Coltace 10 Posted December 7, 2014 I don't care about the look of the loadout screen, I am just so very pleased that it works. I can't tell you Firewill just how excited I am to try your F-16, it is my very favourite aircraft of all time, come release day I will be first in line to download it. Great job ! Share this post Link to post Share on other sites
sjaba 19 Posted December 7, 2014 (edited) Fantastic, iv been hoping for this to happen since the switch to A3. Now we will have an excellent F18 & F16 with the warthog already done, that's all i need Edited December 8, 2014 by Sjaba Share this post Link to post Share on other sites
Teddybear1 11 Posted December 7, 2014 (edited) I`ve got a few suggestions: What if you added some way to give us an ability to use the ECM Pod for real,by somehow "hijack" the enemy planes EWR,by hooking into it`s code and make the Reciver not update the screen when I press the key so that we can sneak up un-seen on them for a suprise visit and switch off the sound if they have seen us, but sence they have Counter-ECM, we will be seen ,but they will get no updates on what we do. It will be cool to see if we could get to see some kind of system that "divert" missiles by forcing them to hurt us rather than get a full hit on the player . I would like to see a percentage of failiure to pick-up on Mobile Sam systems,where we can`t be 100% sure that we will picked up all of them ,maybe you can design it so that it could find out if there are any way to make an area look safe on the first pass,by somehow put it`s weapons on safe ,just to have it drive in and out of a wodded area out of sight ,make it pop-out,taking a "snapp-shot" at the player from a very close location. What about adding a Jtac and a SAM behavior module hooked up to this fantstic plane ?With some way to add fuzes to weapons? To be able to set a AGL-setting for Fuel-air-bombs for maximum coverage,or timer for MK-82 to escape it? This looks like it`s will be The Plane for CAS missions on Zeus too.Could you make it support it from the start,please? This ,I`m sure won`t be perfect,untill someone makes a desent auto-pilot for it too,so many leave this out,but it needs it,if we are going to play with it in long MP-sessions. Maybe ,you could use the old parameter "fly-in height" and simulate a Radar altimiter,maybe make it find out it`s position by searching for ,and dividing the Map Peaks and Valleys height and add a "safe-zone" where it could fly at a minimum height or X meter from montain ,like a invisable rodd sticking out of it ,or a simulated laserbeam to measure how far/close to objects it gets,and scan and detect every area it will /could fit in and issue AP-Commands to avoid and get clear of obstacle in path. May it be possible to add Popp-out screens for the instruments or auto-lock on targets? Maybe the GPS-targeting screen/system with point-and-click ,like in F-18 Wasp?:j: This will be soo cool ingame -good luck! ---------- Post added at 12:37 PM ---------- Previous post was at 12:17 PM ---------- PS: Sence you have tested it mid-air-refuelling,could you add a module that helped us with the refueling ,like "autoland" and how to find the Tanker? It will need a tanker-pattern to fly. Maybe even a "ferry-tank" option with underwingtanks only.With jettison ability.G-forcebreathing,but I don`t think anyone would use g-lock or any effects that hinder pilot to see outside. Just one more note:pilot`s Flaregun to see him during SAR and a PDW MP5. And Tripple Racks for AGM-65 missiles/bombs.Maybe also a Splenid Camera in a Pod triggered by the pilot,that may get hooked up to some tablet in A!livE or Ctab or CSE? Time will tell ......but this is a `must have`download. Thanks again, well done this far! Edited December 7, 2014 by Teddybear1 Share this post Link to post Share on other sites
afterburner 132 Posted December 7, 2014 I see it in the Falcon BMS everything you want. Go Ahead. Share this post Link to post Share on other sites
eddyd 0 Posted December 7, 2014 you do a great job on the f-16 , dont worry about what a other said , it is your model and you do what you want with it , keep up the good work cya eddyD Share this post Link to post Share on other sites
firewill 3880 Posted December 10, 2014 (edited) add the Kimi Wipeout HMD, with permission to use. Wipeout HUD is need more adjust position of hud glass(specially gun reticle pos), so currently not add it.(current hud from arma 2, so very ungainly) My AIM-9X Sidewinder is can off-boresight, but have some tracking angle limition. example, you can lock-on of behind your enemy. but missile can't tracking him. just straight foward. according to my test, 9x is can tracking the enemy in -120~+120 angle.(160 is my mistake) but sometime can't tracking same contidion. i don't know why.. cockpit is just now initial, is mean many point is will be change for future progress. i'm use the most gauge & instruments from "Air vehicles instruments & gauges - Open source by Myke" (download from Armaholic) Throttle animation is tricky. use rpm, speed, speedbrake and user for afterburner. take a look picture below. slow condition, throttle is backward. normal condition, throttle is foward than upper picture and just almost in middle. thrust condition, throttle is foward than normal. and if you activated afterburner, throttle is max foward. rudder pedal animation - animate the rudder pedal from follow your yawing condition. left yawing right yawing Edited December 10, 2014 by firewill Share this post Link to post Share on other sites
BadHabitz 235 Posted December 10, 2014 looking good. Can't wait! Share this post Link to post Share on other sites
warlord554 2065 Posted December 10, 2014 I agree. Looking great. Nice job on the offbore, something is better than nothing. Any chance the other missiles will feature it? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted December 10, 2014 Wholly shit, is that the Ace Combat style HUD? That looks sexy dude. =D Does it turn red when your being tracked by a missile? =P Share this post Link to post Share on other sites
firewill 3880 Posted December 10, 2014 I agree. Looking great. Nice job on the offbore, something is better than nothing. Any chance the other missiles will feature it? umm, off-boresight capability is only for aim-9x. other missile(aim-9L, aim-120) is not supported. ---------- Post added at 00:14 ---------- Previous post was at 00:13 ---------- Wholly shit, is that the Ace Combat style HUD? That looks sexy dude. =DDoes it turn red when your being tracked by a missile? =P is mean hud, or HMD? my hud is looks like ungainly because still use from arma 2 hud. HMD is from kimi wipeout hmd, it is so great. Share this post Link to post Share on other sites
firewill 3880 Posted December 11, 2014 F-16C Fighting Falcon Alpha Version Release Date(Release Date is will be change the progress or technical issue, but i'm trying be punctual.) Dec-31-2014 in South Korea Jan-1-2015 in Worldwide Share this post Link to post Share on other sites
warlord554 2065 Posted December 11, 2014 Hey it could be the first mod of 2015 we download ;) Share this post Link to post Share on other sites
sjaba 19 Posted December 11, 2014 Wow, i promise not to get to drunk this new years eve ;) This is a must have ! Share this post Link to post Share on other sites
kimi_uy 135 Posted December 11, 2014 That cockpit is looking awesome mate!!! BTW u should adjust the pilot's head position, from those pics it looks like he's trying to hide :P Anyway, keep it up man, this thing will be awesome. Share this post Link to post Share on other sites
dennislongbeard 11 Posted December 12, 2014 (edited) Nice... cant wait to bomb the CSAT with this baby :D Here are some Danish F16 :) flying over Denmark.. enjoy ;) Keep up the great work best regards Dennis Edited December 12, 2014 by DennisLongbeard Share this post Link to post Share on other sites
firewill 3880 Posted December 12, 2014 Nice... cant wait to bomb the CSAT with this baby :DHere are some Danish F16 :) flying over Denmark.. enjoy ;) Keep up the great work best regards Dennis Nice Video! Share this post Link to post Share on other sites
firewill 3880 Posted December 13, 2014 (edited) Bomb rack is can equip of 3 bombs, but many photo is only have 2 each triple rack.(like this : http://www.travis.af.mil/shared/media/photodb/photos/040811-F-4884R-004.jpg )..so i did too. but, other small bombs(like mk-82,cluster bombs) is can equip of 3. AGM-65D,G,L Maverick AGM-65D is can equip with Triple Rack, Like LAU-88. but Triple Rack for Maverick is Not Exactly Same of Real Things. Because Proxy is use together with Another Triple Bomb rack, so i adjust of size. AGM-65G is more heavier and powerful than AGM-65D. AGM-65G is can't equip with Triple rack, just Only for Single. AGM-65L is Laser-Guided Version for Air Force. Edited December 13, 2014 by firewill Share this post Link to post Share on other sites
warlord554 2065 Posted December 13, 2014 Will fit a CAS role nicely Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted December 13, 2014 Will fit a CAS role nicely Looking sexy! Can't wait! =D Share this post Link to post Share on other sites
firewill 3880 Posted December 14, 2014 sometimes, un-guided bombs is helpful than precision guided bombs.(just joke, you know.) Share this post Link to post Share on other sites
Snamiki 10 Posted December 14, 2014 nice !! i love f-16 lol i Can't wait! Share this post Link to post Share on other sites
kimi_uy 135 Posted December 14, 2014 Snake eyes???? Outstanding! Do u have a CCIP/CCRP solution to drop them or just the good ol' WWII-Arma-Bombing? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 15, 2014 Wow, I just had an WARGASM! A-W-E-S-O-M-E shots... quite anxious to see how you´ve implemented ECM and HARM on arma3 engine, pure genius! And eRazeri has just released an addon form the CCIP script, I bet you could contact him and use his script as a plugin on your F16C (his JAS39G had CCIP as a plugin) Cheers and counting seconds to new years eve! =D Share this post Link to post Share on other sites
firewill 3880 Posted December 16, 2014 F-16C Equipment List For Alpha Version. more weapon system will be update for future. Air-To-Air Missile - AIM-9L Sidewinder - AIM-9X Sidewinder - AIM-120C AMRAAM Air-To-Ground Missile - AGM-65D,G,L Maverick - AGM-88 HARM Bombs Mk-82 Snakeye GBU-10/12 Paveway II GBU-31/32/38 JDAM CBU-100 Rockeye CBU-103 WCMD Etc Fueltank - More Fuel with More Operation Time. ECM POD - Jamming Capability for Self-Protection. HTS POD - More Wider Search Range of Radar Target and Designate the Radar Target. (Can't Equip with Lantirn Pod) LANTIRN POD - Designate the Laser/Ground Target for Paveway, JDAM strike. (Can't Equip with HTS Pod) Share this post Link to post Share on other sites