robert31178 100 Posted October 31, 2016 I use the pro clip. Share this post Link to post Share on other sites
john111 76 Posted October 31, 2016 The Track Clip Pro really is a great help.It should really be designed more sturdy,tho.It`s great value for money.It helps quite a lot,to make it more tuned. Share this post Link to post Share on other sites
sjaba 19 Posted November 18, 2016 Im trying the ADES decal system and i keep getting an error in the Description.exe...What am i not seeing ? class CfgADES_Roundel { class your_custom_roundel { displayName = "my custom roundelâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_roundel"; //use same classname }; }; //for ades roundel systemclass CfgADES_Decal { class your_custom_decal { displayName = "my custom decalâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_decal";//use same classname }; }; //for ades decal system Share this post Link to post Share on other sites
firewill 3880 Posted November 19, 2016 Im trying the ADES decal system and i keep getting an error in the Description.exe...What am i not seeing ? class CfgADES_Roundel { class your_custom_roundel { displayName = "my custom roundelâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_roundel"; //use same classname }; }; //for ades roundel system class CfgADES_Decal { class your_custom_decal { displayName = "my custom decalâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_decal";//use same classname }; }; //for ades decal system 1. change the classname - your_custom_roundel is just example. if change it, also change FIR_classcode too. 2. if using description.ext in mission, check your directory of photo. (mean in mission folder, must in a2k\fx\blahnblah.paa) 3. must use the pbo type, not a blue/green "openable" mission. Share this post Link to post Share on other sites
sjaba 19 Posted November 19, 2016 Thanks, but the classname is just a name i select, correct ? so iif i call it Sjabas_custom_roundel it does not have to match up to anything else in the mission ?The photo is in the correct folder and works on other things, such as flags, signs, intro picture etc. Using PBO, standard MP version ( white) I will troubleshoot a bit and see if i can figure it out, scripting is really not my strenght ;) Share this post Link to post Share on other sites
KENNETH03 13 Posted November 19, 2016 Hey man, how you lock on view camera target??? like this video, my camera move man, the camera how you lock on target??? Share this post Link to post Share on other sites
lugiahua 26 Posted November 19, 2016 Hey man, how you lock on view camera target??? like this video, my camera move man, the camera how you lock on target??? Ctrl+T will lock TGT cam stabilizer. Share this post Link to post Share on other sites
lugiahua 26 Posted November 20, 2016 A quick question here, is CBU-103 a GPS guided weapon? According to articles I found online, it is a cluster bomb with guided kit, but I can't seem to lock onto GPS coordinates with I-TGT ingame Share this post Link to post Share on other sites
firewill 3880 Posted November 20, 2016 A quick question here, is CBU-103 a GPS guided weapon? According to articles I found online, it is a cluster bomb with guided kit, but I can't seem to lock onto GPS coordinates with I-TGT ingame it was. but omitted in FCS due to my mistake. Share this post Link to post Share on other sites
firewill 3880 Posted November 20, 2016 Thanks, but the classname is just a name i select, correct ? so iif i call it Sjabas_custom_roundel it does not have to match up to anything else in the mission ? The photo is in the correct folder and works on other things, such as flags, signs, intro picture etc. Using PBO, standard MP version ( white) I will troubleshoot a bit and see if i can figure it out, scripting is really not my strenght ;) for example description.ext from my custom mission class CfgADES_Roundel { class Roundel_501 { displayName = "501st JFW - Strike Witches Roundel"; texture = "decal\501_ca.paa"; FIR_ClassCode = "Roundel_501"; }; class Roundel_502 { displayName = "502nd JFW - Brave Witches Roundel"; texture = "decal\502_ca.paa"; FIR_ClassCode = "Roundel_502"; }; class Roundel_503 { displayName = "503rd JFW - Typhoon Witches Roundel"; texture = "decal\503_ca.paa"; FIR_ClassCode = "Roundel_503"; }; class Roundel_504 { displayName = "504th JFW - Ardor Witches Roundel"; texture = "decal\504_ca.paa"; FIR_ClassCode = "Roundel_504"; }; class Roundel_505 { displayName = "505th JFW - Ardor Witches Roundel"; texture = "decal\505_ca.paa"; FIR_ClassCode = "Roundel_505"; }; class Roundel_506 { displayName = "506th JFW - Noble Witches Roundel"; texture = "decal\506_ca.paa"; FIR_ClassCode = "Roundel_506"; }; class Roundel_507 { displayName = "507th JFW - Silent Witches Roundel"; texture = "decal\507_ca.paa"; FIR_ClassCode = "Roundel_507"; }; class Roundel_508 { displayName = "508th JFW - Mighty Witches Roundel"; texture = "decal\508_ca.paa"; FIR_ClassCode = "Roundel_508"; }; }; class CfgADES_Decal { class Decal_501 { displayName = "501st JFW - Strike Witches Decal"; texture = "decal\501_ca.paa"; FIR_ClassCode = "Decal_501"; }; class Decal_502 { displayName = "502nd JFW - Brave Witches Decal"; texture = "decal\502_ca.paa"; FIR_ClassCode = "Decal_502"; }; class Decal_503 { displayName = "503rd JFW - Typhoon Witches Decal"; texture = "decal\503_ca.paa"; FIR_ClassCode = "Decal_503"; }; class Decal_504 { displayName = "504th JFW - Ardor Witches Decal"; texture = "decal\504_ca.paa"; FIR_ClassCode = "Decal_504"; }; class Decal_505 { displayName = "505th JFW - Ardor Witches Decal"; texture = "decal\505_ca.paa"; FIR_ClassCode = "Decal_505"; }; class Decal_506 { displayName = "506th JFW - Noble Witches Decal"; texture = "decal\506_ca.paa"; FIR_ClassCode = "Decal_506"; }; class Decal_507 { displayName = "507th JFW - Silent Witches Decal"; texture = "decal\507_ca.paa"; FIR_ClassCode = "Decal_507"; }; class Decal_508 { displayName = "508th JFW - Mighty Witches Decal"; texture = "decal\508_ca.paa"; FIR_ClassCode = "Decal_508"; }; }; Share this post Link to post Share on other sites
KENNETH03 13 Posted November 26, 2016 Hello man, can you consider add the GBU 53 SDB II to 2 compartmet side donw to please, on pics is the empty side, thank for all your mod http://postimg.org/image/7m7mon92z/ Share this post Link to post Share on other sites
road runner 4344 Posted November 28, 2016 Hi Will, Was this issue fixed? (Looks like some parts not closed in the Shadow LOD) Share this post Link to post Share on other sites
firewill 3880 Posted November 28, 2016 Hi Will, Was this issue fixed? (Looks like some parts not closed in the Shadow LOD) well nothing to see like that in test and also i was ask to other persons using my aircrafts, they said no have problem like your case. maybe need to check the version or corrupt. Share this post Link to post Share on other sites
road runner 4344 Posted November 28, 2016 Yeah I'm not 100% sure of the version, will download the newest one to be on the safe side mate, thanks Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 29, 2016 Hi Guys,Someone reported ones (I can't find in too many entries..) that MK-82 or something like that which is a simple drop bomb is actually getting locked to target. Is this issue fixed or still open? Share this post Link to post Share on other sites
firewill 3880 Posted November 29, 2016 will fix when next update. and about weapon, please write in standalone thread not here if not relate with aircraft. Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 29, 2016 I got an error message when I used the f16 loadout module. Setup which I used was Share this post Link to post Share on other sites
firewill 3880 Posted November 30, 2016 I got an error message when I used the f16 loadout module. Setup which I used was can be ignore message. Share this post Link to post Share on other sites
korea115 19 Posted November 30, 2016 Loving the F-16 laser designating. Gonna do a semi-DCS style mission with a few of my boys in the 506th. Hopefully they know how to do self designating... Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 30, 2016 can be ignore message. FYI, the setup which you see there doesn't working. It loads one gbu-38 instead of 2 to a pylon. When I swith the locations of gbu-38 and gbu-12 it works and loads correct amount. No idea why.. Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 30, 2016 Loving the F-16 laser designating. Gonna do a semi-DCS style mission with a few of my boys in the 506th. Hopefully they know how to do self designating... How did you open that camera :) Share this post Link to post Share on other sites
FlyingVolvo 13 Posted November 30, 2016 How did you open that camera :) Left CTRL + Right Mouse Button, if my memory serves me right. It got introduced a while ago with virtual targeting pods on vanilla ARMA 3 planes, and has since been incorporated into plenty of mods. Firewill has however changed the overlay a bit and added the option of laser designation and range finding to his work(s). Make sure you have a targeting pod on your F-16 however, if you want to use laser designation. Share this post Link to post Share on other sites
sjaba 19 Posted December 1, 2016 Its the multifunction camera key config.. It might not be set up from default setup. Share this post Link to post Share on other sites