015 In addition to working on the maps and some other behind the scenes stuff, I've given some attention to the design of the M247 GPMG so we can get it back into the mod. http://i.imgur.com/z0jxcyh.png Clearly it is still a work in progress, but it's coming along and the first stage of modeling the main weapon is done. Thanks to Theronett for providing invaluable reference pictures from the Halo 2 Anniversary version of this weapon. Share this post Link to post Share on other sites
Op3r8r 10 Posted May 27, 2015 In addition to working on the maps and some other behind the scenes stuff, I've given some attention to the design of the M247 GPMG so we can get it back into the mod. http://i.imgur.com/z0jxcyh.png Clearly it is still a work in progress, but it's coming along and the first stage of modeling the main weapon is done. Thanks to Theronett for providing invaluable reference pictures from the Halo 2 Anniversary version of this weapon. I see some inspiration being taken from the MG42/M60 series machineguns. Makes me like it so much more. If you added a fixed, proprietary bipod, I'd recommend something that folds up onto the sides (Similar to the FAMAS series rifles, or VLTOR bipods) Of course, this is entirely up to you. I'm hyped! Great work guys!!! Share this post Link to post Share on other sites
trent366 10 Posted May 28, 2015 will optre be updated on playwith six tomorrow also? Share this post Link to post Share on other sites
scorch_052 127 Posted May 28, 2015 That is out of our control, you'll just have to hope PW6 guys are quick to push the update. Share this post Link to post Share on other sites
trooper226 15 Posted May 29, 2015 That is out of our control, you'll just have to hope PW6 guys are quick to push the update. They have been in the past, normally only a couple hours behind. I doubt it'll push past a day, it hasn't before. Share this post Link to post Share on other sites
scorch_052 127 Posted May 29, 2015 https://www.mediafire.com/?9nu84uc207sa54v OPTRE v0.11 Released Share this post Link to post Share on other sites
fuzionfire 1 Posted May 29, 2015 Awesome :D Do we have a changelog? Share this post Link to post Share on other sites
trent366 10 Posted May 29, 2015 https://www.mediafire.com/?9nu84uc207sa54vOPTRE v0.11 Released cool cant wait to try ---------- Post added at 23:49 ---------- Previous post was at 23:11 ---------- i just played it it is great love the work on the final dawn looks great! Share this post Link to post Share on other sites
somesangheili 111 Posted May 30, 2015 Cool update. But how come we didn't get the fingerless gloves for the ODSTs as shown in this screenshot? Share this post Link to post Share on other sites
scorch_052 127 Posted May 30, 2015 Cool update. But how come we didn't get the fingerless gloves for the ODSTs as shown in this screenshot? Because that is an edited image where the author painted over the gloves to make them look fingerless. Share this post Link to post Share on other sites
cookiecrisp308 10 Posted May 30, 2015 Maybe its a problem on my end, but the HEV drop script does not work as well as the pelican magnet script. I've disabled all other mods except CBA. Other than that, great mod, keep up the amazing work! I cant wait to see what is in the next update (Scorpion???) Share this post Link to post Share on other sites
Forky 19 Posted May 30, 2015 (edited) cant try it rn, somebody share the changelog on here? edit: even tho no one actually did, I dont need it any more, it was on armaholic Edited May 30, 2015 by Forky Share this post Link to post Share on other sites
simonsaysrip 10 Posted May 30, 2015 Is there a way to disable the built in medical system? I like to run ACE3 with this which kind of conflicts with it. Share this post Link to post Share on other sites
haleks 8212 Posted May 30, 2015 (edited) OPTRE has a built-in medical system? Great. I don't want to sound like an arse, especially about a mod that is bringing something new to the Armaverse, but I wish modders would make those game-changing features modular somehow... AGM & ACE3 are great in that regard... Imposed features like that are the only reason why I don't play mods such as VTN (wich otherwise looks awesome)... I'm just thinking out loud; in the end the decision to make OPTRE compatible with most popular addons belongs to the devs - but, yeah, I hope they keep in mind that most players (and modders, and mission makers) like to make their own mixtures. ;) Still... I'm gonna give this release a try! Edited May 30, 2015 by Pepe Hal Share this post Link to post Share on other sites