TrunkSpunk 10 Posted November 30, 2014 Just go in the add on folder and delete anything with mi8 and you're good to go. The AddOns folder in the Leights_OPFOR folder? If so I've tried that and still doesn't work :( Share this post Link to post Share on other sites
disco.modder 116 Posted December 4, 2014 Hi Leight, would you consider creating a HLC weapons config for these guys? I reckon that would be cool. :) Share this post Link to post Share on other sites
accuracythruvolume 547 Posted December 4, 2014 The AddOns folder in the Leights_OPFOR folder? If so I've tried that and still doesn't work :( It's a conflict with AiA standalone. Use the AiA TP or go back into the directory and delete more mi8 pbos, you missed something. Share this post Link to post Share on other sites
TheConen 78 Posted December 20, 2014 (edited) I get an error about HitGlass1 when having this mod loaded and placing a heli (a normal RHS one). See here: http://i.imgur.com/Rz0xjK5.png Repro steps: Go into editor, load a map. Place a player unit and an empty heli (I tried UH60M). Click on preview. Wait for the error message. Only mods loaded are RHS Escalation and Leight's OPFOR Pack. I don't get the error when having only RHS Escalation loaded. ---------- Post added at 23:17 ---------- Previous post was at 23:01 ---------- Ok, found it. In lop_c_veh_mi8.pbo, config.cpp, class CfgVehicles you have to replace class Helicopter : Air { class HitPoints; // External class reference }; with class Helicopter : Air { class HitPoints // External class reference { class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; class HitGlass5; class HitGlass6; class HitHull; class HitEngine; class HitAvionics; }; }; Edited December 21, 2014 by TheConen Share this post Link to post Share on other sites
JerryKan 10 Posted December 27, 2014 I get the Hitglass error as well. It forces me to load the map twice. Share this post Link to post Share on other sites
ELIT343V3R 10 Posted December 27, 2014 The error with Hitglass is from RHS. Share this post Link to post Share on other sites
jcae2798 132 Posted December 27, 2014 The error with Hitglass is from RHS. I think your right but without this mod enabled the runs fine. Since then this kid has been turned off :( ---------- Post added at 14:39 ---------- Previous post was at 14:38 ---------- I think your right but without this mod enabled the runs fine. Since then this kid has been turned off :( Ok sorry hate typing I the phone. What I meant was rhs ---------- Post added at 14:43 ---------- Previous post was at 14:39 ---------- Ok let's try this one last time.... What I was saying was RHS runs fine without this mod enabled. So since then I've left it off and have had no problems Share this post Link to post Share on other sites
colonelhartigan 50 Posted January 1, 2015 I second the request for an HLC AK config, it would be very cool. Probably the only downside of this mod was that I expected to see RHS' AKs at least, which has mags compatible with HLC's AKs through a mod (since these are usually the AKs my clan is using). Share this post Link to post Share on other sites
TheConen 78 Posted January 2, 2015 (edited) Second thing I noticed: the Leight's OPFOR Pack overwrites the "Aircraft" section in editor, meaning RHS vehicles (A10 and SU25) are not displayed, but Mi8 from Leight's OPFOR pack which is actually a helicopter. Leight, are you still reading here and plan to continue development of this mod or did you abandon it? Edited January 2, 2015 by TheConen Share this post Link to post Share on other sites
blazenchamber 261 Posted January 3, 2015 I doubt he has abandoned the mod it is a great addition to ARMA 3 and the errors we are getting should not take long to iron out. It is holiday season also so he may just be buisy ATM. :) Share this post Link to post Share on other sites
leight 4 Posted January 3, 2015 (edited) Im working on HLC config, please be patient :) Edited January 3, 2015 by Leight Share this post Link to post Share on other sites
JerryKan 10 Posted January 3, 2015 Awesome Leight! I love your pack and I use it basically every day! Can't wait for HLC. Share this post Link to post Share on other sites
leight 4 Posted January 3, 2015 UPDATE to v0.3 HLC Config inside package ! Share this post Link to post Share on other sites
m4rt14l 13 Posted January 3, 2015 Very good work, you make one essential addon!! Share this post Link to post Share on other sites
Raytesh 10 Posted January 3, 2015 (edited) Leight, Your pack still overwrites the Empty -> Aircraft field in the 2d editor preventing all other units from RHS from showing up. So you can not place any empty RHS Aircraft. (A10 and the SU25.) :) Edited January 4, 2015 by Raytesh Share this post Link to post Share on other sites
TheConen 78 Posted January 3, 2015 (edited) Hey Leight, nice to see you back :). To prevent to overwrite the Aircraft section, in lop_main, config.cpp, you can replace class CfgVehicleClasses {class MEN_W { displayName = "Men";}; class MEN_ARMCIV { displayName = "Men (armed-civ)";}; class MEN_B { displayName = "Men (black)";}; class MEN_POLICE { displayName = "Men (police)";}; class MEN_MIL { displayName = "Men (militia)";};class VEH_Aircraft { displayName = "Aircraft";};class VEH_Armored { displayName = "Armored";};class VEH_Support { displayName = "Support";};class VEH_Wheeled { displayName = "Wheeled";}; class VEH_Static { displayName = "Static";}; }; with class CfgVehicleClasses {class MEN_W { displayName = "Men (LOP)";}; class MEN_ARMCIV { displayName = "Men (armed-civ) (LOP)";}; class MEN_B { displayName = "Men (black) (LOP)";}; class MEN_POLICE { displayName = "Men (police) (LOP)";}; class MEN_MIL { displayName = "Men (militia) (LOP)";};class VEH_Aircraft { displayName = "Aircraft (LOP)";};class VEH_Armored { displayName = "Armored (LOP)";};class VEH_Support { displayName = "Support (LOP)";};class VEH_Wheeled { displayName = "Wheeled (LOP)";}; class VEH_Static { displayName = "Static (LOP)";}; }; I also would suggest changing the classnames for the vehicle groups by adding the prefix LOP_ to them to prevent compatibility issues - this however would mean to have to change the vehicle class for every unit again. CfgVehicleClasses would look like this: class CfgVehicleClasses {class LOP_MEN_W { displayName = "Men (LOP)";}; class LOP_MEN_ARMCIV { displayName = "Men (armed-civ) (LOP)";}; class LOP_MEN_B { displayName = "Men (black) (LOP)";}; class LOP_MEN_POLICE { displayName = "Men (police) (LOP)";}; class LOP_MEN_MIL { displayName = "Men (militia) (LOP)";};class LOP_VEH_Aircraft { displayName = "Aircraft (LOP)";};class LOP_VEH_Armored { displayName = "Armored (LOP)";};class LOP_VEH_Support { displayName = "Support (LOP)";};class LOP_VEH_Wheeled { displayName = "Wheeled (LOP)";}; class LOP_VEH_Static { displayName = "Static (LOP)";}; }; The same applies for CfgFactionClasses in lop_main - adding distinct prefixes to classnames is generally a good idea to prevent compatibility issues in ArmA, like you did with LOP_Insignia_BMC or lop_african_names. This way, you don't overwrite anything and you have distinct categories for your mod's units, so mission makers can easily identify that these are the units from your mod and not from some other mod which probably has similar names for his units. If you go the way with the prefixes, I highly recommend to do it consequently - meaning adding a prefix to nearly everything that could cause comptability issues (ALiVE classnames for example). By the way: love that you added african units, now there's something for nearly every region.... :) Edited January 3, 2015 by TheConen Share this post Link to post Share on other sites
colonelhartigan 50 Posted January 4, 2015 Thank you so much for the HLC config. Great modding, Leight. Share this post Link to post Share on other sites
TheConen 78 Posted January 4, 2015 (edited) Another thing: with the newest RHS update the classname for the M1A1HC changed from rhsusf_m1a1hc_d to rhsusf_m1a1fep_d. As some classes in your mod inherit from rhsusf_m1a1hc_d, it now throws an error an starup - you have to change these classes to inherit from rhsusf_m1a1fep_d. Edited January 4, 2015 by TheConen Share this post Link to post Share on other sites
leight 4 Posted January 4, 2015 Ok thanks for reports i will fix this in no time :) Share this post Link to post Share on other sites
kecharles28 197 Posted January 4, 2015 Updated mod 0.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
bullsh 22 Posted January 4, 2015 Will there be any more factions that will be added to this great mod? Share this post Link to post Share on other sites
alexsegen 17 Posted January 4, 2015 Seriously I'm very happy about this mod. Thanks! Share this post Link to post Share on other sites
leight 4 Posted January 5, 2015 Bullsh, I'm wondering about iraq army now and arab civilians but i have problem with porting from A2 and im trying to resolve it. Share this post Link to post Share on other sites
Guest Posted January 5, 2015 Release frontpaged on the Armaholic homepage. Leights OPFOR Pack v0.3RHS EscalationOnly required when you use the OPFOR HLC Config:HLC AK PackHLC-CoreASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
bullsh 22 Posted January 5, 2015 Very good, I can't wait to see more! All your factions were really high quality so far Share this post Link to post Share on other sites