crabs 10 Posted December 14, 2014 (edited) i just found this out incase no one knew. while on foot press c key (combat pace toggle), you can shoot while your moving! locks crosshairs. you no longer have to stop to fire your weapon. make sure your not on sprint. its under configure>controls>keyboard>infantry movement>combat pace toggle, look for c key. hope you all enjoy. posted to help all the arma players. now you can play like other third/first person games! Edited December 15, 2014 by user8 corrections adding lines. Share this post Link to post Share on other sites
mr burns 132 Posted December 15, 2014 i just found this out incase no one knew. while on foot press c key (countermeasure button), you can shoot while your moving! locks crosshairs. you no longer have to stop to fire your weapon. make sure your not on sprint. hope you all enjoy. posted to help all the arma players. now you can play like other third/first person games! afaik the slow walk always had retained it´s shooting capabilities, no change since OFP at all. Whereas, OFP and Iron Front, you could shoot while charging the enmy, all over the place, but you could :D Share this post Link to post Share on other sites
nodunit 397 Posted December 15, 2014 Whereas, OFP and Iron Front, you could shoot while charging the enmy, all over the place, but you could :D I shot my big toe a lot doing that. Share this post Link to post Share on other sites
mr burns 132 Posted December 15, 2014 I shot my big toe a lot doing that. That one time in bandcamp playing paintball i shot my big toe aswell ... with all the virtual safety instructions i´d gathered over the years, still fucked up :D Share this post Link to post Share on other sites
bumgie 49 Posted December 15, 2014 (edited) I just found out that by shooting armored vehicles with rockets, they really can be destroyed. Who knew... No really It is good that you found that out, but it seems funny when you just stumbled upon a feature that I had been waiting a long time before arma 3. Arma 3 can sometimes be a really deep game that takes time to get into. Long time players might just forget what it was like the first few times we played arma. Edited December 15, 2014 by Bumgie Share this post Link to post Share on other sites
section 20 458 Posted December 15, 2014 Best thing about using C is it stops em fidgeting about when your weapon is lowered ;) Share this post Link to post Share on other sites
mr burns 132 Posted December 15, 2014 (edited) No really It is good that you found that out, but it seems funny when you just stumbled upon a feature that I had been waiting a long time before arma 3. Arma 3 can sometimes be a really deep game that takes time to get into. Long time players might just forget what it was like the first few times we played arma. Don´t worry, that´s mostly BI´s fault. It´s not like they´d ever cared about proper manuals, tutorials, or even slightly useful training missions. I remember having read a leaked press pdf about ArmA2 (which i posted here and almost got sacked for it by placebo) where it mentioned a FCS key for tanks. Unheard of in the game up to that time, really something new and useful. Then the game was released, no word in the manual about said key. Nowhere! The functionality is still there, yet nobody knows about it. POS1 (or END?) iirc, if you´re wondering Edited December 15, 2014 by Mr Burns Share this post Link to post Share on other sites
lexx 1363 Posted December 15, 2014 But that C-key stuff is shown in the videos that are linked unter Learn -> Community Guides, no? Share this post Link to post Share on other sites
enex 11 Posted December 15, 2014 But that C-key stuff is shown in the videos that are linked unter Learn -> Community Guides, no? You are kidding right? VR campaign VR training sessions Field manual (in game) Community guides vids Share this post Link to post Share on other sites
laxemann 1673 Posted December 15, 2014 Well, it's part of the basic controls... could've written "hey, you can walk with W"... but well, I'm glad you enjoy this feature! ;) Share this post Link to post Share on other sites
kremator 1065 Posted December 15, 2014 I took a bullet to the knee doing that. Fixed it for you. Share this post Link to post Share on other sites
ratszo 17 Posted December 15, 2014 (edited) The 'weapon up' (jog) combat pace: Notice the transition to prone from standing is a chunky 'stand to crouch;crouch to prone'. --Weapon down (run) pace & sprint gives the smoother, faster belly-flop dive to prone from standing. Edited December 15, 2014 by Ratszo wrong info. Share this post Link to post Share on other sites
Smurf 12 Posted December 15, 2014 You just discovered one of the main features of A3? Share this post Link to post Share on other sites
Greenfist 1863 Posted December 15, 2014 The 'weapon up' combat pace generates less fatigue being slower. That's not true. Upright combat pace with weapon up generates fatigue about 65% faster than normal jogging. Share this post Link to post Share on other sites
ratszo 17 Posted December 15, 2014 That's not true. Upright combat pace with weapon up generates fatigue about 65% faster than normal jogging. Yep, i stand corrected, thanks. Was confused with weapons down pacing. Share this post Link to post Share on other sites
Greenfist 1863 Posted December 15, 2014 Yep, i stand corrected, thanks.Was confused with weapons down pacing. Actually, I always thought combat pace with weapon lowered was the most cost-efficient way of moving. (Excluding walking, 'cause that's just too slow for longish distances.) But it turned out to be just as efficient as jogging with lowered weapon, only slower. It just looks cooler. Share this post Link to post Share on other sites
enex 11 Posted December 15, 2014 Actually, I always thought combat pace with weapon lowered was the most cost-efficient way of moving. (Excluding walking, 'cause that's just too slow for longish distances.) But it turned out to be just as efficient as jogging with lowered weapon, only slower. It just looks cooler. In my case even on long distances walking is efficient because it's the only mode to recover stamine/reduce fatigue! Like using in short bursts - usually after sprints when I'm tired. Share this post Link to post Share on other sites
SnowSky 12 Posted December 15, 2014 What I like much more about is while being in the fast/non safe mode, if you press the shoot key or while keeping it pressed, he will get in the safe mode for a short time. That's really really cool! Especially if someone just runs around the corner! Share this post Link to post Share on other sites
twisted 128 Posted December 17, 2014 The 'weapon up' (jog) combat pace:Notice the transition to prone from standing is a chunky 'stand to crouch;crouch to prone'. --Weapon down (run) pace & sprint gives the smoother, faster belly-flop dive to prone from standing. Thanks I just learned something new. Missed those belly flops. Share this post Link to post Share on other sites
nodunit 397 Posted December 17, 2014 Fixed it for you. Share this post Link to post Share on other sites
BL1P 35 Posted December 17, 2014 Actually, I always thought combat pace with weapon lowered was the most cost-efficient way of moving. (Excluding walking, 'cause that's just too slow for longish distances.) But it turned out to be just as efficient as jogging with lowered weapon, only slower. It just looks cooler. I dont think thats correct. Will test and get back to you. Share this post Link to post Share on other sites
Greenfist 1863 Posted December 17, 2014 (edited) I dont think thats correct.Will test and get back to you. I already tested it: jogging with weapon down: fatigue increase 0,30%/s, speed 3,9 m/s combat pace jogging with weapon down: fatigue increase 0,23%/s, speed 3,1 m/s (arbitrary load weight, level ground) Both have the same speed to fatigue ratio. So you should gain the same level of fatigue in the same distance. Combat pace with weapon raised is very tiring compared to jogging though. Maybe too tiring IMO. Edited December 17, 2014 by Greenfist Share this post Link to post Share on other sites
BL1P 35 Posted December 17, 2014 (edited) Yer Sorry, I miss read you at first m8, I thought you said Combat Pace weapon lowered is same as Combat pace weapon up ;) I can understand why They did combat pace weapon up is more tiring than jogging weapon up though. Combat pace weapon up = weapon up and ready, whereas Jogging is weapon up = not ready. anyway Sorry I misread you :) 2 boring videos about what we just talked about :) Combat pace http://www.twitch.tv/bl1p/c/5699222 Jogging http://www.twitch.tv/bl1p/c/5699262 Edited December 17, 2014 by BL1P Share this post Link to post Share on other sites
Greenfist 1863 Posted December 17, 2014 No problem. :) Yeah I agree it should be tiring but I think it's too much; almost twice as much as jogging with weapon up. That's why I rarely use it. Try climbing up the stairs while carefully clearing a house with moderate load; you'll be totally exhausted. :( I rather just sprint up and start spraying. Share this post Link to post Share on other sites
BL1P 35 Posted December 17, 2014 I play AT mostly ... try Sprinting up the stairs at 45kg :) Share this post Link to post Share on other sites