roberthammer 582 Posted July 20, 2016 New 1.06 update - which should fix these issues grab it from the first page , enjoy 13 Share this post Link to post Share on other sites
Guest Posted July 20, 2016 New version frontpaged on the Armaholic homepage. RH Acc pack v1.06 Community Base Addons A3 Share this post Link to post Share on other sites
igu@na 53 Posted July 20, 2016 New 1.06 update - which should fix these issues grab it from the first page , enjoy Thanks RH, a classic in A3 Share this post Link to post Share on other sites
Storspoven 36 Posted July 20, 2016 Really nice, thanks for the update =) I noticed that the magnifiers don't animate/flip to the side, wasn't this a feature before? Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 20, 2016 Really nice, thanks for the update =) I noticed that the magnifiers don't animate/flip to the side, wasn't this a feature before? No-the magnifiers in the RH pack never animated. The ones in SMA and FHQ do however. Thanks for the fix RH :) 2 Share this post Link to post Share on other sites
roberthammer 582 Posted July 20, 2016 No-the magnifiers in the RH pack never animated. The ones in SMA and FHQ do however. Thanks for the fix RH :) Yea , that's true - always wanted to have a official animation on the scopes so i could do it rather simple , depended on the OpticsMode yes there is the MRT that could do the job but that's kinda a hacky workaround but i will see in the future Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 20, 2016 Yea , that's true - always wanted to have a official animation on the scopes so i could do it rather simple , depended on the OpticsMode yes there is the MRT that could do the job but that's kinda a hacky workaround but i will see in the future Great to hear. Your packs are a must have :) The sounds from your M4 pack got a little messed after one of the previous updates-they are a little quiet and they are very quiet in 3rd person.It affected a lot of mods-i think it was 1.56?.Do you have any plans to change them sometime? Share this post Link to post Share on other sites
roberthammer 582 Posted July 20, 2016 Great to hear. Your packs are a must have :) The sounds from your M4 pack got a little messed after one of the previous updates-they are a little quiet and they are very quiet in 3rd person.It affected a lot of mods-i think it was 1.56?.Do you have any plans to change them sometime? Well , unfortunately i don't have a time to create all those new sounds , tails and crap but i might reuse Laxx or LJ sounds instead since those are done and ready to use no idea when that will be , since all my energy goes to the ASTFOR mod 3 Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 20, 2016 Well , unfortunately i don't have a time to create all those new sounds , tails and crap but i might reuse Laxx or LJ sounds instead since those are done and ready to use no idea when that will be , since all my energy goes to the ASTFOR mod Sounds good.Anyway-the weapons still sound fine,it's only a minor thing. They are still totally usable. Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted July 21, 2016 New 1.06 update - which should fix these issues grab it from the first page , enjoy Hi RobertHammer, Love this mod, so thank you. I just downloaded version 1.06 and copied the .pbo and .bisign files into the addon folder inside my @RH_acc folder. But I still get the same error I was getting before when launching 1.62 of Arma with @RH_acc and @RH_m4 active. Does the rifle pack itself also need updating or am I missing something? Thanks. update: I can confirm that it is the M4/M16 rifle pack that is still generating an error in 1.62. It is not the RH_acc pack which works fine. Robert, do you have plans to update the M4/M16 pack? Thanks. Share this post Link to post Share on other sites
easyeb 137 Posted July 23, 2016 The Aimpoint T1 is doing the white thing when in vehicles. Share this post Link to post Share on other sites
Jackal326 1181 Posted July 23, 2016 The Aimpoint T1 is doing the white thing when in vehicles. Engine bug, not an issue with the addon itself. 2 Share this post Link to post Share on other sites
easyeb 137 Posted July 23, 2016 Engine bug, not an issue with the addon itself. Aimpoints from other mods, and other Aimpoints from this mod don't do this. Share this post Link to post Share on other sites
Ghost_Warden 30 Posted July 30, 2016 Hi RobertHammer, Is it normal that since the last update for the pack, the accessories with the classnames "RH_peq15b" and "RH_peq15b_top", so the two AN-PEQ 15 BLACK was not visible anymore in Arsenal ? I can see the TAN one, and not the TAN Top one. So, I'm asking myself if you don't do anything that can cause this ? EDIT : My issue, the problem comes from some bad parent class in some configuration files. Solved ! All works good ! I can confirm that it is the M4/M16 rifle pack that is still generating an error in 1.62. I've never ever have any error message using RH M4/M16 Pack. In the previous or the actual game version. You should check from your side, surely a conflicting mod or anything else. Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted August 2, 2016 I have checked, with only CBA_A3 v3.0.0 and the latest RH_acc pack, no errors. When I add the RH_m4 pack then I get an error something like "no entry binconfig.....item.scope". Game version is stable 1.62 with Apex expansion. 1 Share this post Link to post Share on other sites
kecharles28 197 Posted August 31, 2016 Updated mod v1.6.0.1 available at withSIX. Download now by clicking: Hey RobertHammer , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
God Himself 0 Posted January 18, 2017 I'm using your 1.06 pack in campaign and I'm getting this problem whenever I die and try to load the mission from the last autosave, I get the error: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.rh_acc Share this post Link to post Share on other sites
_leech 29 Posted January 24, 2017 The Schmidt Bender PM Short-Dot is my new fave scope (that is part of this mod right?). Just wish the reticle was different. Would be nice with a thinner higher quality reticle. Share this post Link to post Share on other sites
roberthammer 582 Posted January 24, 2017 1 hour ago, neetch said: The Schmidt Bender PM Short-Dot is my new fave scope (that is part of this mod right?). Just wish the reticle was different. Would be nice with a thinner higher quality reticle. Huh? reticle is accurate with this older ShortDot as it can be in A3 Here's real - http://www.ar15.com/ammo/project/OpticsReticles/Schmidt Bender/1.1-4x20 Short Dot.jpg and this is my - http://i.imgur.com/kraxwdl.png 1 Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted January 24, 2017 Any chance that this error " No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'. " Will get fixed for the RHM4/M16 pack? Love those rifles. Share this post Link to post Share on other sites
_leech 29 Posted January 25, 2017 13 hours ago, roberthammer said: Huh? reticle is accurate with this older ShortDot as it can be in A3 Here's real - http://www.ar15.com/ammo/project/OpticsReticles/Schmidt Bender/1.1-4x20 Short Dot.jpg and this is my - http://i.imgur.com/kraxwdl.png Nice the reticle you posted looks great and gj making them exactly alike. But that is not how it looks in my game? So are we talking about the same scope? Here's the reticle: And here's the scope: Share this post Link to post Share on other sites
road runner 4344 Posted January 25, 2017 That's the correct reticule, it's a red dot scope mate. Share this post Link to post Share on other sites
roberthammer 582 Posted January 25, 2017 54 minutes ago, road runner said: That's the correct reticule, it's a red dot scope mate. Well it is a hybrid - 1.1x it works like a red dot (kind of) and then you can zoom up to 4x like a scope In the A3 buldozer model preview it looks like you can see above , just A3 likes to contrast things so that's why it might be thick? I will experiment with that 2 Share this post Link to post Share on other sites
_leech 29 Posted January 25, 2017 1 hour ago, roberthammer said: In the A3 buldozer model preview it looks like you can see above , just A3 likes to contrast things so that's why it might be thick? I will experiment with that Would be awesome Share this post Link to post Share on other sites