pd3 25 Posted January 6, 2015 Wait....no CBA requirement for this version? If so that makes me happy because then this can be run with A3 Epoch without problems. Taken from the middle of the post "*CBA is required!*" Share this post Link to post Share on other sites
DarthRogue 25 Posted January 6, 2015 Taken from the middle of the post "*CBA is required!*" Dammit..... *hopes shattered* :( Missed it in the post and Armaholic says no addons required. My bad. Share this post Link to post Share on other sites
jcae2798 132 Posted January 6, 2015 Don't be selfish guys!http://i.imgur.com/PCXHzPp.png I've been seeding since i downloaded. I'll leave mine up for a couple days until the server stabilizes. HaVE fun all ---------- Post added at 19:16 ---------- Previous post was at 19:14 ---------- Wait....no CBA requirement for this version? If so that makes me happy because then this can be run with A3 Epoch without problems. sounds like they got some work to work out...CBA is used highly with the majority of the mods today Share this post Link to post Share on other sites
l337acc 15 Posted January 6, 2015 PSA: You might want to turn down the Effects in the Audio Settings to around 25-30% if you're using headphones. Your underwear will thank you. Share this post Link to post Share on other sites
DarthRogue 25 Posted January 6, 2015 sounds like they got some work to work out...CBA is used highly with the majority of the mods today It's currently in discussion. I've been lobbying them pretty hard to include it. The problem is that Epoch overrides some of the same BIS functions as CBA and they conflict. So they either need to code around it or implement CBA natively. I'd prefer the latter, personally. Share this post Link to post Share on other sites
p0laris 14 Posted January 6, 2015 The sounds are awesome LJ. Loving it more and more as each round is fired! Share this post Link to post Share on other sites
cholo 11 Posted January 6, 2015 okay i just tested this awesome work everything is nice and well done except the sonic cracks seems very unrealistic and to be honest i hated it and i recommend you to change it in next release but everything else is damn nice i love your mod :D Share this post Link to post Share on other sites
Cossack monk 11 Posted January 6, 2015 Fantastic!Super!Congrats to LordJarhead and the JSRS team on the release.Thank you! Share this post Link to post Share on other sites
ab_luca 24 Posted January 6, 2015 thank you so much!!! Share this post Link to post Share on other sites
yxman 90 Posted January 6, 2015 (edited) indeed, thank you jarhead! your ftp is a bit slow right now ;) i'll provide an alternate mirror (direct dl, hosted in .nl) for a few days till traffic normalizes -dl removed tell me if i should remove it etc Edited January 6, 2015 by yxman Share this post Link to post Share on other sites
lordprimate 159 Posted January 6, 2015 (edited) i tried the torrent wouldnt download.... i have 5 hrs left ... lol and armaholic says clearly that they are not mirroring it because, "the licence forbids it..." so its not on armaholic... JSRS studios forbids anyone else to distribute this mod... LOL @ that .. hey guys were going to release a mod that everyone is DIEing to get their hands on but were going to release it on a very slow web host... and not allow anyone else to host it... here is a question.. how is it possible for me to "SEED" this with a "bittorrent" client... however, ARMAHOLIC cannot distribute it on their awesome web host... how is me seeding it any different... im distributing it outside of the jsrs site... so technically anyone tho seeds this mod is in breech of the license and needs to immediately delete the mod and all documentation from their pc's..... LOL and WTF Edited January 6, 2015 by Lordprimate Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 6, 2015 I used JDownloader to download the file (It was the link, not the torrent), the speed was okay there (~3-5Mb/s) Just an information for people which have downloadspeed issues Share this post Link to post Share on other sites
St. Jimmy 272 Posted January 6, 2015 (edited) indeed, thank you jarhead!your ftp is a bit slow right now ;) i'll provide an alternate mirror (direct dl, hosted in .nl) for a few days till traffic normalizes linky tell me if i should remove it etc - You share or public the mod only by link it to our main website (http://www.jsrs-studios.com); So I'll say you better remove it. Edited January 6, 2015 by St. Jimmy Share this post Link to post Share on other sites
yxman 90 Posted January 6, 2015 ok, done, only wanted to help. Share this post Link to post Share on other sites
pd3 25 Posted January 6, 2015 indeed, thank you jarhead!your ftp is a bit slow right now ;) i'll provide an alternate mirror (direct dl, hosted in .nl) for a few days till traffic normalizes -dl removed tell me if i should remove it etc No worky :( Share this post Link to post Share on other sites
BL1P 35 Posted January 6, 2015 (edited) We run quite a few mods so I realise this may not be the best report for you but here are some errors we get on initial testing. Here is our modlist :- "-mod=@CBA_A3;@ACRE2;@DR_CEP;@DR_TEP;@DR_EXP;@CUP;@ASDG_JR;@DragonFyre" The CEP+TEP mods are uniforms and UI modfications EXP has latest blastcore and some other bits an bobs in it. FeedBack :- When we fire any CUP launcher we get this error :- 19:48:13 Error in expression <-13,1]); _index = floor(random (count _sArray)); _soundV = _sArray select _ind> 19:48:13 Error position: <_sArray)); _soundV = _sArray select _ind> 19:48:13 Error count: Undefined variable in expression: _sarray 19:48:13 File DFyre_A_Core\scripts\ES_Urban\urban.sqf, line 12 Note : When you throw a grenade or set of an explosion the sound is perfect ! When someone else throws a grenade or sets of explosives the sound is muffled. Small vid for the error and the grenade mulled sound :- Hope this helps ! If it doesn't Sorry to waste your time. P.S The mod is Awesome but it seems incompatible with the weapons mod we use, atm :) Edited January 6, 2015 by BL1P Share this post Link to post Share on other sites
Defunkt 431 Posted January 6, 2015 sounds like they got some work to work out...CBA is used highly with the majority of the mods today I haven't looked into it exhaustively (I don't do much modding these days) but I'm of the opinion that CBA's day might be done. Its principal utility was stacking eventhandlers (everything else was just bloat IMHO) and with the introduction of CfgFunctions there's now a way to do that without a mod dependency. Certainly the things I've been noodling with of late use this in preference to CBA. Share this post Link to post Share on other sites
jcae2798 132 Posted January 6, 2015 okay i just tested this awesome work everything is nice and well done except the sonic cracks seems very unrealistic and to be honest i hated it and i recommend you to change it in next release but everything else is damn nice i love your mod :D Before everyone starts to criticize the work, i suggest you play with it a few days to give it a chance. I thought the same with SOS Pure and then it kind grew on me. What i am trying to say is sometimes you need to play with something a little longer to appreciate and like it. Share this post Link to post Share on other sites
lordprimate 159 Posted January 6, 2015 lol @ 4 hours left... As per the license it is illegal for anyone else to seed this mod.. only JSRS studios... Share this post Link to post Share on other sites
Tonci87 163 Posted January 6, 2015 We run quite a few mods so I realise this may not be the best report for you but here are some errors we get on initial testing.Here is our modlist :- "-mod=@CBA_A3;@ACRE2;@DR_CEP;@DR_TEP;@DR_EXP;@CUP;@ASDG_JR;@DragonFyre" The CEP+TEP mods are uniforms and UI modfications EXP has latest blastcore and some other bits an bobs in it. FeedBack :- When we fire any CUP launcher we get this error :- 19:48:13 Error in expression <-13,1]); _index = floor(random (count _sArray)); _soundV = _sArray select _ind> 19:48:13 Error position: <_sArray)); _soundV = _sArray select _ind> 19:48:13 Error count: Undefined variable in expression: _sarray 19:48:13 File DFyre_A_Core\scripts\ES_Urban\urban.sqf, line 12 Note : When you throw a grenade or set of an explosion the sound is perfect ! When someone else throws a grenade or sets of explosives the sound is muffled. Small vid for the error and the grenade mulled sound :- Hope this helps ! If it doesn't Sorry to waste your time. P.S The mod is Awesome but it seems incompatible with the weapons mod we use, atm :) Thx for reporting, we are aware of this problem since it came up in our MP testing too. A very weird bug. Share this post Link to post Share on other sites
BL1P 35 Posted January 6, 2015 Thx for reporting, we are aware of this problem since it came up in our MP testing too. A very weird bug. Thanks for the fast reply Tonic. Any suggestions for running this along side CUP ? Share this post Link to post Share on other sites
SavageCDN 231 Posted January 6, 2015 and armaholic says clearly that they are not mirroring it because, "the licence forbids it..." so its not on armaholic... JSRS studios forbids anyone else to distribute this mod... LOL @ that .. hey guys were going to release a mod that everyone is DIEing to get their hands on but were going to release it on a very slow web host... and not allow anyone else to host it... Sorry that was my mistake - I thought Armaholic was mirroring but they are just linking to JSRS site. Not sure about the rest of your bitching.. are kids really this impatient these days? Share this post Link to post Share on other sites
cholo 11 Posted January 6, 2015 Before everyone starts to criticize the work, i suggest you play with it a few days to give it a chance. I thought the same with SOS Pure and then it kind grew on me. What i am trying to say is sometimes you need to play with something a little longer to appreciate and like it. i played and tested almost everything because i was waiting this mod for long long time i really love it but that was my first impression and i like SOS too but nothing like JSRS Share this post Link to post Share on other sites
pd3 25 Posted January 6, 2015 Sorry that was my mistake - I thought Armaholic was mirroring but they are just linking to JSRS site. Not sure about the rest of your bitching.. are kids really this impatient these days? Kind of has a point though, I really don't see the harm in people volunteering FTP hosting to help get the mod out there, but oh well... Share this post Link to post Share on other sites
SavageCDN 231 Posted January 6, 2015 I don't claim to know the reasons either but I trust they have some... complaining about slow speeds for a free product is just... silly. Share this post Link to post Share on other sites