rlex 21 Posted April 28, 2015 https://lex.io/pub/arma3/ace-nightlies/ace-0f4a95f.7z Build based on 0f4a95f commit. 100% original, nothing altered, of course. Share this post Link to post Share on other sites
RitterKreuz 10 Posted April 29, 2015 --- deleted --- Share this post Link to post Share on other sites
badlucky1776 3 Posted April 29, 2015 Please forgive if already answered... How do I access top attack mode with Titan AT? B Share this post Link to post Share on other sites
jaynus 10 Posted April 29, 2015 Please forgive if already answered...How do I access top attack mode with Titan AT? B http://ace3mod.com/wiki/feature/javelin.html Read please ;) Share this post Link to post Share on other sites
damy90sr 10 Posted April 29, 2015 hello I need help, the trigger is to be activated when the hostaggio not handcuffed then the task is completed. the problem is what the script to use to activate the trigger? for the civil Handcuff I used this string [this, true] call AGM_Captives_fnc_setCaptive; Share this post Link to post Share on other sites
cychou 11 Posted April 29, 2015 (edited) ACE 3 is working to port the Top attack missile system for Titan/Javelin. is there a Javelin in ACE 3 ? I mean there is no Javelin in Arma 3, so how would you bring the Javelin ? does it rely on the RHS mod ? or does ACE 3 will just import all the arma 2 weapons/vehciles ? if it relies on RHS mod, i think a very tight cooperation between RHS and ACE 3 devs is needed (ideally a kind of merging or standardization agreement), since compatibilities between addons and features, and global harmonization is very important. RHS is currently the only way to play with real vehicles and weapons. (sorry i can't stand BIS A3 futurist stuffs, it's not the ACE philosophy points, who should remain : realism, stuffs currently in use in US and Russian armies). you can't pretend realism or authenticity on things who don't exist or who aren't in service use. supporting fancy A3 stuffs should be out of scope, the Israeli Mini-spike aka Titan too. Edited April 29, 2015 by cychou Share this post Link to post Share on other sites
noubernou 77 Posted April 29, 2015 RHS intends to stay as independent as possible, though they have said they will integrate where possible. In the end only pressure from players can get mod teams to adopt ACE standards more readily. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 29, 2015 Thanks for the update, rlex. Share this post Link to post Share on other sites
HeadPop 11 Posted April 29, 2015 ACE 3 is working to port the Top attack missile system for Titan/Javelin.is there a Javelin in ACE 3 ? I mean there is no Javelin in Arma 3, so how would you bring the Javelin ? does it rely on the RHS mod ? or does ACE 3 will just import all the arma 2 weapons/vehciles ? if it relies on RHS mod, i think a very tight cooperation between RHS and ACE 3 devs is needed (ideally a kind of merging or standardization agreement), since compatibilities between addons and features, and global harmonization is very important. RHS is currently the only way to play with real vehicles and weapons. (sorry i can't stand BIS A3 futurist stuffs, it's not the ACE philosophy points, who should remain : realism, stuffs currently in use in US and Russian armies). you can't pretend realism or authenticity on things who don't exist or who aren't in service use. supporting fancy A3 stuffs should be out of scope, the Israeli Mini-spike aka Titan too. reconfigurating the Titan launcher. there are some videos in wich you can see how it works. Share this post Link to post Share on other sites
lolkij 21 Posted April 29, 2015 How about to open a player's (or AI) gear via the interaction menu? Like in ace2 Share this post Link to post Share on other sites
eXpouk 10 Posted April 29, 2015 How about to open a player's (or AI) gear via the interaction menu? Like in ace2 Can you not already do this via the vanilla action menu? Share this post Link to post Share on other sites
Alpha-Kilo 36 Posted April 29, 2015 In vanilla you can access another person's rucksack, but you can't access his vest and uniform pockets unless you shoot him. Share this post Link to post Share on other sites
HeadPop 11 Posted April 29, 2015 In vanilla you can access another person's rucksack, but you can't access his vest and uniform pockets unless you shoot him. hhmm...interesting.. ---------- Post added at 12:36 ---------- Previous post was at 12:31 ---------- could you please add arm fatigue!? You cant run always with the weapon ready to shot, must lower it. Doesnt matter if you are running or walking. Laxemann do that some months ago http://forums.bistudio.com/showthread.php?186630-L_armFatigue-A-fatigue-system-for-your-arms!-%28Release-thread%29 Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 29, 2015 Still missing the vehicle stuff. change destroyed tires, repair tank, repair tracks. would also be cool to rearm tank manuel when ammo truck is near. Will there be HE Frag ammo for vanilla stuff? John_Spartan & Saul have increased attack ranges, would be cool to see such stuff also. And of course better anti air stuff to counter Air attacks, the vanilla 2,5km radar range is a joke :-/ Hopefully RHS will bring in cool stuff for that ;) Share this post Link to post Share on other sites
J Godin 15 Posted April 30, 2015 Is there fast roping in this mod? Share this post Link to post Share on other sites
jonpas 293 Posted April 30, 2015 Is there fast roping in this mod? It will be, it's getting refactored to work better than AGM's. Share this post Link to post Share on other sites
kilo1-1 1 Posted April 30, 2015 (edited) For the compatibility stuff under the optionals folder, do those .pbos auto load or do they manually need to be moved into the addons folder for the extra mods you are running? Edited April 30, 2015 by Kilo1-1 Share this post Link to post Share on other sites
jonpas 293 Posted April 30, 2015 Manually moved into addons folder. Share this post Link to post Share on other sites
JKNuke12 2 Posted April 30, 2015 I'm excited to see how ACE brings Arma forward. It will be nice to see multiplayer communities united on at least one mod. Share this post Link to post Share on other sites
WastedMike 11 Posted April 30, 2015 What time will the mod be released? Share this post Link to post Share on other sites
chompster 29 Posted April 30, 2015 What time will the mod be released?Logical answer to that would be, When it's ready to be released. Share this post Link to post Share on other sites
sir-collins 10 Posted April 30, 2015 Will ACE change the artillery system like in ACE 2? Share this post Link to post Share on other sites
srbknight 925 Posted April 30, 2015 I hope you guys will continue this nice project and it would be nice to see blood realistic something like (SLX2 Arma2) that replace virtual to reality you know i am been in war and i know what is view of battlefield Share this post Link to post Share on other sites
mannulus 38 Posted April 30, 2015 Will ACE change the artillery system like in ACE 2? They said they will and will even improve on it. I asked this like fifty or 20 or so pages ago. So exciting! :D Share this post Link to post Share on other sites