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firewill

F-16 Fighting Falcon Series Standalone

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The Track Clip Pro really is a great help.It should really be designed more sturdy,tho.It`s great value for money.It helps quite a lot,to make it more tuned.

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Im trying the ADES decal system  and i keep getting an error in the Description.exe...What am i not seeing ?

 

class CfgADES_Roundel { class  your_custom_roundel { displayName = "my custom roundelâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_roundel"; //use same classname }; }; //for ades roundel system
class CfgADES_Decal { class your_custom_decal { displayName = "my custom decalâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_decal";//use same classname }; }; //for ades decal system
 

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Im trying the ADES decal system  and i keep getting an error in the Description.exe...What am i not seeing ?

 

class CfgADES_Roundel { class  your_custom_roundel { displayName = "my custom roundelâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_roundel"; //use same classname }; }; //for ades roundel system

class CfgADES_Decal { class your_custom_decal { displayName = "my custom decalâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_decal";//use same classname }; }; //for ades decal system

 

 

1. change the classname - your_custom_roundel is just example. if change it, also change FIR_classcode too.

2. if using description.ext in mission, check your directory of photo. (mean in mission folder, must in a2k\fx\blahnblah.paa)

3. must use the pbo type, not a blue/green "openable" mission.

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Thanks, but the classname is just a name i select, correct ? so iif i call it Sjabas_custom_roundel  it does not have to match up to anything else in the mission ?
The photo is in the correct folder and works on other things, such as flags, signs, intro picture etc.

Using PBO, standard MP version ( white)

 

I will troubleshoot a bit and see if i can figure it out, scripting is really not my strenght ;)

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Hey man, how you lock on view camera target??? like this video, my camera move man, the camera how you lock on target???

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Hey man, how you lock on view camera target??? like this video, my camera move man, the camera how you lock on target???

Ctrl+T will lock TGT cam stabilizer.

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A quick question here, is CBU-103 a GPS guided weapon?

According to articles I found online, it is a cluster bomb with guided kit, but I can't seem to lock onto GPS coordinates with I-TGT ingame

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A quick question here, is CBU-103 a GPS guided weapon?

According to articles I found online, it is a cluster bomb with guided kit, but I can't seem to lock onto GPS coordinates with I-TGT ingame

it was. but omitted in FCS due to my mistake. 

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Thanks, but the classname is just a name i select, correct ? so iif i call it Sjabas_custom_roundel  it does not have to match up to anything else in the mission ?

The photo is in the correct folder and works on other things, such as flags, signs, intro picture etc.

Using PBO, standard MP version ( white)

 

I will troubleshoot a bit and see if i can figure it out, scripting is really not my strenght ;)

 

for example description.ext from my custom mission

 

 

class CfgADES_Roundel

{
 
class Roundel_501
{
displayName = "501st JFW - Strike Witches Roundel"; 
texture = "decal\501_ca.paa";
FIR_ClassCode = "Roundel_501";
};
class Roundel_502
{
displayName = "502nd JFW - Brave Witches Roundel"; 
texture = "decal\502_ca.paa";
FIR_ClassCode = "Roundel_502";
};
class Roundel_503
{
displayName = "503rd JFW - Typhoon Witches Roundel"; 
texture = "decal\503_ca.paa";
FIR_ClassCode = "Roundel_503";
};
class Roundel_504
{
displayName = "504th JFW - Ardor Witches Roundel"; 
texture = "decal\504_ca.paa";
FIR_ClassCode = "Roundel_504";
};
class Roundel_505
{
displayName = "505th JFW - Ardor Witches Roundel"; 
texture = "decal\505_ca.paa";
FIR_ClassCode = "Roundel_505";
};
class Roundel_506
{
displayName = "506th JFW - Noble Witches Roundel"; 
texture = "decal\506_ca.paa";
FIR_ClassCode = "Roundel_506";
};
class Roundel_507
{
displayName = "507th JFW - Silent Witches Roundel"; 
texture = "decal\507_ca.paa";
FIR_ClassCode = "Roundel_507";
};
class Roundel_508
{
displayName = "508th JFW - Mighty Witches Roundel"; 
texture = "decal\508_ca.paa";
FIR_ClassCode = "Roundel_508";
};
};
 
class CfgADES_Decal
{
 
class Decal_501
{
displayName = "501st JFW - Strike Witches Decal"; 
texture = "decal\501_ca.paa";
FIR_ClassCode = "Decal_501";
};
class Decal_502
{
displayName = "502nd JFW - Brave Witches Decal"; 
texture = "decal\502_ca.paa";
FIR_ClassCode = "Decal_502";
};
class Decal_503
{
displayName = "503rd JFW - Typhoon Witches Decal"; 
texture = "decal\503_ca.paa";
FIR_ClassCode = "Decal_503";
};
class Decal_504
{
displayName = "504th JFW - Ardor Witches Decal"; 
texture = "decal\504_ca.paa";
FIR_ClassCode = "Decal_504";
};
class Decal_505
{
displayName = "505th JFW - Ardor Witches Decal"; 
texture = "decal\505_ca.paa";
FIR_ClassCode = "Decal_505";
};
class Decal_506
{
displayName = "506th JFW - Noble Witches Decal"; 
texture = "decal\506_ca.paa";
FIR_ClassCode = "Decal_506";
};
class Decal_507
{
displayName = "507th JFW - Silent Witches Decal"; 
texture = "decal\507_ca.paa";
FIR_ClassCode = "Decal_507";
};
class Decal_508
{
displayName = "508th JFW - Mighty Witches Decal"; 
texture = "decal\508_ca.paa";
FIR_ClassCode = "Decal_508";
};
};
 

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Hi Will,

 

Was this issue fixed? (Looks like some parts not closed in the Shadow LOD)

Gfyd1bX.jpg

 

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Hi Will,

 

Was this issue fixed? (Looks like some parts not closed in the Shadow LOD)

 

well nothing to see like that in test and also i was ask to other persons using my aircrafts, they said no have problem like your case.

CCDFD3F2C7B7A4EAE5DA872392047517289E5324

489970AF0EC56BD44D5DB4572369968FC49CC0F2

maybe need to check the version or corrupt.

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Yeah I'm not 100% sure of the version, will download the newest one to be on the safe side mate, thanks

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Hi Guys,
Someone reported ones (I can't find in too many entries..) that MK-82 or something like that which is a simple drop bomb is actually getting locked to target. Is this issue fixed or still open?

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will fix when next update.

and about weapon, please write in standalone thread not here if not relate with aircraft.

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I got an error message when I used the f16 loadout module.

 

 

Setup which I used was 

 

 

can be ignore message.

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Loving the F-16 laser designating. Gonna do a semi-DCS style mission with a few of my boys in the 506th. Hopefully they know how to do self designating...

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can be ignore message.

 

FYI, the setup which you see there doesn't working. It loads one gbu-38 instead of 2 to a pylon.

When I swith the locations of gbu-38 and gbu-12 it works and loads correct amount.

No idea why..

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Loving the F-16 laser designating. Gonna do a semi-DCS style mission with a few of my boys in the 506th. Hopefully they know how to do self designating...

How did you open that camera :)

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How did you open that camera :)

 

Left CTRL + Right Mouse Button, if my memory serves me right. It got introduced a while ago with virtual targeting pods on vanilla ARMA 3 planes, and has since been incorporated into plenty of mods. Firewill has however changed the overlay a bit and added the option of laser designation and range finding to his work(s). Make sure you have a targeting pod on your F-16 however, if you want to use laser designation.

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Its the multifunction camera key config.. It might not be set up from default setup.

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