CameronMcDonald 146 Posted January 20, 2015 Looks great! Please, take AI into consideration when you enter the testing phase. :) Share this post Link to post Share on other sites
EricJ 760 Posted January 20, 2015 This is defently a good map with the right mission thanks to ericj! Have you yet tried this to speed up your work, as you can edit the map in multiplayer. I'll give it a look tomorrow. Unfortunately I don't think that Insurgency (could be wrong) maps can be that quick though. A lot of the Insurgency cells are taken from the Altis version so I'm gonna have to look at CAF Aggressors later on too to add some spice, CSAT is cool but killin' some Taliban is better :) But other than that I haven't explored the map too much, such as that tunnel either so tomorrow that will be a thing I can do. The problem isn't designing a mission, but the size of the map is small, great for a mission where you start on the ground but for those raids via helo it's not as immersive. Share this post Link to post Share on other sites
christian2526 68 Posted January 20, 2015 In our version i already removed all Markers off the map and BTC Revive, the FOB is placed to another point and we wont use any vehicles on the map for now. I think with the right starting point and no vehicles it can be fun. The SFP Editor was meant for the op, maybe that with he can have a whole team working on the map :) http://forums.bistudio.com/showthread.php?187612-SFP-Multiplayer-Map-Editor-Atlas Share this post Link to post Share on other sites
Stagler 39 Posted January 20, 2015 Looks great! Please, take AI into consideration when you enter the testing phase. :) This x1000, If AI cant handle on it then it will cast into the annals of history. Share this post Link to post Share on other sites
EricJ 760 Posted January 20, 2015 In our version i already removed all Markers off the map and BTC Revive, the FOB is placed to another point and we wont use any vehicles on the map for now. I think with the right starting point and no vehicles it can be fun. The SFP Editor was meant for the op, maybe that with he can have a whole team working on the map :)http://forums.bistudio.com/showthread.php?187612-SFP-Multiplayer-Map-Editor-Atlas Cool I'm not too worried man, sounds interesting though :) Share this post Link to post Share on other sites
christian2526 68 Posted January 20, 2015 Cool I'm not too worried man, sounds interesting though :) If you want to we could work together, but i use quiet a lot of mods (44 in total) to have all the us army, marines, airforce and isis equipment. I`ll have the main part of work done till next week saturday. Share this post Link to post Share on other sites
EricJ 760 Posted January 20, 2015 Wow... I'll let you know, I'm very not a heavy mod user, the ones I got has kept me fairly well, though I may re-download CAF Aggressors for this map. Share this post Link to post Share on other sites
christian2526 68 Posted January 20, 2015 We play with 13.5 gigs of mods to have a playable game, we dont use any Original Arma Content exept some pistols and the hunter. Anyways back to topic. Share this post Link to post Share on other sites
ice_age0815 37 Posted January 21, 2015 Damn work have no time to really test that new map but from what you guys are saying it must be nice know with the tunnels and all that good stuff Share this post Link to post Share on other sites
fabio_chavez 103 Posted January 22, 2015 This x1000, If AI cant handle on it then it will cast into the annals of history. bah, and if all the bots got stuck in a pit, this map is looking into a great pvp future! :p Share this post Link to post Share on other sites
sgtice 10 Posted January 26, 2015 This x1000, If AI cant handle on it then it will cast into the annals of history. Unless things have changed since A2: PR, there will not be any AI in ArmA 3: PR, thus I doubt that will happen. Share this post Link to post Share on other sites
opendome 91 Posted January 26, 2015 I was wondering does this work with ALIVE right now? Thanks! Share this post Link to post Share on other sites
james2464 176 Posted January 26, 2015 Unless things have changed since A2: PR, there will not be any AI in ArmA 3: PR, thus I doubt that will happen. There will be AI support, the terrain should accommodate AI quite well, there's nothing designed or implemented to intentionally hinder the AI brain. Any concerns or issues in regards to AI will be addressed. Share this post Link to post Share on other sites
sorophx 25 Posted February 1, 2015 heya, not sure if it's intended behavior, but I noticed that I can bring down walls by shooting at them with small arms. 2-3 magazines destroy a block completely. Share this post Link to post Share on other sites
reforger 30 Posted February 6, 2015 Great map!!! Besides the good atmosphere I like the facts in the loading screen. Too many people (especially in germany) don't know much about the german engagement in afghanistan. Share this post Link to post Share on other sites
serjames 357 Posted February 6, 2015 It's been indexed by the ALiVE team I believe, so should be ready in their next release... :-) Share this post Link to post Share on other sites
jcae2798 132 Posted February 7, 2015 It's been indexed by the ALiVE team I believe, so should be ready in their next release... :-) How true can this be, since buildings and cities are not complete yet. That would mean they would need to re-index? Share this post Link to post Share on other sites
james2464 176 Posted February 14, 2015 ALPHA UPDATE v0.68 WARNING: Do not download for the complete experience! Only 49% of the terrain is populated with vegetation, buildings and rocks etc! This is for feedback purposes only! Please report any issues. Thank you in advance. :) Change Log v0.68: - Fixed tunnels are now indestructible. - Fixed timber ladder. - Fixed RPT errors. - Fixed clipping, misplaced, misaligned and floating objects. - Fixed track road in-game map colour. - Fixed smoothed river edges. - Tweaked housing destruction sensitivity. - Tweaked wall destruction sensitivity. - Added tunnel furniture and structural objects. - Added vehicle bridge. - Added compounds. - Added vegetation. - Added Alpha tags. Known Issues: - In-game map doesn't display green areas correctly. - House_6_Ruin texture issue. DOWNLOAD KUNDUZ HERE [1.15Gb] Share this post Link to post Share on other sites
warlord554 2065 Posted February 14, 2015 Awesome man thx for the update Share this post Link to post Share on other sites
mistyronin 1181 Posted February 14, 2015 Yes, thank you really much for all your awesome work. It has become my most played map, even if it's still half done :) Share this post Link to post Share on other sites
taumargin 13 Posted February 14, 2015 As above brilliant map! The only problem I have with this map is the AI seem to consider the corners of compounds as buildings and occupy them or at least it seems that way. But keep up the great work I'm enjoying this map and looking forward to trying the update. Thanks Share this post Link to post Share on other sites
kecharles28 197 Posted February 14, 2015 Updated mod v0.68-alpha available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted February 14, 2015 Release frontpaged on the Armaholic homepage. Kunduz, Afghanistan v0.68 alpha ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
anthariel 165 Posted February 14, 2015 (edited) New version available on ArmA France. http://arma-france.com/update-kunduz-afghanistan-project-reality-0-68/ Edit : Your mod have also been selected by the community for our Weekly Community Choice video, congrats : Edited February 16, 2015 by Anthariel Share this post Link to post Share on other sites
21bcharlie 14 Posted February 14, 2015 Neat guys i was deployed to kunduz from 2011-2012. I havent played it yet, but its neat to see in game! If there is anything you guys want to know about it just ask! Share this post Link to post Share on other sites