Chairborne 2594 Posted January 21, 2016 add: scopeCurator = 2; to all units that have scope = 2; already. That should do the trick. 1 Share this post Link to post Share on other sites
temon 131 Posted January 21, 2016 add: scopeCurator = 2; to all units that have scope = 2; already. That should do the trick. Thank you, now it's visible. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 21, 2016 Pumping out more units by the minute: http://imgur.com/a/NjVvg 4 Share this post Link to post Share on other sites
temon 131 Posted January 21, 2016 Pumping out more units by the minute: USSR ? :) Share this post Link to post Share on other sites
Chairborne 2594 Posted January 21, 2016 Yes USSR era uniforms. Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted January 21, 2016 It looks like from Operation Flashpoint love that game Share this post Link to post Share on other sites
Chairborne 2594 Posted January 21, 2016 I think that was Slatts' idea behind the uniform. :P 1 Share this post Link to post Share on other sites
slatts 1978 Posted January 21, 2016 I think that was Slatts' idea behind the uniform. :P Sure is! 3 Share this post Link to post Share on other sites
temon 131 Posted January 21, 2016 slatts , Great! But resistance units wearing panamas and military caps, not baseball caps. How many factions will be in next update? :) Resistance, SLA , USSR, ChDKZ, Takistan militia, NAPA and other on screenshots... Share this post Link to post Share on other sites
slatts 1978 Posted January 21, 2016 slatts , Great! But resistance units wearing panamas and military caps, not baseball caps. How many factions will be in next update? :) Resistance, SLA , USSR, ChDKZ, Takistan militia, NAPA and other on screenshots... Panamas? Though yeah I'll need to work on a different cap. Share this post Link to post Share on other sites
jcae2798 132 Posted January 21, 2016 Question about CUP UNITs. If i build a mission with the place holders (where uniforms are still WIP so it uses A3 defaults, will the units work with future releases? Or are there plans to change the class names at all? Thank you, Share this post Link to post Share on other sites
Alwarren 2767 Posted January 21, 2016 Question about CUP UNITs. If i build a mission with the place holders (where uniforms are still WIP so it uses A3 defaults, will the units work with future releases? Or are their plans to change the class names at all? Thank you, Class names are not supposed to change. If you use the placeholders they will eventually turn into "the real thing". 4 Share this post Link to post Share on other sites
SD_BOB 10 Posted January 21, 2016 Apologies if this has been answered previously, just a quick question regarding the inclusion of HLC weapons. Is there the possibility of including other HLC weapons in the future? Or is the M249 pack inclusion just a one off? Share this post Link to post Share on other sites
Chairborne 2594 Posted January 21, 2016 If sources are available we'll work through them. No ETA right now. Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 21, 2016 Uh wow. The OFP Resistance units. Nostalgia :) Will be added a campaign? Share this post Link to post Share on other sites
slatts 1978 Posted January 22, 2016 Uh wow. The OFP Resistance units. Nostalgia :) Will be added a campaign? Not from personally sadly, but have this screenie instead 7 Share this post Link to post Share on other sites
temon 131 Posted January 22, 2016 slatts This units from Cold war rearmed 2 mod is the best USSR and Resistance addons, maybe you can port them to arma 3? http://www.armaholic.com/datas/users/nsx_14-11-10_2_16471.jpg http://www.armaholic.com/datas/users/4-cwr_teaser_04-20_2009-3.jpg 1 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 22, 2016 slatts This units from Cold war rearmed 2 mod is the best USSR and Resistance addons, maybe you can port them to arma 3? http://www.armaholic.com/datas/users/nsx_14-11-10_2_16471.jpg http://www.armaholic.com/datas/users/4-cwr_teaser_04-20_2009-3.jpg Not gonna happen without some srs negotiations, at last check, the authors are against any ports to A3. Share this post Link to post Share on other sites
audiocustoms 375 Posted January 22, 2016 CWR2 content will never be ported by CUP nor included. cameronmcdonald is right, the CWR team does not allow a 3rd party a port. Share this post Link to post Share on other sites
teromad 16 Posted January 22, 2016 Not gonna happen without some srs negotiations, at last check, the authors are against any ports to A3. It's true. On their download page they have in big red text a message saying don't port to Arma 3 and don't even ask them. But their is a Cold War mod for Arma 3 already and there's nothing against taking inspiration from them. Share this post Link to post Share on other sites
Neviothr 102 Posted January 22, 2016 Will there be desert VDV uniforms? Share this post Link to post Share on other sites
Alwarren 2767 Posted January 22, 2016 Will there be desert VDV uniforms? Possible, but really, we cannot answer such question. Eventually, we might do it. I just recently started doing some desert MARPAT marines. But this is mostly on a whim, there is still so many units left to be ported... 3 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 22, 2016 Not from personally sadly, but have this screenie instead Oh ok, hope that someone will do campaign of it. However screenie are always welcome. Thanks slatts :) Share this post Link to post Share on other sites
Undeceived 392 Posted January 22, 2016 Did I mention that I like your PR methods? :) Quick answers, small infos, screenshots, sometimes even release infos, keeping in touch with the community, etc. That's great. 5 Share this post Link to post Share on other sites
Migwar 0 Posted January 22, 2016 Does it require a specific version of Arma3 to run this mod? I downloaded the mod and added the mod folder as usual etc..... but it doesn't wrok...can you please mention which version of arma3 is required and what other mods are required and if arma2 files are required also?? thank you Share this post Link to post Share on other sites