MrFies 20 Posted November 14, 2015 Hello Jarhead ... Pls fix the Buzzard Jet Sound it sounds very weird ... thx mrfies Share this post Link to post Share on other sites
LordJarhead 1721 Posted November 14, 2015 Wait, so is the lite version now the full version? Yes. I dont do the scripted version anymore. I mean all explosions (vehicle explosion sound, artillery round etc.), and maybe not 1km, but 1,5 But with rhs? Hello Jarhead ... Pls fix the Buzzard Jet Sound it sounds very weird ... thx mrfies Really guys. Sometimes I'm wondering. What kinda fucking Feedback is that? Any details maybe? What am I supposed to 'fix' now? LJ 6 Share this post Link to post Share on other sites
MrFies 20 Posted November 14, 2015 Really guys. Sometimes I'm wondering. What kinda fucking Feedback is that? Any details maybe? What am I supposed to 'fix' now? LJ the engine sound from the Buzzard Jet it sounds a bit weird in flyby Share this post Link to post Share on other sites
HigherState 13 Posted November 14, 2015 You said you were gonna do a major update? Can you please tell me an ETA on that? Im asking cuz should I download now this 2.0.2 or wait for you to update it as you said it? Share this post Link to post Share on other sites
EO 11275 Posted November 15, 2015 Deleted post...wrong thread....It's late and i'm drunk....Sorry! Share this post Link to post Share on other sites
Neviothr 102 Posted November 15, 2015 Over all really nice sounds :) But here's some feedback: *The ASP-1 Kir sounds too quite outside. *Both Mk14 & Mk18 sound too dim(?) outside. *Sonic Cracks from assault rifles sound pretty bad. Share this post Link to post Share on other sites
konrad1 10 Posted November 17, 2015 awesome sounds but miss the MLRS rocket explosion Sound think 255. Also the CoAx Machineguns firerate is slow Share this post Link to post Share on other sites
LordJarhead 1721 Posted November 22, 2015 awesome sounds but miss the MLRS rocket explosion Sound think 255. Also the CoAx Machineguns firerate is slow The firerate of weapons is not a function of the mod and can not be changed by JSRS. There must be a different reason for that. Looking into the MLRS tho. LJ 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 28, 2015 Hey LJH nice job! One question-did you make the sound of the player characters voice louder?It seems very loud now..Or is there a way to change that?thanks again Share this post Link to post Share on other sites
pvt. partz 248 Posted November 29, 2015 There are multiple options to choose from and I'm not sure what is correct for me. If I play single player is my best option JSRS3 V2? If so, I then I see a SP v2.01 which would make it JSRS3 V2.01. With this option I then have a part B question. After downloading both JSRS3 V2 and JSRS3 V2.01 should I,... 1) Merge them together (some files are then overwritten) or, 2) Activate them both independantly in my Arma 3 Launcher? Secondly, If I play coop with one other person should I use the same option as above or should my coop partner (who is serving) run the sound mod. If he runs the mod do I hear the new sounds from his PC or do I still need to run JSRS on my PC? Apologies for stumbling through my brain while I try to ask a complicated question. Share this post Link to post Share on other sites
laamapalmu 11 Posted November 29, 2015 When I use A-164 gatling gun, it plays the audio twice. Also if I do a hard landing with helicopter, it does the crash sound twice. Share this post Link to post Share on other sites
Vasily.B 529 Posted November 29, 2015 There are multiple options to choose from and I'm not sure what is correct for me. If I play single player is my best option JSRS3 V2? If so, I then I see a SP v2.01 which would make it JSRS3 V2.01. With this option I then have a part B question. After downloading both JSRS3 V2 and JSRS3 V2.01 should I,... 1) Merge them together (some files are then overwritten) or, 2) Activate them both independantly in my Arma 3 Launcher? Secondly, If I play coop with one other person should I use the same option as above or should my coop partner (who is serving) run the sound mod. If he runs the mod do I hear the new sounds from his PC or do I still need to run JSRS on my PC? Apologies for stumbling through my brain while I try to ask a complicated question. No, no, 2.01 is patch, so if you downloaded 2.00, and 2.01, you should extract files from 2.01 OVER the 2.00 and override 2.00 files. 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted November 29, 2015 No, no, 2.01 is patch, so if you downloaded 2.00, and 2.01, you should extract files from 2.01 OVER the 2.00 and override 2.00 files. Thanks ! 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted December 1, 2015 ...I was causing trouble in Pyrgos one day with my trusty Katiba GL. Shot off four GL rounds but only "heard" one of them explode. I don't see any other reports so it could be at my end. I'll double check in Editor when I get a minute. Just a heads up in case annyone can post results. Share this post Link to post Share on other sites
LordJarhead 1721 Posted December 1, 2015 Hello Guys, I was lost for quiet some time now because I moved and now have to wait for my new Internet connection in my new apartment. So I`m at a friend shortly and will post a little statement about my latest developments in case you ran into some problems with the old version. So to clarify this thing with the new JSRS DragonFyre versions in future: I will upload on big .rar files sometime soon. This will be new final and ONLY officially supported JSRS DragonFyre version there is. I wont continue with the scripting and I wont drive on two lanes this time. There will be only one version you need to download and thats only version I`ll maintain. So lets take a look at things I managed the last few days/weeks: -I revamped all weapon sounds -More bass, less dump noises -More EQ tweaking -Higher pitched mechanical noises -Explosions tweaked and louder -Explosions need a tweak of the bass input in the first period of time -Tweaks through all volumes and distances All in all there is a major difference between the existing version right now and the new version I`m going to upload. I run it right now and I must say its the best solution I could come up with. It sounds really great so far. So I`ll leave you guys here with these informations and I hope you like the heads up and leave some feedback ;) LJ 10 Share this post Link to post Share on other sites
Megiddo 73 Posted December 1, 2015 Thanks for the news, sounds great! Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 1, 2015 So has anyone experienced issue since the update? I see on the Dynasound thread that 1.54 has messed up his mod.. :( Share this post Link to post Share on other sites
Shaundi. 2 Posted December 2, 2015 This is by far one of my favorite sound mods. Glad to see you're still updating it. :D Share this post Link to post Share on other sites
nikiforos 450 Posted December 2, 2015 So has anyone experienced issue since the update? I see on the Dynasound thread that 1.54 has messed up his mod.. :( Certainly some issues like firing the tank cannon, 3person sounds too low etc.. I must say that Bohemia really tries to stop people from modding :angry: Share this post Link to post Share on other sites
i3r4ndon 16 Posted December 2, 2015 Certainly some issues like firing the tank cannon, 3person sounds too low etc.. I must say that Bohemia really tries to stop people from modding :angry: Usually the updated systems make the game more mod able, just sucks that so much stuff has to be updated after these big Arma updates. Share this post Link to post Share on other sites
Vasily.B 529 Posted December 2, 2015 New system is fine people, dont complain about it. It makes modding much easier now, just all mods must be configured for it, as it support diferent method now. We should thank Bohemia for it, now all sound issues are gone for me. Just temponrary disable all audio mods and check vanilla content - not cool? - imagine same features with your favourite soundmod + modded content - happy? Beacuse I am. 2 Share this post Link to post Share on other sites
peegee 118 Posted December 2, 2015 The firerate of weapons is not a function of the mod and can not be changed by JSRS. There must be a different reason for that. Looking into the MLRS tho. LJ Hey LJ. If I use JSRS the Curys rifle will have super fast firerate on full auto, no other mods used. Also maybe MAR-10 can be shot pretty fast. So JSRS might cause it. Share this post Link to post Share on other sites
fruity_rudy 16 Posted December 3, 2015 so what about the rpt spam from the past? Can I tell my admin to enable the mod on the server again? or will I be yelled at, because there's still rpt spam?? I really wanna use it online again :D Share this post Link to post Share on other sites
-poet- 98 Posted December 5, 2015 so what about the rpt spam from the past? Can I tell my admin to enable the mod on the server again? or will I be yelled at, because there's still rpt spam?? I really wanna use it online again :D Lord Jarhead has stopped using scripts in the mod so it should be better all the way around on everything. Regardless, I'd say test it yourself and then take it to whomever admins your mod pack in your community if you get the desired results. Asking if its going to throw rpt spam is kind of a huge question being that nobody knows the mods your community uses or what may conflict. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
HigherState 13 Posted December 8, 2015 So, Mr. Jarhead, any info when is the latest JSRS going to come out? Im really impatient :D Share this post Link to post Share on other sites