massi 772 Posted August 23, 2015 by massi NATO SF and RUSSIAN SPETSNAZ VEHICLES for A3 Hi, This update will fix the issue causing CTD with EricJ’s UH60s , it also will implement better compatibility with other choppers addons. You’ll find all the list of fixies in the following changelog. Thanks a lot for all feedbacks, suggestions and reports. Changelog. v 1.2 date 23/AGO/2015 - Fixed issue causing CTD when using choppers togheter with EricJ UH60 - Fixed other choppers compatibility issues - Mi24 has openable cargo doors and FFV positions - Tweaked few config entries Bugs. No problems found so far. Download Link http://www.mediafire.com/download/zsk33d66ys75yon/NATO_Russian_SF_Vehicles_v__1.2.zip STEAM Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=501552467 Best Regards massi Share this post Link to post Share on other sites
kecharles28 197 Posted August 23, 2015 Updated mod v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
massi 772 Posted August 23, 2015 Thanks a lot for mirrors Kari Charles :) Share this post Link to post Share on other sites
bagpiperguy 74 Posted August 23, 2015 Just checked and everything runs fine with RHS, it has to be some other addon causing the issue I will check with some others, if I find which one it is would you like to know? Scratch that the new update fixed it :D Share this post Link to post Share on other sites
Guest Posted August 24, 2015 Thanks for sending us your updated work :cool: Release frontpaged on the Armaholic homepage. NATO SF and Russian Spetsnaz Vehicles v1.2 Share this post Link to post Share on other sites
hoizen 18 Posted August 24, 2015 Hey Massi, Love the vehicles. But for static weapons, some of them are ear-bleedingly loud. (Namely SPG-9 and TOW). Any plans to tone down the decibels on these? Example for the SPG-9. Firing the SPG-9 is extremely loud :vs. Metis firing Share this post Link to post Share on other sites
Citadel 11 Posted August 25, 2015 Hey, Massi. Love to see your work updating! I think, however, I've found a bug. http://i.imgur.com/JTLUIny.png Basically, that's one of your UH-60's sitting idle "on the ground". All I did was toggle AFM on, and WHAMMO. The entire aircraft literally jumps into the air a few feet, then settles back down with the wheels floating about three feet from the floor. Seems to be like that all the time when I have AFM on. The AI units don't use AFM, so you actually have to get into the aircraft yourself. http://i.imgur.com/YuZ3Bot.png That's your Chinook (a brilliant model, btw) floating a few inches off the ground, viewed from outside with no-one in the aircraft. He's one of the lesser offenders here, as when you get in, the jump is very slight. Unfortunately, it seems as if all your helicopters have this basic bug. They sit perfectly fine w/o AFM, but when it's on, they all (even the Mi's) jump a few feet into the air and float above the ground. I'm not familiar with what might cause this, so I'm afraid I can't be much help with a solution (if there is one). Let me know if you can reproduce this on your own. Maybe it's just me. TL;DR: Helicopters float above ground with AFM on. (Edit: Fix broken links) Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted August 29, 2015 Hey Massi. The new update is awesome!! I had an issue pop up in my .rpt file on my server relating to the F35C CAS (not sure if it's present in the other 2 variants): 15:19:19 Error in expression < { mas_foldWings=false; }; _loadout_l = toLower(loadout); _gun_l = toLower(gun);> 15:19:19 Error position: <toLower(loadout); _gun_l = toLower(gun);> 15:19:19 Error tolower: Type Array, expected String 15:19:19 File mas_f35c\data\scripts\init.sqf, line 9 And it looked like to me it spawned without any armament! To note that I spawned it with an AI crew already in flight from a script if that's relevant at all! Share this post Link to post Share on other sites
GhostOps 14 Posted September 6, 2015 This mod is fantastic with the variety of vehicles it adds into ArmA 3, however I've noticed a few bugs while using the SOV HMMWV's in the pack and will list them below. First, it was mentioned a few months back that the Tan SOVs all show as Woodland when in Driver, Gunner, and Front Gunner and this still persists. Second is an issue relating to the Drivers position. The steering wheel turns the complete opposite direction of what would be normal for a vehicle. This one isn't the end of the world, but its a bit immersion breaking none the less. Lastly, there is an issue that pops up while in any FFV position of the HMMWV, and it has an image to show it below. It seems that the interior and the front of the vehicle completely disappear while in these positions and in first person. This isn't a problem for most people since they can just swap to third person and it goes away, but my unit plays exclusively in first person and it is quite noticeable and immersion breaking. If these were already known issues I apologize, but I figured I should post about it just in case it has slipped through somehow. Share this post Link to post Share on other sites
massi 772 Posted September 12, 2015 Hi, I'm looking for help in order to add chemical and nuclear arty shells/rockets and air bombs to my vehicles. Also if possible to add my gassmask as a countermeasure for them would be great! If anyone is willing to help please PM me ;-) Best Regards massi 1 Share this post Link to post Share on other sites
your_mother 10 Posted September 13, 2015 Massi have you considered adding any more vehicles? Possible ideas: AAV-P7/A1 AmTrac M2A2 Bradley M1A2 Abrams V-22 Opsrey LAV LCAC F-18 Share this post Link to post Share on other sites
axelius 10 Posted September 24, 2015 Love this stuff, complements greatly with other stuff. Have to agree on the earbleeding sounds though. And also, that Grad recoil on the Hilux is redonkulous. Share this post Link to post Share on other sites
Gilatar 272 Posted September 30, 2015 This mod is fantastic with the variety of vehicles it adds into ArmA 3, however I've noticed a few bugs while using the SOV HMMWV's in the pack and will list them below. First, it was mentioned a few months back that the Tan SOVs all show as Woodland when in Driver, Gunner, and Front Gunner and this still persists. Second is an issue relating to the Drivers position. The steering wheel turns the complete opposite direction of what would be normal for a vehicle. This one isn't the end of the world, but its a bit immersion breaking none the less. Lastly, there is an issue that pops up while in any FFV position of the HMMWV, and it has an image to show it below. It seems that the interior and the front of the vehicle completely disappear while in these positions and in first person. This isn't a problem for most people since they can just swap to third person and it goes away, but my unit plays exclusively in first person and it is quite noticeable and immersion breaking. If these were already known issues I apologize, but I figured I should post about it just in case it has slipped through somehow. I'm wondering about this too. It's very immersion breaking when you're restricted to 1st person. Share this post Link to post Share on other sites
massi 772 Posted October 3, 2015 by massi NATO SF and RUSSIAN SPETSNAZ VEHICLES for A3 Hi, I’m releasing an updated version of my NATO SF Spetsnaz vehicles, in this version I’ve added Ural trucks in all variants, plus I’ve added Stinger Land Rovers and HMMWV. You’ll find all the list of fixies in the following changelog. Thanks a lot for all feedbacks and suggestions. Description This addon is meant to equip my US, UK , Italian NATO SF, African , Chernarus and GRU Spetsnaz units with realistic vehicles in use. The vehicles that will equip my SF units will be found also in the editor, available for standard BI factions as follow: - TANKs (IND/OPF): T55, T34, T72s, ZSU thanks to Reyhard - BMP1/BMP2 (IND/OPF): thanks to Reyhard - BRDM2/BTR60 (IND/OPF): thanks to Sudden - UAZ (IND/OPF): Dshk, M2, SPG9, AGS30, unarmed thanks to Aplion's MLODs, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - HILUX ARMED PICK-UP (FIA): Dshk, M2, SPG9, AGS30, unarmed, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - LAND ROVERS (IND/BLU): M2, MK19, TOW, SPG9, Stinger unarmed thanks to Aplion's MLODs, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - HMMVW (BLU): M2, MK19, TOW, M134,Stinger, Special Ops M134/Mk19, unarmed thanks to Aplion's MLODs, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - CH47 (BLU): thanks to Aplion's MLODs, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - UH1Y (BLU): armed/unarmed thanks to Aplion's MLODs, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - UH60M (BLU): standard/spec ops/MEV thanks to Aplion's MLODs, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - Mi8/Mi8 MTV (IND/OPF): thanks to Sudden, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - Mi24 (IND/OPF): thanks to Sudden, with WORKING FIRING FROM VEHICLE AND SLING-LOAD FEATURES - STATIC WEAPONS (IND/OPF/BLU/FIA): dshk, M2, Kord, AGS, Mk19, M119, D30, ZPU, Stinger, Strela, Mortars, SPG9, Metis, Tow thanks to Reyhard - URAL TRUCKS (IND/OPF): open and covered transports, reammo, refuel, repair, BM-21, ZU-23 - F35C (BLU): CAS, STEALTH and CAP versions thanks to Olli I used what I found on web as reference sources. Features: - Those vehicles are meant to equip my unit's packs - Wheeled vehicles have Firing from Vehicles and Sling-Load features enabled - Helicopters have Firing from Vehicles, Sling-Load, and sling load cam features enabled - Helicopters should be AGM fast-rope compatible - Helicopters are compatible with advanced flight models - Classnames list included in folder Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties. In Editor you'll find: BI Faction >> Vehicles (OLD) >> Vehicles BI Faction >> Static (OLD) >> Static Weapons Requirements. Arma3 Changelog. v 1.3 date 03/OCT/2015 - Added Urals : open, closed, reammo, refuel, repair, BM-21, ZU-23 - Added Land Rovers and HMMWV with Stingers Bugs. No problems found so far. Further Improvements. - models and config CREDITS !!! Reyhard: thanks a lot for giving permission to include his great Tanks (T55-T34-T72- ZSU), APC (BMP1-BMP2) and Static weapons, and thanks a lot for releasing the MLODs those were an invaluable source! Sudden: thanks a lot for giving permission to include his great BTR60, BRDM2, Mi24 and Mi8 ! Aplion: thanks a lot for releasing all the MLODs of choppers (UH60, UH1Y, CH47) and wheeled vehicles (UAZ, LR, HMMVW) those were an invaluable source! Olli: Thanks a lot for giving permission to include his Great F35C! BI: for A1/A2/OA MLODS those were an invaluable source! Graeme: New logos and graphics. Thanks to all who helped on the forum solving issues! Thanks a lot to all of them, since without them I would have never been able to release this pack! Thanks a lot to BI for their great Arma 3 Alpha ! Thanks to all Arma community for great support ! Download Links: http://www.mediafire.com/download/qtjxx8q7qf0nae3/NATO_Russian_SF_Vehicles_v__1.3.zip New Urals: Hope you'll enjoy these vehicles ! Best Regards Massi Share this post Link to post Share on other sites
Guest Posted October 3, 2015 Thanks for sending us your updated work :cool: Release frontpaged on the Armaholic homepage. NATO SF and Russian Spetsnaz Vehicles v1.3 Share this post Link to post Share on other sites
Megiddo 73 Posted October 3, 2015 Thanks for the update! Keep up the great work :) Share this post Link to post Share on other sites
imager6 40 Posted October 5, 2015 Massi, great work, thanks. I use Play with Six and for some reason your latest up-date is not there?? Share this post Link to post Share on other sites
GrayWolf79 0 Posted October 8, 2015 Awesome work on the vehicles... just one thing: The hilux has the direction of the steering wheel inverted so when you turn right the steering wheel goes left, when you turn left the steering wheel goes right Also on the hilux the speedometer gauge is inverted, its going counter-clockwise. Also on the hilux the left hand, that should rest on the steering wheel, is below the steering wheel in a very awkward position and the right hand doesnt rest on the gear knob. Apart from the hilux stuff that I mentioned, GREAT MOD! Share this post Link to post Share on other sites
andrew_ts 10 Posted October 31, 2015 I would like to ask permission to include this pack and all of the dependent packs in my combined pack for my server. I really like this pack and am creating a combined pack for my server and would like to include this one. Share this post Link to post Share on other sites
deadpool2894 14 Posted November 9, 2015 Hey massi i love the mod, but can you replace the stinger humvee with the avenger humvee in the next update because the CUP mod has avenger humvee in it and they use an open license. Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 9, 2015 The best vehicles pack out there, so far. ONLY thing missing is a more aggressive attack heli.Apache will be the best, but will settle for a cobra/super-cobra .Bravo Massi(mo?) Share this post Link to post Share on other sites
corralesid 12 Posted December 26, 2015 Theres a bug, bin\config.bin/CfgVehicles/I_mas_D30_base/Turrets/MainTurret/ViewOptics.initAngleY Share this post Link to post Share on other sites
massi 772 Posted December 26, 2015 Theres a bug, bin\config.bin/CfgVehicles/I_mas_D30_base/Turrets/MainTurret/ViewOptics.initAngleY Just checked the addon and I've got no errors, I've tested it vanilla and along with ACE3, RHS and CUP, no problems fo far. Try to redownload the file and check for old version files in the modfolders (like old version in the addon folder and new one from steam Subscription) Regards ;-) massi Share this post Link to post Share on other sites
gtoddc 0 Posted January 3, 2016 Awesome Mod, thanks for the work you've put in! Ive installed v1.3 on my Wasteland server and I am having an issue with entering the MI-8 as pilot, I can only enter as copilot and take control so I cant fire weapons. It also spawns about a foot of the ground and only settles down after starting the engines. I read the previous posts and disabled the other mods and reinstalled a fresh copy, but no fix. The Ural also is a few inches above the ground and never settles. Its more noticeable on bare surfaces, like pavement. Share this post Link to post Share on other sites
massi 772 Posted January 3, 2016 Awesome Mod, thanks for the work you've put in! Ive installed v1.3 on my Wasteland server and I am having an issue with entering the MI-8 as pilot, I can only enter as copilot and take control so I cant fire weapons. It also spawns about a foot of the ground and only settles down after starting the engines. I read the previous posts and disabled the other mods and reinstalled a fresh copy, but no fix. The Ural also is a few inches above the ground and never settles. Its more noticeable on bare surfaces, like pavement. thanks for reporting Mi8: - they stay above the ground in advanced flight model , don't know how to fix it at the moment - in order to get in as pilot as a temporary fix : load as co-pilot, get out, then move to the right -back side of the chopper looking at it a little bit further then the tail rotor and you'll have the get in as pilot option Ural: I'll check land contact points regards :) massi Share this post Link to post Share on other sites