TheKromeWolf 1 Posted January 9, 2016 Neither are in the Alpha, you will have to wait for future updates Just not until our own NVG assets are included into the mod TY sir!! Share this post Link to post Share on other sites
eggbeast 3685 Posted January 9, 2016 no-one here is angry. we just have fun ragging people looking for things we don't provide. It keeps us all sane. Top items would be ACE, NVG, targeting pod, zombies, RHS compatibility, any modern mods, anything futuristic, zombies, any alien or dinosaur crap, LIFE mods, fast-roping, thermal scopes, zombies, zeus, fatigue, earplugs, muskets, and pop music (non-60s), oh and king kong (that fuckin ape). 1 Share this post Link to post Share on other sites
sgt_savage 586 Posted January 9, 2016 So freaking sweet. The map is just awesome. I know this is alpha, but does the map have issues with nighttime lighting and NVGs? The map is very dark for me... Wondering if this is the map, or my setup possibly...Ok well it's seems this question has starter a stir :p :) Anyway the reason it could be too dark could be one of the following: A. The position eg longitude / latitude may be set differently than Altis so try and adjust the date a bit and see if it helps. B. Again time of month is not where the lunar full moon cycle is on altis C. The dense canopy of the forest blocks what little light there is shining through D. Adjust your brightness and contrast settings , max brightness and back off contrast to give a more realistic look. If none of this works then we'll I dunno we will have to check to see if Indeed you have found a potential bug. 2 Share this post Link to post Share on other sites
eggbeast 3685 Posted January 9, 2016 for info this is what the AN/PVS2 starite scope look like on an xm177 in the mod (in A2) 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 9, 2016 that's all you're gonna get and maybe this if you're lucky That video is very typical of the era's night vision optics. They were not typically a weapon-mounted oddity, which at the time was very, VERY rare. The quality in-game is more like a modern "gen-2" or "gen-3" version. The so-called "gen-1" (a name assignment that came later) are very grainy, have the fish-eye distortion around the edges, and are VERY dependent upon ambient light. I have a Soviet NV scope that was weapon-mounted and they are HEAVY!!! They also emit an old cathode-ray tube TV style "whine" or "hum" which is noticeable to the user. There is a reason you see those floodlights on the sides of the helicopters and mounted on other vehicles. The mod makes EXTENSIVE use of flares in varying amounts of brightness, and offerings. Some planes, some choppers, some vehicles have flare launchers. We also have something IMO much better, that is the handheld lights w/ a pistol to go along with it. VERY atmospheric! Makes for some VERY FUN engagements when suddenly in the bushes in front of your light you hear Charlie start yelling at you! :D Share this post Link to post Share on other sites
andersson 285 Posted January 10, 2016 Ok well it's seems this question has starter a stir :P :) Anyway the reason it could be too dark could be one of the following: A. The position eg longitude / latitude may be set differently than Altis so try and adjust the date a bit and see if it helps. B. Again time of month is not where the lunar full moon cycle is on altis C. The dense canopy of the forest blocks what little light there is shining through D. Adjust your brightness and contrast settings , max brightness and back off contrast to give a more realistic look. If none of this works then we'll I dunno we will have to check to see if Indeed you have found a potential bug. Thank you for understanding the potential bug report :) (it was never a request as most answers been making "fun" of) Share this post Link to post Share on other sites
jcae2798 132 Posted January 10, 2016 Yea after going back to the release thread, i saw that bug reports were not to be sent at this time. I guess my original post was also just asking if anyone else was having this issue. I think @sgt_savage nailed it though with the tree blockage of the sky. I did more tests and took 2 SS of different maps under same conditions to represent issue, but after messing with the daylight some more, i got it to work where its manageable. I designed a pretty cool mission. Will release it soon for those who want to have some fun on this awesome map. It is targeted for the 1985 era and yes i have added effects to the in-game NVG to make it blurry and grainy for you haters :P haha (i kid) Share this post Link to post Share on other sites
chas gate 23 Posted January 10, 2016 Also you could have mine aperture sights that are tinted green. the germans used this in ww2. it was basicly a black dot on a peice of green glass or blued or darkened Share this post Link to post Share on other sites
hcpookie 3770 Posted January 10, 2016 Yea after going back to the release thread, i saw that bug reports were not to be sent at this time. I guess my original post was also just asking if anyone else was having this issue. I think @sgt_savage nailed it though with the tree blockage of the sky. I did more tests and took 2 SS of different maps under same conditions to represent issue, but after messing with the daylight some more, i got it to work where its manageable. I designed a pretty cool mission. Will release it soon for those who want to have some fun on this awesome map. It is targeted for the 1985 era and yes i have added effects to the in-game NVG to make it blurry and grainy for you haters :P haha (i kid) :p How did you make it more grainy? I would personally like to see some distortion added to the Unsung NV optics. I remember trying to figure that out in A2 but never could find the secret sauce to make it happen. Share this post Link to post Share on other sites
jcae2798 132 Posted January 11, 2016 Well i looked at the mod "Arma Enhanced Movement" and saw how he/she did it. So i created a script to manually apply these when the NVG's were enabled. Credits were added in the mission briefing. Looks something like this: Dist_Wet = ppEffectCreate ["WetDistortion",300]; Dist_Wet ppEffectEnable true; Dist_Wet ppEffectAdjust [10,0.056,0.056,0,0,0,0,0,0,0.1,0,0,0,0,0]; Dist_Wet ppEffectCommit 0; Grain_PP = ppEffectCreate ["FilmGrain",2000]; Grain_PP ppEffectEnable true; Grain_PP ppEffectAdjust [0.03,0,2,2.77,1.96,true]; Grain_PP ppEffectCommit 0; Hope that helps. Share this post Link to post Share on other sites
eggbeast 3685 Posted January 12, 2016 VOLUNTEERS NEEDED: The Fun-to-know Unsung Team has need of an intern or two to pick up small, VITAL, laborious tasks that have no glory whatsoever Pay and benefits: - thanks from a team of grizzled, antsy, A3-hating modders - kudos for helping us get the beta out faster - ability to play with us in closed beta testing, and learn how we roll in jungle ops Must have: Download and install the following General Tools for Modding a ) skype so you can speak to the team http://www.skype.com/en/ b ) tortoise svn so you can edit our mod stuff https://tortoisesvn.net/ c ) register on devwithsix forum site so you can track issues/ bugs etc https://dev.withsix.com/account/register d ) arma 3 tools / P drive install install in steam (found under Tools - not Games - tab) e ) arma sample models https://community.bistudio.com/wiki/Public_Data https://community.bistudio.com/wiki/Arma_3_Asset_Samples And specifically I am looking for someone to help with image conversion for the weapons and magazines Needs photoshop 32 bit - VITAL that you can use this program to resize images, modify alpha layers and carefully convert file formats I can coach the task and train you to do it. It just needs about 20 hours of your time in the coming 2 months You will in turn be able to help convert weapons models or other more exciting tasks, depending on your ambition. If you are interested in working for us, please PM me. 2 Share this post Link to post Share on other sites
sgt_savage 586 Posted January 12, 2016 Geez egg you really know how to sell it sheesh!! :D Share this post Link to post Share on other sites
eggbeast 3685 Posted January 12, 2016 yeah we need grunts not glamorous jet jockeys 2 Share this post Link to post Share on other sites
eggbeast 3685 Posted January 13, 2016 some WIP pics of the new ammo crates US armoury crate - note helmet, mortar box and pack indicating type of contents, and side. US MFR / LRRP armoury crate CIDG armoury Dac Cong armoury NVA armoury VC mainforce armoury VC caches Miscellaneous crates (for static weapons and supply) 7 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 15, 2016 Quad gun has a few improvements... target reticle and front shields can be moved out of the way for wide-open views. Different paint jobs with subtle shades of green, and random "nose art" 3 Share this post Link to post Share on other sites
enti 0 Posted January 15, 2016 Awsome work egg and pookie, i will be on tonight to get my ass in the grass. Pook could we mount the Quad 50 onto the back of a US truck? kind of a convoy protection truck, that will breathe fire in the form of 50cal. Just a future idea :) not begging for one right away :) http://s-media-cache-ak0.pinimg.com/736x/15/33/41/153341e343bf50475b026bfc36d4b4ac.jpg Share this post Link to post Share on other sites
eggbeast 3685 Posted January 15, 2016 we have one already enti, it's the same kit from csj, as the static gun above 1 Share this post Link to post Share on other sites
enti 0 Posted January 15, 2016 FOOKING awsome :), yea i watched documentary about them the other night was rather good. Just spray the jungle with 50cal to stop incoming fire the VC and NVA did not like that coming back at them lol Share this post Link to post Share on other sites
eggbeast 3685 Posted January 15, 2016 here's me n you today in the battle on evo 1 Share this post Link to post Share on other sites
kbbw123 115 Posted January 15, 2016 Like the sandbags instead of the concreate walls egg! Share this post Link to post Share on other sites
sgt_savage 586 Posted January 16, 2016 Looks like you tried your moves on some village mama san and she kneed you in the balls :D Share this post Link to post Share on other sites
eggbeast 3685 Posted January 16, 2016 lol that's the healing anim note Enti has a suppressed M14 this is planned with starlite scope get ready for Op Ed Eaton 4 Share this post Link to post Share on other sites
icmspectre 32 Posted January 17, 2016 Are you guys sticking with Grumpy Rhinos Hueys or will you port 2.6's hueys over? Arma 2 UNSUNGs hueys are the best looking and feeling hueys I've used Share this post Link to post Share on other sites
eggbeast 3685 Posted January 17, 2016 we're not using grumpy rhinos hueys and we will be porting our old fleet for a last tour, unless we can convince sykocrazy or another such excellent model builder to convert the bis base model or build a new one for us. 1 Share this post Link to post Share on other sites
icmspectre 32 Posted January 18, 2016 we're not using grumpy rhinos hueys and we will be porting our old fleet for a last tour, unless we can convince sykocrazy or another such excellent model builder to convert the bis base model or build a new one for us. pls port, those Hueys are brilliant Share this post Link to post Share on other sites